|Date of Birth:||February 12, 1999|
|Country:||United States of America|
|Favorite Color:||Dark Blue|
|Favorite Mario Character:||Male: Yoshi
|Favorite Mario Kart Game:||Mario Kart Wii|
(Alternately known as YoshiFanX54321)
Mario Kart has been a special thing to me as a child (and still going) and will be always remembered in my heart as a "life-changer". My first Mario Kart game was Mario Kart 64 and I can hear myself cursing at the game, mainly due to the infamous rubberband artifical intelligence the game used. I still had fun, especially with friends playing on my sister's N64 and even on my own Wii. I won't forget the other Mario Kart titles like Super Mario Kart, Super Circuit, Double Dash, but I didn't have much memories from those games as MK64. I didn't want to forget: Mario Kart DS' local multiplayer was AWESOME, especially at school with 7 other DS/3DS systems! Wi-Fi, on the other hand...was glitchy--at least in the races I played--I didn't race over Wi-Fi that much.
Now, as I am typing this, I can faintly remember about my first experience with Mario Kart Wii, and my own eventual copy. I was at a relative's house, and their son owned the Wii, and of course, the game. They offered me to try the game, and I figured why not. What threw me off, of course, is the motion controls, and so, I was holding the Wiimote vertically and pressing the buttons, thinking you point at the screen and you go based on your pointing. Once I got a hold of the Wii Wheel, things became much simpler and I actually went to win my first race. I enjoyed the experience, and by the time I got my own Wii, I actually got the bundle, which packaged the game and the Wii Wheel. Much time spent into the game, and I felt like I was a pro, eventually ditching the Wii Wheel (but I still keep it nice and clean). As for the online experience, however, it wasn't as pleasant. Bikes were EVERYWHERE! I was using bikes as well, but it's clear the bikes overpopulated the karts, as I hardly came across any kart players. My obvious guess would be wheelies as you gain speed by doing a wheelie, which karts can't do. There was also cheaters I came across--rapidly bombs and lightning bolts, it wasn't fair for me or anybody else that was trying to race to even play. There's even one race where the race exceeded the time limit as nobody finished. There was also me being outplayed a lot when I finally got a Golden Wheel rank and other miscellaneous bad luck at the time adding to the online woes. Then the Nintendo WFC shutdown happened, and it was honestly sad. Eventually, support for the Wii-Server Project came in and then-new replacement servers were now a reality!
CTGP Revolution was the key evidence to make me believe creating custom levels were possible. Ever since then, I have been playing custom tracks, then in March 2013, I discovered this site and joined. That's when I started using the "My Stuff" folder for my own play sessions. With each major update, I was playing less of the included tracks and instead playing with the ones I downloaded from this Wiiki, mainly because I could play with a select few, then play another few, and also play versions of retro tracks that, in my opinion, are better than the ones included in the distribution.
Now about custom tracks: I found the creation process difficult when I first came across the Wiiki as the terms being thrown around were new to me. Nowadays, I don't really mind the difficult process it goes since I wasn't THAT interested in making my own tracks. I liked CTs to a point that I wanted to do at least one of my own, but I honestly think, now looking back, I was letting the excitement getting to my head--like most rad stuff I come across. So yeah, I am better off making custom music instead for my own pleasure. That doesn't mean I won't stop playing CTs, though. Maybe, in the future, I'll attempt to do this again...
I am one of the people that has been on the Wiiki for over a year that hasn't made a custom track, battle stage, texture hack, or distribution...as of yet. Seriously! You could make a long list of users that made an account after mine that is currently active on the Wiiki as of now that has made at least one piece of originality.
As for other games besides Mario Kart, I play some of those as well, including, but not limited to, other Mario games. I also have a fond passion of cars, so game series like Need For Speed, Gran Turismo, and Forza I enjoy as well. I'm also into the Super Smash Bros. series of games, with Melee being my personal favorite, and no, I'm not an elitist--I just grew up playing this game and spending more time on than the other games.
I still own my SDHC card, but all the methods requires a 2GB SD card, and the Letterbomb exploit is not even possible. The Smash Stack exploit is definitely doable since I have Brawl, but until I get that SD card, MKWii mod usage from me is suspended...again. --Michael (talk) 20:48, 8 November 2018 (UTC)
Favorite Mario Kart Tracks
Personal favorites are projected below. That doesn't mean I don't like other tracks as well. Battle stages are at the bottom.
- Super Mario Kart - Mario Circuit 2 (Mushroom Cup, Round 5)
- Mario Kart 64 - Banshee Boardwalk (Special Cup, Round 3)
- Mario Kart: Super Circuit - Riverside Park (Mushroom Cup, Round 3)
- Mario Kart: Double Dash!! - Baby Park (Mushroom Cup, Round 3)
- Mario Kart Arcade GP - Rainbow Coaster (Rainbow Cup, Round 1 & 3)
- Mario Kart DS - Shroom Ridge (Flower Cup, Round 4)
- Mario Kart Arcade GP 2* - Waluigi Stadium (Waluigi Cup, Round 2 & 4)
- Mario Kart Wii - Toad's Factory (Mushroom Cup, Round 4)
- Mario Kart 7 - Music Park (Flower Cup, Round 3)
- Mario Kart Arcade GP DX - Tropical Coast (Mario Cup, Round 2 & 4)
- Mario Kart 8 - Sunshine Airport (Star Cup, Round 1)
- Mario Kart 8 DLC/Mario Kart 8 Deluxe - Mute City (Egg Cup, Round 4)
- 1st Course - GCN Luigi Circuit, 3DS Toad Circuit
- Character-Themed - DS Waluigi Pinball, 3DS Neo Bowser City
- City - GCN Mushroom City, Wii Moonview Highway
- Desert - N64 Kalimari Desert, GCN Dry Dry Desert
- Jungle - GCN Dino Dino Jungle, 3DS DK Jungle
- Obake - GBA Boo Lake, DS Luigi's Mansion
- Off-Road - N64 Choco Mountain, Wii Maple Treeway
- Snow - N64 Frappe Snowland, GCN Sherbet Land
- Stadium - N64 Wario Stadium, GCN Wario Colosseum
- Water - Wii Koopa Cape, 3DS Wario Shipyard
- Bowser's Castle - GCN Bowser's Castle, DS Bowser Castle
- Rainbow Road - N64 Rainbow Road, DS Rainbow Road
Mario Kart Arcade GP 2 is based on the 4 new tracks added on from GP's tracklist: the 2 Yoshi Parks, and the 2 Waluigi Cup courses.
- Battle Stages - SNES Battle Course 2, N64 Block Fort, GBA Battle Course 2, GCN Tilt-a-Kart, DS Tart Top, Wii Block Plaza, 3DS Wuhu Town, (SW?) Lunar Colony
MKW Hack Pack [design of front cover with help from Larsen]
N64 Royal Raceway (Baoulettes & LuigiM) [v2.1-easy: a branch that removes the falling rocks for nostalgic purposes]
GBA Battle Course 2 (Tock) [port of the GBA Bowser Castle 2 vrcorn as both maps share the same background in the original game, thanks to maczkopeti for positioning]