Difference between revisions of "GCN Luigi Circuit (Torran)"

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|editors used= [[3ds Max]], [[CTools]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|editors used= [[3ds Max]], [[CTools]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|difficulty= 1/10
 
|difficulty= 1/10
|download 1= [http://avsys.xyz/GCN_Luigi_Circuit_RC2_by_Torran.zip AVSYS]
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|download 1= http://avsys.xyz/GCN_Luigi_Circuit_RC2_by_Torran.zip
 
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== Overview ==
 
== Overview ==
This port was originally created as a proof of concept (sort of) and currently lacks a bit in the aesthetics department. A remastered version is planned though.
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This port was originally created as a proof of concept (sort of) and currently lacks a bit in the aesthetics department.
  
 
== Media ==
 
== Media ==

Revision as of 16:23, 19 October 2017

This article is about Torran's port. For other versions, see [[{{{1}}}]].
GCN Luigi Circuit
Creator: Torran
Designer: Nintendo
Version: RC2
Date of latest version: 2011-08-14
Editors used: 3ds Max, CTools, SketchUp, SZS Modifier, Wiimms SZS Tools
Download: AVSYS

Overview

This port was originally created as a proof of concept (sort of) and currently lacks a bit in the aesthetics department.

Media

RC2 VS Race
RC1 VS Race

Version History

Version Date of release Information
RC1 2011-06-27 First release
RC2 2011-08-14
  • Animated boost pads.
  • Added placeholder cameras.
  • Green/Red Shells can now traverse over low walls.
  • Added trickable road.
  • Repaired course model defects.
  • Applied 180° rotation.

Custom Track Distributions

This track is part of the following Custom Track Distributions: