Difference between revisions of "Controller"
Jump to navigation
Jump to search
(Created page with "{{under-construction|Especially the button assignments must be verified!}} <span class=bg-orange1>Wiimm creates the table now. Please don't edit it before this comment is rem...") |
m |
||
(19 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | + | == MKW Usage == | |
+ | |||
+ | Mario Kart Wii supports 4 different controllers. The following tables shows the button usage of each of them: | ||
− | |||
{| class="textbox grid alt" | {| class="textbox grid alt" | ||
|+ Button usage of the controllers | |+ Button usage of the controllers | ||
− | ! rowspan=2 | | + | ! rowspan=2 class=bg-gray1 | !! colspan=4 | Controller |
+ | |- | ||
+ | ! Wheel !! Nunchuk !! Classic !! GameCube | ||
+ | |- | ||
+ | ! Drive forward | ||
+ | | {{button|2}} | ||
+ | | {{button|A}} | ||
+ | | {{button|A}} | ||
+ | | {{button|A}} | ||
|- | |- | ||
− | ! | + | ! Drive backward<br>Brake<br>Drift |
+ | | {{button|B}}<br>{{button|1}} | ||
+ | | {{button|B}} | ||
+ | | {{button|B}}<br>{{button|R}} | ||
+ | | {{button|B}}<br>{{button|R}} | ||
|- | |- | ||
− | + | ! Steer to the left | |
− | | | + | | rotate Wheel left |
− | | {{button| | + | | {{button|Joystick left}} |
− | | {{button| | + | | {{button|L-Stick left}} |
− | | {{button| | + | | {{button|Joystick left}} |
|- | |- | ||
− | + | ! Steer to the right | |
− | | | + | | rotate Wheel right |
− | | {{button| | + | | {{button|Joystick right}} |
− | | {{button| | + | | {{button|L-Stick right}} |
− | | {{button| | + | | {{button|Joystick right}} |
|- | |- | ||
− | + | ! Backward camera | |
− | | {{button| | + | | {{button|A}} |
− | | {{button| | + | | {{button|C}} |
− | | {{button| | + | | {{button|ZR}}<br>{{button|X}} |
− | | {{button| | + | | {{button|Z}}<br>{{button|X}} |
|- | |- | ||
− | + | ! Activate item<br> | |
− | | {{button| | + | Throw item forward |
− | | {{button| | + | | {{button|D-Pad Up}} |
− | | {{button| | + | | {{button|Z}} |
− | | {{button| | + | | {{button|L}} |
+ | | {{button|L}} | ||
|- | |- | ||
− | + | ! Throw item backward | |
− | | {{button| | + | | {{button|D-Pad Down}} |
− | | {{button| | + | | {{button|Z}}+{{button|Joystick down}} |
− | | {{button| | + | | {{button|L}}+{{button|L-Stick down}} |
− | | {{button| | + | | {{button|L}}+{{button|Joystick down}} |
|- | |- | ||
− | + | ! Activate and hold item | |
− | + | | {{button|D-Pad left}}<br>{{button|D-Pad right}} | |
− | + | | {{button|Z}} | |
− | | {{button| | + | | {{button|L}} |
− | | {{button| | + | | {{button|L}} |
− | | {{button| | ||
|- | |- | ||
− | + | ! Wheelie | |
− | | | + | | Move Wheel upward |
− | | | + | | Move Wiimote upward |
− | | {{button| | + | | {{button|D-Pad up}} |
− | | {{button| | + | | {{button|D-Pad up}} |
|- | |- | ||
− | | | + | ! Stunt |
− | | {{button| | + | | Shake Wheel |
− | | {{button| | + | | Shake Wiimote |
− | | {{button| | + | | {{button|D-Pad left}}<br>{{button|D-Pad right}}<br>{{button|D-Pad down}} |
− | | {{button| | + | | {{button|D-Pad left}}<br>{{button|D-Pad right}}<br>{{button|D-Pad down}} |
|- | |- | ||
− | + | ! ''break race'' | |
− | | {{button| | + | | {{button|+}} |
− | | {{button| | + | | {{button|+}} |
− | | {{button| | + | | {{button|+}} |
− | | {{button| | + | | {{button|START}} |
|- | |- | ||
− | | {{ | + | ! ''Not used'' |
− | | {{button| | + | | {{button|−}} |
− | | {{button| | + | | {{button|−}}<br>{{button|1}}<br>{{button|2}}<br>{{button|D-Pad}} |
− | | {{button| | + | | {{button|−}}<br>{{button|Y}}<br>{{button|ZL}}<br>{{button|R-Stick}} |
− | | {{button| | + | | {{button|Y}}<br>{{button|C-Stick}} |
|} | |} | ||
− | [[ | + | == LE-CODE == |
+ | [[File:LE-CODE Logo (Vertical).png|right|24px]] | ||
+ | {{LE-CODE Buttons}} | ||
+ | See »[[LE-CODE/Controllers & Buttons]]« for more details. | ||
+ | |||
+ | [[Category:Technical Information]] | ||
+ | [[Category:Cheat Codes]] | ||
+ | [[Category:LE-CODE]] |
Latest revision as of 21:48, 3 September 2021
MKW Usage
Mario Kart Wii supports 4 different controllers. The following tables shows the button usage of each of them:
Controller | ||||
---|---|---|---|---|
Wheel | Nunchuk | Classic | GameCube | |
Drive forward | ||||
Drive backward Brake Drift |
||||
Steer to the left | rotate Wheel left | |||
Steer to the right | rotate Wheel right | |||
Backward camera | ||||
Activate item Throw item forward |
||||
Throw item backward | + | + | + | |
Activate and hold item | ||||
Wheelie | Move Wheel upward | Move Wiimote upward | ||
Stunt | Shake Wheel | Shake Wiimote | ||
break race | ||||
Not used |
LE-CODE
LE-CODE uses different buttons for additional input. They can be divided into 2 groups:
- Special alternative buttons (ALT*) enter a new a new layer for other buttons to enabled special modes and activities. is a not otherwise used. LE-CODE uses only in combination with . So there are no conflicts with other button combinations. Both ALT buttons are used in combination with the . If is pressed, the item cheat buttons are deactivated.
- 2 buttons are reserved for the second and third layer of the Item Cheat. The base Wii Wheel is still not supported due to a lack of available buttons to use.
Controller | Description | ||||
---|---|---|---|---|---|
Wii Wheel | Nunchuk | Classic | GameCube | ||
ALT1 | Enter first layer for special input. Usually used together with | . One usage is to switch debug display and options.||||
ALT2 | Enter second layer for special input. Only used in combination with | to avoid conflicts with other buttons.||||
ALT1+ALT2 | + | + | + | + | Enter third layer for special input. It is used together with | to enable or disable features.
ITEM2 | — | Switch to layer 2 for item selection | |||
ITEM3 | — | Switch to layer 3 for item selection |
See »LE-CODE/Controllers & Buttons« for more details.