Difference between revisions of "Controller"

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{{under-construction|Especially the button assignments must be verified!}}
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== MKW Usage ==
 +
 
 +
Mario Kart Wii supports 4 different controllers. The following tables shows the button usage of each of them:
  
<span class=bg-orange1>Wiimm creates the table now. Please don't edit it before this comment is removed</span>
 
 
{| class="textbox grid alt"
 
{| class="textbox grid alt"
 
|+ Button usage of the controllers
 
|+ Button usage of the controllers
! rowspan=2 | Action !! colspan=4 | Controller
+
! rowspan=2 class=bg-gray1 | !! colspan=4 | Controller
 +
|-
 +
! Wheel !! Nunchuk !! Classic !! GameCube
 +
|-
 +
! Drive forward
 +
| {{button|2}}
 +
| {{button|A}}
 +
| {{button|A}}
 +
| {{button|A}}
 
|-
 
|-
! Wii Wheel !! Nunchuk !! Classic !! GmeCube
+
! Drive backward<br>Brake<br>Drift
 +
| {{button|B}}<br>{{button|1}}
 +
| {{button|B}}
 +
| {{button|B}}<br>{{button|R}}
 +
| {{button|B}}<br>{{button|R}}
 
|-
 
|-
| Drive forwards
+
! Steer to the left
| {{button|xxx}}
+
| rotate Wheel left
| {{button|xxx}}
+
| {{button|Joystick left}}
| {{button|xxx}}
+
| {{button|L-Stick left}}
| {{button|xxx}}
+
| {{button|Joystick left}}
 
|-
 
|-
| Drive backward<br>Brake<br>Drift
+
! Steer to the right
| {{button|xxx}}
+
| rotate Wheel right
| {{button|xxx}}
+
| {{button|Joystick right}}
| {{button|xxx}}
+
| {{button|L-Stick right}}
| {{button|xxx}}
+
| {{button|Joystick right}}
 
|-
 
|-
| Steer to the left
+
! Backward camera
| {{button|xxx}}
+
| {{button|A}}
| {{button|xxx}}
+
| {{button|C}}
| {{button|xxx}}
+
| {{button|ZR}}<br>{{button|X}}
| {{button|xxx}}
+
| {{button|Z}}<br>{{button|X}}
 
|-
 
|-
| Steer to the right
+
! Activate item<br>
| {{button|xxx}}
+
Throw item forward
| {{button|xxx}}
+
| {{button|D-Pad Up}}
| {{button|xxx}}
+
| {{button|Z}}
| {{button|xxx}}
+
| {{button|L}}
 +
| {{button|L}}
 
|-
 
|-
| Camera backward
+
! Throw item backward
| {{button|xxx}}
+
| {{button|D-Pad Down}}
| {{button|xxx}}
+
| {{button|Z}}+{{button|Joystick down}}
| {{button|xxx}}
+
| {{button|L}}+{{button|L-Stick down}}
| {{button|xxx}}
+
| {{button|L}}+{{button|Joystick down}}
 
|-
 
|-
| Activate item<br>
+
! Activate and hold item
Throw item forwards
+
| {{button|D-Pad left}}<br>{{button|D-Pad right}}
| {{button|xxx}}
+
| {{button|Z}}
| {{button|xxx}}
+
| {{button|L}}
| {{button|xxx}}
+
| {{button|L}}
| {{button|xxx}}
 
 
|-
 
|-
| Throw item backwards
+
! Wheelie
| {{button|xxx}}
+
| Move Wheel upward
| {{button|xxx}}
+
| Move Wiimote upward
| {{button|xxx}}
+
| {{button|D-Pad up}}
| {{button|xxx}}
+
| {{button|D-Pad up}}
 
|-
 
|-
| Activate & hold item
+
! Stunt
| {{button|xxx}}
+
| Shake Wheel
| {{button|xxx}}
+
| Shake Wiimote
| {{button|xxx}}
+
| {{button|D-Pad left}}<br>{{button|D-Pad right}}<br>{{button|D-Pad down}}
| {{button|xxx}}
+
| {{button|D-Pad left}}<br>{{button|D-Pad right}}<br>{{button|D-Pad down}}
 
|-
 
|-
| Stunt
+
! ''break race''
| {{button|xxx}}
+
| {{button|+}}
| {{button|xxx}}
+
| {{button|+}}
| {{button|xxx}}
+
| {{button|+}}
| {{button|xxx}}
+
| {{button|START}}
 
|-
 
|-
| {{unknown|Unused}}
+
! ''Not used''
| {{button|xxx}}
+
| {{button|}}
| {{button|xxx}}
+
| {{button|−}}<br>{{button|1}}<br>{{button|2}}<br>{{button|D-Pad}}
| {{button|xxx}}
+
| {{button|−}}<br>{{button|Y}}<br>{{button|ZL}}<br>{{button|R-Stick}}
| {{button|xxx}}
+
| {{button|Y}}<br>{{button|C-Stick}}
 
|}
 
|}
  
[[category:Technical Information]]
+
== LE-CODE ==
 +
[[File:LE-CODE Logo (Vertical).png|right|24px]]
 +
{{LE-CODE Buttons}}
 +
See »[[LE-CODE/Controllers & Buttons]]« for more details.
 +
 
 +
[[Category:Technical Information]]
 +
[[Category:Cheat Codes]]
 +
[[Category:LE-CODE]]

Latest revision as of 21:48, 3 September 2021

MKW Usage

Mario Kart Wii supports 4 different controllers. The following tables shows the button usage of each of them:

Button usage of the controllers
Controller
Wheel Nunchuk Classic GameCube
Drive forward 2 A A A
Drive backward
Brake
Drift
B
1
B B
R
B
R
Steer to the left rotate Wheel left Joystick left L-Stick left Joystick left
Steer to the right rotate Wheel right Joystick right L-Stick right Joystick right
Backward camera A C ZR
X
Z
X
Activate item

Throw item forward

D-Pad Up Z L L
Throw item backward D-Pad Down Z+Joystick down L+L-Stick down L+Joystick down
Activate and hold item D-Pad left
D-Pad right
Z L L
Wheelie Move Wheel upward Move Wiimote upward D-Pad up D-Pad up
Stunt Shake Wheel Shake Wiimote D-Pad left
D-Pad right
D-Pad down
D-Pad left
D-Pad right
D-Pad down
break race + + + START
Not used
1
2
D-Pad

Y
ZL
R-Stick
Y
C-Stick

LE-CODE

LE-CODE Logo (Vertical).png

LE-CODE uses different buttons for additional input. They can be divided into 2 groups:

  • Special alternative buttons (ALT*) enter a new a new layer for other buttons to enabled special modes and activities. ALT1 is a not otherwise used. LE-CODE uses ALT2 only in combination with ALT1. So there are no conflicts with other button combinations. Both ALT buttons are used in combination with the D-Pad. If ALT1 is pressed, the item cheat buttons are deactivated.
  • 2 buttons are reserved for the second and third layer of the Item Cheat. The base Wii Wheel is still not supported due to a lack of available buttons to use.
Definitions of buttons to enter alternative layers
Controller Description
Wii Wheel Nun­chuk Clas­sic Game­Cube
ALT1 Z Y Y Enter first layer for special input. Usually used together with D-Pad. One usage is to switch debug display and options.
ALT2 B C ZL Z Enter second layer for special input. Only used in combination with ALT1 to avoid conflicts with other buttons.
ALT1+ALT2 +B Z+C Y+ZL Y+Z Enter third layer for special input. It is used together with D-Pad to enable or disable features.
ITEM2 C D-Pad left Z Switch to layer 2 for item selection
ITEM3 B D-Pad right B Switch to layer 3 for item selection

See »LE-CODE/Controllers & Buttons« for more details.