Difference between revisions of "Controller"
Line 130: | Line 130: | ||
| {{button|B}} | | {{button|B}} | ||
| Switch to layer 3 for item selection | | Switch to layer 3 for item selection | ||
+ | |} | ||
+ | |||
+ | === <span id=le-cheats>Cheat Codes</span> === | ||
+ | |||
+ | [[LE-CODE]] supports cheat (feature) codes. Therefor the player have to press {{button|ALT1}}, {{button|ALT2}} and {{button|D-Pad}}. Each {{button|D-Pad key}} is stored to a sequence of up to 16 keys. The sequence will be reset on 2 {{button|D-Pad up}} in a row or after 2 seconds. If a cheat code was activated, the the game sound plays with doubled speed for 2 seconds. Additional symbol {{symbol|F061}} is viewed behind the speedometer. | ||
+ | |||
+ | The following table shows implemented and planned cheat codes. The coding will certainly be changed several times until we have a stable collection of cheat codes. The aim is to build a logical structure that you can also remember. Some cheat codes can only be used if the [[LPAR#param|CHEAT-MODE parameter]] is set accordingly. | ||
+ | <p> | ||
+ | {| class="textbox grid alt sortable" | ||
+ | |+ LE-CODE Cheat codes | ||
+ | |- | ||
+ | ! Code !! CHEAT-MODE !! Description | ||
+ | |- | ||
+ | | RDLU || align=center | — | ||
+ | | Code to test the four {{button|D-Pad}} keys and the general functionality. The code has no other impact. | ||
+ | |- | ||
+ | | LLDDL || align=center | ≥1 | ||
+ | | Disable debug screens. Same as [[LPAR#param|DEBUG=DEBUG$OFF]]. | ||
+ | |- | ||
+ | | LLDDR || align=center | ≥1 | ||
+ | | Enable debug screens. Same as [[LPAR#param|DEBUG=DEBUG$ENABLE]]. | ||
|} | |} | ||
[[Category:Technical Information]] | [[Category:Technical Information]] | ||
+ | [[Category:Cheat Codes]] |
Revision as of 12:28, 10 April 2021
MKW Usage
Mario Kart Wii supports 4 different controllers. The following tables shows the button usage of each of them:
Controller | ||||
---|---|---|---|---|
Wheel | Nunchuk | Classic | GameCube | |
Drive forward | ||||
Drive backward Brake Drift |
||||
Steer to the left | rotate Wheel left | |||
Steer to the right | rotate Wheel right | |||
Backward camera | ||||
Activate item Throw item forward |
||||
Throw item backward | + | + | + | |
Activate and hold item | ||||
Wheelie | Move Wheel upward | Move Wiimote upward | ||
Stunt | Shake Wheel | Shake Wiimote | ||
break race | — | |||
Not used |
LE-CODE
LE-CODE uses different buttons for additional input. They can be divided into 2 groups:
- Special alternative buttons (ALT*) enter a new a new layer for other buttons to enabled special modes and activities. is a not otherwise used. LE-CODE uses only in combination with . So there are no conflicts with other button combinations. Both ALT buttons are used in combination with the . If is pressed, the item cheat buttons are deactivated.
- 2 buttons are reserved for the second and third layer of the Item Cheat. The base Wii Wheel is still not supported due to a lack of available buttons to use.
Controller | Description | ||||
---|---|---|---|---|---|
Wii Wheel | Nunchuk | Classic | GameCube | ||
ALT1 | Enter first layer for special input. Usually used together with | . One usage is to switch debug display and options.||||
ALT2 | Enter second layer for special input. Only used in combination with | to avoid conflicts with other buttons.||||
ALT1+ALT2 | + | + | + | + | Enter third layer for special input. It is used together with | to enable or disable features.
ITEM2 | — | Switch to layer 2 for item selection | |||
ITEM3 | — | Switch to layer 3 for item selection |
Cheat Codes
LE-CODE supports cheat (feature) codes. Therefor the player have to press , and . Each is stored to a sequence of up to 16 keys. The sequence will be reset on 2 in a row or after 2 seconds. If a cheat code was activated, the the game sound plays with doubled speed for 2 seconds. Additional symbol is viewed behind the speedometer.
The following table shows implemented and planned cheat codes. The coding will certainly be changed several times until we have a stable collection of cheat codes. The aim is to build a logical structure that you can also remember. Some cheat codes can only be used if the CHEAT-MODE parameter is set accordingly.
Code | CHEAT-MODE | Description |
---|---|---|
RDLU | — | Code to test the four | keys and the general functionality. The code has no other impact.
LLDDL | ≥1 | Disable debug screens. Same as DEBUG=DEBUG$OFF. |
LLDDR | ≥1 | Enable debug screens. Same as DEBUG=DEBUG$ENABLE. |