Difference between revisions of "Controller"
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== MKW Usage == | == MKW Usage == | ||
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[[LE-CODE]] uses different buttons for additional input. They can be divided into 2 groups: | [[LE-CODE]] uses different buttons for additional input. They can be divided into 2 groups: | ||
− | * Special alternative buttons (ALT*) enter a new a new layer for other buttons to enabled special modes and activities. {{button|ALT1}} is a not otherwise used | + | * Special alternative buttons (ALT*) enter a new a new layer for other buttons to enabled special modes and activities. {{button|ALT1}} is a not otherwise used. LE-CODE uses {{button|ALT2}} only in combination with {{button|ALT1}}. So there are no conflicts with other button combinations. Both ALT buttons are used in combination with the {{button|D-Pad}}. If {{button|ALT1}} is pressed, the item cheat buttons are deactivated. |
* 2 buttons are reserved for the second and third layer of the [[LE-CODE/Item Cheat|Item Cheat]]. The base Wii Wheel is still not supported due to a lack of available buttons to use. | * 2 buttons are reserved for the second and third layer of the [[LE-CODE/Item Cheat|Item Cheat]]. The base Wii Wheel is still not supported due to a lack of available buttons to use. | ||
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| {{button|ZL}} | | {{button|ZL}} | ||
| {{button|Z}} | | {{button|Z}} | ||
− | | Enter second layer for special input. | + | | Enter second layer for special input. Only used in combination with {{button|ALT1}} to avoid conflicts with other buttons. |
|- | |- | ||
! ALT1+ALT2 | ! ALT1+ALT2 | ||
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| {{button|Y}}+{{button|ZL}} | | {{button|Y}}+{{button|ZL}} | ||
| {{button|Y}}+{{button|Z}} | | {{button|Y}}+{{button|Z}} | ||
− | | Enter third layer for special input. It | + | | Enter third layer for special input. It is used together with {{button|D-Pad}} to enable or disable features. |
|- | |- | ||
! ITEM2 | ! ITEM2 |
Revision as of 11:31, 7 April 2021
MKW Usage
Mario Kart Wii supports 4 different controllers. The following tables shows the button usage of each of them:
Controller | ||||
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Wheel | Nunchuk | Classic | GameCube | |
Drive forward | ||||
Drive backward Brake Drift |
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Steer to the left | rotate Wheel left | |||
Steer to the right | rotate Wheel right | |||
Backward camera | ||||
Activate item Throw item forward |
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Throw item backward | + | + | + | |
Activate and hold item | ||||
Wheelie | Move Wheel upward | Move Wiimote upward | ||
Stunt | Shake Wheel | Shake Wiimote | ||
break race | — | |||
Not used |
LE-CODE
LE-CODE uses different buttons for additional input. They can be divided into 2 groups:
- Special alternative buttons (ALT*) enter a new a new layer for other buttons to enabled special modes and activities. is a not otherwise used. LE-CODE uses only in combination with . So there are no conflicts with other button combinations. Both ALT buttons are used in combination with the . If is pressed, the item cheat buttons are deactivated.
- 2 buttons are reserved for the second and third layer of the Item Cheat. The base Wii Wheel is still not supported due to a lack of available buttons to use.
Controller | Description | ||||
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Wii Wheel | Nunchuk | Classic | GameCube | ||
ALT1 | Enter first layer for special input. Usually used together with | . One usage is to switch debug display and options.||||
ALT2 | Enter second layer for special input. Only used in combination with | to avoid conflicts with other buttons.||||
ALT1+ALT2 | + | + | + | + | Enter third layer for special input. It is used together with | to enable or disable features.
ITEM2 | — | Switch to layer 2 for item selection | |||
ITEM3 | — | Switch to layer 3 for item selection |