Difference between revisions of "Controller"

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{{under-construction|The button assignments must be verified!}}
 
 
 
== MKW Usage ==
 
== MKW Usage ==
  
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[[LE-CODE]] uses different buttons for additional input. They can be divided into 2 groups:
 
[[LE-CODE]] uses different buttons for additional input. They can be divided into 2 groups:
* Special alternative buttons (ALT*) enter a new a new layer for other buttons to enabled special modes and activities. {{button|ALT1}} is a not otherwise used, and {{button|ALT2}} is usually used only in combination with {{button|ALT1}}. So there are no conflicts with other button combinations. Both ALT buttons are used in combination with the {{button|D-Pad}}. If {{button|ALT1}} is pressed, the item cheat buttons are deactivated.
+
* Special alternative buttons (ALT*) enter a new a new layer for other buttons to enabled special modes and activities. {{button|ALT1}} is a not otherwise used. LE-CODE uses {{button|ALT2}} only in combination with {{button|ALT1}}. So there are no conflicts with other button combinations. Both ALT buttons are used in combination with the {{button|D-Pad}}. If {{button|ALT1}} is pressed, the item cheat buttons are deactivated.
 
* 2 buttons are reserved for the second and third layer of the [[LE-CODE/Item Cheat|Item Cheat]]. The base Wii Wheel is still not supported due to a lack of available buttons to use.
 
* 2 buttons are reserved for the second and third layer of the [[LE-CODE/Item Cheat|Item Cheat]]. The base Wii Wheel is still not supported due to a lack of available buttons to use.
  
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| {{button|ZL}}
 
| {{button|ZL}}
 
| {{button|Z}}
 
| {{button|Z}}
| Enter second layer for special input. Usually used together with {{button|D-Pad}}.
+
| Enter second layer for special input. Only used in combination with {{button|ALT1}} to avoid conflicts with other buttons.
 
|-
 
|-
 
! ALT1+ALT2
 
! ALT1+ALT2
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| {{button|Y}}+{{button|ZL}}
 
| {{button|Y}}+{{button|ZL}}
 
| {{button|Y}}+{{button|Z}}
 
| {{button|Y}}+{{button|Z}}
| Enter third layer for special input. It will used together with {{button|D-Pad}} to enable or disable features.
+
| Enter third layer for special input. It is used together with {{button|D-Pad}} to enable or disable features.
 
|-  
 
|-  
 
! ITEM2
 
! ITEM2

Revision as of 11:31, 7 April 2021

MKW Usage

Mario Kart Wii supports 4 different controllers. The following tables shows the button usage of each of them:

Button usage of the controllers
Controller
Wheel Nunchuk Classic GameCube
Drive forward 2 A A A
Drive backward
Brake
Drift
B
1
B B
R
B
R
Steer to the left rotate Wheel left Joystick left L-Stick left Joystick left
Steer to the right rotate Wheel right Joystick right L-Stick right Joystick right
Backward camera A C ZR
X
Z
X
Activate item

Throw item forward

D-Pad Up Z L L
Throw item backward D-Pad Down Z+Joystick down L+L-Stick down L+Joystick down
Activate and hold item D-Pad left
D-Pad right
Z L L
Wheelie Move Wheel upward Move Wiimote upward D-Pad up D-Pad up
Stunt Shake Wheel Shake Wiimote D-Pad left
D-Pad right
D-Pad down
D-Pad left
D-Pad right
D-Pad down
break race + + +
Not used
1
2
D-Pad

Y
ZL
R-Stick
Y
C-Stick

LE-CODE

LE-CODE Logo (Vertical).png

LE-CODE uses different buttons for additional input. They can be divided into 2 groups:

  • Special alternative buttons (ALT*) enter a new a new layer for other buttons to enabled special modes and activities. ALT1 is a not otherwise used. LE-CODE uses ALT2 only in combination with ALT1. So there are no conflicts with other button combinations. Both ALT buttons are used in combination with the D-Pad. If ALT1 is pressed, the item cheat buttons are deactivated.
  • 2 buttons are reserved for the second and third layer of the Item Cheat. The base Wii Wheel is still not supported due to a lack of available buttons to use.
Definitions of buttons to enter alternative layers
Controller Description
Wii Wheel Nunchuk Classic GameCube
ALT1 Z Y Y Enter first layer for special input. Usually used together with D-Pad. One usage is to switch debug display and options.
ALT2 B C ZL Z Enter second layer for special input. Only used in combination with ALT1 to avoid conflicts with other buttons.
ALT1+ALT2 +B Z+C Y+ZL Y+Z Enter third layer for special input. It is used together with D-Pad to enable or disable features.
ITEM2 C D-Pad left Z Switch to layer 2 for item selection
ITEM3 B D-Pad right B Switch to layer 3 for item selection