Talk:Ripping Models with Textures

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Help

I need help with this. BRRES viewer only export an OBJ and the texture so I can't import the textures, there is no mtl file. What do I do wrong? I have v1.3.1.
Wexos (talk) 12:02, 15 August 2015 (UTC)

Nevermind, I have fixed it by searching around on the internet.
Wexos (talk) 12:37, 15 August 2015 (UTC)
Can you please tell us or give us a link to the fix? It would be helpful to some of us (including me) who also have this problem. --Snιvy (talk|contribs) 12:59, 15 August 2015 (UTC)
I can edit this page how to do it and upload the correct version of BRRES Viewer to Mediafire. I will do it tonight or tomorrow. If I havn't done it please send a message to me because then I have forgot it (but I will hopefully not forget it).
Wexos (talk) 13:09, 15 August 2015 (UTC)
This tutorial is very outdated. You can use BrawlBox to export the MDL0 to DAE, which has vertex colors, then import it into 3ds Max.
--maczkopeti (talk) 13:40, 15 August 2015 (UTC)
How do you do that? I've never heard of that?
Wexos (talk) 13:44, 15 August 2015 (UTC)
Simply right-click on the MDL0, click Export, and on the dropdown, select DAE.
--maczkopeti (talk) 13:57, 15 August 2015 (UTC)
Wow, how have I missed that!
I will still edit this page because some people maybe doesn't have 3ds Max and the paint tutorial is still left.
Wexos (talk) 14:08, 15 August 2015 (UTC)
I have done it now. The only problem is that I couldn't import it into 3ds Max, I could only import it using FluidImporter OBJ Importer. Maybe we should make a page about how to do it in BrawlBox or write it on this page.
Wexos (talk) 14:31, 15 August 2015 (UTC)
Why couldn't you import it? What error does it show?
--maczkopeti (talk) 15:08, 15 August 2015 (UTC)
Non, it can't find the textures.
Wexos (talk) 15:15, 15 August 2015 (UTC)
Make sure the destination folder has no spaces. If you change the directory, you also need to re-export it, because the destination is written into the DAE.
--maczkopeti (talk) 15:24, 15 August 2015 (UTC)
I know and I have checked everything but 3ds Max users can use BrawlBox.
Wexos (talk) 15:27, 15 August 2015 (UTC)

About The Page

First of all, Riidefi is right, exactly what SpyKid wrote was covered in Step 3. But that won't matter, because this tutorial is very outdated. Unless someone rewrites it with the very simple method of using BrawlBox, this page will be deleted.
--Wexos (Talk | Contribs) – CT/MK8 Wiki Admin 15:35, 14 February 2018 (UTC)