Wiimm's Test Tracks

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Wiimm's Test Tracks
Author: Wiimm
Version: v1 …
Date of latest version: 2019 – 2020
WBZ files: ct.wiimm.de
Download: Wiimm's CT-Archive

Overview

Wiimm's Test Tracks is a collection of various tracks to test functionalities, mainly LE-CODE functionalities. It is also a good show case for custom tracks developers to offer new features of LE-CODE.

Test: Cannon

This track was developed to test the LE-CODE functionality of track dependent cannon parameters. Therefor the track contains a LEX:CANN section with modified settings.

There are 3 pairs of cannons, 3 for forward and 3 fo backwards. So you can test the new settings endless. The cannon activators are the blocks. The calculated landing positions are marked by deformed obake-blocks. To finish the race drive through the large green pipes in the north.

The following tables shows the new characteristics. Compare it with the original characteristics:

Properties of the modified cannons
Cannon
Number
Speed Height Deceleration
Factor
End
Deceleration
Information
1 50.0 2000.0 1000.0 45.0 Very slow cannon.
2 5000.0 0.0 6000.0 -1.0 Very fast cannon without curve.
3 500.0 10000.0 6000.0 -1.0 Very high cannon with normal speed.

The enemies are lured into a loop from which they never break out. So there is no time limit for the testers if playing offline.

Version History
Version Date of release LE-CODE
build
Information
v1.0 2019-03-25 ≥13 First release

Test: Goomba

Since LE-CODE build 14 (not released yet, but available due Intermezzo), Goombas will be respawned in scaled size. Usually they will be respawned without any scaling.

If you drive backwards you will find 5 Goombas scaled by factor 5. 2 of them are scaled in all 3 directions, the other 3 are only scaled in either X, Y or Z direction. ObjFlow.bin tells us, that the hitbox is a cylinder. And here you can find out, that the x scaling is used to scale the diameter.

The enemies are lured into a loop from which they never break out. So there is no time limit for the testers if playing offline.

Version History
Version Date of release LE-CODE
build
Information
v1.0 2020-01-26 ≥14 First release

Test: Random Object

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The enemies are lured into a loop from which they never break out. So there is no time limit for the testers if playing offline.


Version History
Version Date of release LE-CODE
build
Information
v1.0 2020-01-25 ≥14 First release

Other Tracks

Here is a list with other (productive) tracks using the special features of LE-CODE:

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