Difference between revisions of "Wiimm's Test Tracks"
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The following tables shows the new characteristics. Compare it with the [[Cannon#Cannon_Properties|original characteristics]]: | The following tables shows the new characteristics. Compare it with the [[Cannon#Cannon_Properties|original characteristics]]: | ||
− | {| class="textbox grid | + | {| class="textbox grid" |
|+ Properties of the modified cannons | |+ Properties of the modified cannons | ||
|- | |- | ||
Line 27: | Line 27: | ||
|- | |- | ||
! 1 | ! 1 | ||
− | | align=right | 50.0 || align=right | 2000.0 || align= | + | | align=right | 50.0 || align=right | 2000.0 || align=center| 1000.0 || align=center| 45.0 |
| Very slow cannon. | | Very slow cannon. | ||
|- | |- | ||
! 2 | ! 2 | ||
− | | align=right | 5000.0 || align=right | 0.0 || align= | + | | align=right | 5000.0 || align=right | 0.0 || align=center| 6000.0 || align=center| -1.0 |
| Very fast cannon without curve. | | Very fast cannon without curve. | ||
|- | |- | ||
! 3 | ! 3 | ||
− | | align=right | 500.0 || align=right | 10000.0 || align= | + | | align=right | 500.0 || align=right | 10000.0 || align=center| 6000.0 || align=center| -1.0 |
| Very high cannon with normal speed. | | Very high cannon with normal speed. | ||
|} | |} |
Revision as of 12:23, 27 January 2020
Author: | Wiimm |
---|---|
Version: | v1 … |
Date of latest version: | 2019 – 2020 |
WBZ files: | ct.wiimm.de |
Download: | Wiimm's CT-Archive |
Overview
Wiimm's Test Tracks is a collection of various tracks to test functionalities, mainly LE-CODE functionalities. It is also a good show case for custom tracks developers to offer new features of LE-CODE.
Test: Cannon
This track was developed to test the LE-CODE functionality of track dependent cannon parameters. Therefor the track contains a LEX:CANN section with modified settings.
There are 3 pairs of cannons, 3 for forward and 3 fo backwards. So you can test the new settings endless. The cannon activators are the blocks. The calculated landing positions are marked by deformed obake-blocks.
The following tables shows the new characteristics. Compare it with the original characteristics:
Cannon Number |
Speed | Height | Deceleration Factor |
End Deceleration |
Information |
---|---|---|---|---|---|
1 | 50.0 | 2000.0 | 1000.0 | 45.0 | Very slow cannon. |
2 | 5000.0 | 0.0 | 6000.0 | -1.0 | Very fast cannon without curve. |
3 | 500.0 | 10000.0 | 6000.0 | -1.0 | Very high cannon with normal speed. |
The enemies are lured into a loop from which they never break out. So there is no time limit for the testers if playing offline.
Version | Date of release | LE-CODE build |
Information |
---|---|---|---|
v1.0 | 2019-03-25 | ≥13 | First release |
Test: Goomba
Since LE-CODE build 14 (not released yet, but available due Intermezzo), Goombas will be respawned in scaled size. Usually they will be respawned without any scaling.
If you drive backwards you will find 5 Goombas scaled by factor 5. 2 of them are scaled in all 3 directions, the other 3 are only scaled in either X, Y or Z direction. ObjFlow.bin tells us, that the hitbox is a cylinder. And here you can find out, that the x scaling is used to scale the diameter.
The enemies are lured into a loop from which they never break out. So there is no time limit for the testers if playing offline.
Version | Date of release | LE-CODE build |
Information |
---|---|---|---|
v1.0 | 2020-01-26 | ≥14 | First release |
Test: Random Object
???
The enemies are lured into a loop from which they never break out. So there is no time limit for the testers if playing offline.
Version | Date of release | LE-CODE build |
Information |
---|---|---|---|
v1.0 | 2020-01-25 | ≥14 | First release |
Other Tracks
Here is a list with other (productive) tracks using the special features of LE-CODE:
- ???