Difference between revisions of "Wiimm's Test Tracks"

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There are 3 pairs of cannons, 3 for forward and 3 fo backwards. So yo can endless test the new settings. The cannon activators are the blocks.
 
There are 3 pairs of cannons, 3 for forward and 3 fo backwards. So yo can endless test the new settings. The cannon activators are the blocks.
 +
 +
The enemies are lured into a loop from which they never break out. So there is no time limit for the testers if playing offline.
  
 
{| class=wikitable
 
{| class=wikitable
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! Version
 
! Version
 
! Date of release
 
! Date of release
 +
! LE-CODE<br>build
 
! Information
 
! Information
 
|-
 
|-
 
| [https://ct.wiimm.de/d/6530 v1.0]
 
| [https://ct.wiimm.de/d/6530 v1.0]
 
| 2019-03-25
 
| 2019-03-25
 +
| align=center | ≥13
 
| First release
 
| First release
 
|}
 
|}
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Since [[LE-CODE]] build 14 (not released yet, but available due [[Intermezzo]]), {{obj-ref|kuribo|Goombas}} will be respawned in scaled size. Usually they will be respawned without any scaling.
 
Since [[LE-CODE]] build 14 (not released yet, but available due [[Intermezzo]]), {{obj-ref|kuribo|Goombas}} will be respawned in scaled size. Usually they will be respawned without any scaling.
  
Drive backwards and you will find 5 Goombas scales by factor 5. 2of them are scaled in all 3 directions, the other 3 are only scaled in either X, Y or Z direction. [[ObjFlow.bin]] tells us, that the hitbox is a cylinder. And here you can find out, that the x scaling is used to scale the diameter.
+
If you drive backwards you will find 5 Goombas scaled by factor 5. 2 of them are scaled in all 3 directions, the other 3 are only scaled in either X, Y or Z direction. [[ObjFlow.bin]] tells us, that the hitbox is a cylinder. And here you can find out, that the x scaling is used to scale the diameter.
  
The enemies are lured into a loop from which they never break out. So there is no time limit for the testers.
+
The enemies are lured into a loop from which they never break out. So there is no time limit for the testers if playing offline.
  
 
{| class=wikitable
 
{| class=wikitable
Line 42: Line 46:
 
! Version
 
! Version
 
! Date of release
 
! Date of release
 +
! LE-CODE<br>build
 
! Information
 
! Information
 
|-
 
|-
 
| [https://ct.wiimm.de/d/6532 v1.0]
 
| [https://ct.wiimm.de/d/6532 v1.0]
 
| 2020-01-26
 
| 2020-01-26
 +
| align=center | ≥14
 
| First release
 
| First release
 
|}
 
|}
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???
 
???
 +
 +
The enemies are lured into a loop from which they never break out. So there is no time limit for the testers if playing offline.
 +
  
 
{| class=wikitable
 
{| class=wikitable
Line 57: Line 66:
 
! Version
 
! Version
 
! Date of release
 
! Date of release
 +
! LE-CODE<br>build
 
! Information
 
! Information
 
|-
 
|-
 
| [https://ct.wiimm.de/d/6531 v1.0]
 
| [https://ct.wiimm.de/d/6531 v1.0]
 
| 2020-01-25
 
| 2020-01-25
 +
| align=center | ≥14
 
| First release
 
| First release
 
|}
 
|}

Revision as of 12:06, 27 January 2020

Wiimm's Test Tracks
Author: Wiimm
Version: v1 …
Date of latest version: 2019 – 2020
WBZ files: ct.wiimm.de
Download: Wiimm's CT-Archive

Overview

Wiimm's Test Tracks is a collection of various tracks to test functionalities, mainly LE-CODE functionalities. It is also a good show case for custom tracks developers to offer new features of LE-CODE.

Test: Cannon

This track was developed to test the LE-CODE functionality of track dependent cannon parameters. Therefor the track contains a LEX:CANN section with modified settings.

There are 3 pairs of cannons, 3 for forward and 3 fo backwards. So yo can endless test the new settings. The cannon activators are the blocks.

The enemies are lured into a loop from which they never break out. So there is no time limit for the testers if playing offline.

Version History
Version Date of release LE-CODE
build
Information
v1.0 2019-03-25 ≥13 First release

Test: Goomba

Since LE-CODE build 14 (not released yet, but available due Intermezzo), Goombas will be respawned in scaled size. Usually they will be respawned without any scaling.

If you drive backwards you will find 5 Goombas scaled by factor 5. 2 of them are scaled in all 3 directions, the other 3 are only scaled in either X, Y or Z direction. ObjFlow.bin tells us, that the hitbox is a cylinder. And here you can find out, that the x scaling is used to scale the diameter.

The enemies are lured into a loop from which they never break out. So there is no time limit for the testers if playing offline.

Version History
Version Date of release LE-CODE
build
Information
v1.0 2020-01-26 ≥14 First release

Test: Random Object

???

The enemies are lured into a loop from which they never break out. So there is no time limit for the testers if playing offline.


Version History
Version Date of release LE-CODE
build
Information
v1.0 2020-01-25 ≥14 First release

Other Tracks

Here is a list with other (productive) tracks using the special features of LE-CODE:

  • ???