Difference between revisions of "User talk:Zilly"

From Custom Mario Kart
Jump to navigation Jump to search
(response)
(→‎Suggestion: new section)
Line 145: Line 145:
 
::Because [[SNES Bowser Castle 2]] was already separated? I didn't plan on separating any other pages. Besides, it can be an example for now, other than just [[N64 Wario Stadium]].
 
::Because [[SNES Bowser Castle 2]] was already separated? I didn't plan on separating any other pages. Besides, it can be an example for now, other than just [[N64 Wario Stadium]].
 
::[[User:Zilla|Zilla]] 21:28, 29 November 2012 (UTC)
 
::[[User:Zilla|Zilla]] 21:28, 29 November 2012 (UTC)
 +
 +
== Suggestion ==
 +
 +
Hi Zilla! I like a lot your DS ports, you are doing a really good job at them.
 +
I dont want to sound hypocrite, but Id like that a really good CT maker like you could make DS Tick Tock Clock, that is the only DS track that nobody have done and it was my favorite DS track, and I just want to ask you that if you can and have time please try to make that track, I have been checking the custom tracks for a long time and they never took DS tick tock clock so I'd like you to make that track. And I say it to you because I saw in your user page ''My plan at the moment is to finish the DS tracks'' and thats all xD. I'll be waiting for your answer and thanks ;).
 +
 +
PD: Sorry for my bad English xD. --[[User:Gilc|Gilc]] 02:11, 19 December 2012 (UTC)

Revision as of 02:11, 19 December 2012

Welcome to the Custom Mario Kart Wiiki!

Wiiki.png

You are now able to edit and create pages on the Custom Mario Kart Wiiki. Before you get started:

  • Read the Rules.
  • Use the templates on the Main Page when making new pages for Custom Tracks and other items.
  • Make good edits. PREVIEW your changes before you SAVE to make sure they're saved right the first time.
  • Use proper grammar and spelling.
  • Don't blank or delete anything from your talk page.
  • Sign all of your posts on talk pages with four tildes (~~~~). This will turn into your name and the time you wrote the comment.

Thank you!   Jefe 04:21, 27 August 2012 (UTC)  

Mario Kart DS Porting

There is actually a way to import meshes from Mario Kart DS, even though 3DVIA Printscreen is gone,

by using the NSBMD Tool. [1]

But it does leave it up to you to texture/correct the model.

--sup3rsmash8, September 20th, 2012, 17:29 (UTC)

Thanks for telling me, because this was very helpful! Maybe the tutorial for porting DS courses should be updated. Luckily, the textures for both of my planned DS courses are already available. Zilla 18:21, 20 September 2012 (UTC)

Castle Grounds

Hi! You did a good job on your port of the Castle Ground from Super Mario 64, however I must point out a few errors:

  • The angle headed into the cannon (Both ways) is very rough, it appears to be very easy to miss
  • The secondary route that brings you over the bridge also have a rough angle, usually you go flying in the air
  • Several other hard angles, such as the section where you dive in the water

There is a newer version of this model available in Super Mario Galaxy, and Mario Kart Wii can render the entire model without issues. The Super Mario Galaxy version takes the same setting, nearly an exact replica of this castle, with the exception of the surrounding Toad Town. If you would like, I could supply you with this version of the Castle Grounds, as it features a more complex model with better textures. I'd also suggest not porting another SM64 Course, we now have four levels ported in total and each one will only decrease the popularity and specialness of each course. Tall Tall Mountain would make a nice course, however it takes away from existing courses SM64 Courses, by simply looking like a copy of Reedy's SM64 Whomp's Fortress. DS Tick Tock Clock may also have issues do to the fact that the hands of the clock and the pendulum cannot operate because not suitable or similar objects exist, and the course would be pretty empty. Thanks for using my Sign & Cannon models in your course, and I hope you'll take my opinions into account. --SuperMario64DS 21:29, 20 September 2012 (UTC)

Most of the errors are because the model wasn't complex enough. If you will give me a better model like you said, I will work with that one instead! I also won't have to redo all the textures, so that will save me some time. I'm not trying to take the specialness away from SM64 Whomp's Fortress, but I wanted to try an idea for Castle Grounds and I also want to do Tall Tall Mountain. Tall Tall Mountain a clone of Whomp Fortress? Well, maybe I'll just make SM64TTM one lap. I will also try to put Bob-Ombs and mushrooms. Hopefully you won't think of it as a clone. I'm just trying out my ideas, however, I have no more plans for SM64 courses and I will also only do 2 in total. I haven't started DS Tick Tock Clock, because I haven't planned the objects yet. Zilla 23:06, 20 September 2012 (UTC)


While I disagree that no more SM64 courses should be ported, I have to admit that SM64DS has a point about some of these turns... I know it may be going against the idea of a "port" per-say, but you really should consider editing the model a little to make some of these race routes feel more natural. That said, I really love what you've done with it and I still think it should be epicly fun to race on! Considering you've only made two tracks so far you're making quite a good impression on the community, so keep up the good work! -- WorldsBoss 22:37, 20 September 2012 (UTC)

I'm keeping the criticism in mind and I wasn't sure how to approach the first turn. Whether I get a new model or not, I plan on widening both of the sharp turns and retrying the turns into the cannon. The CT is too far to be considered a direct port anyway. Zilla 23:06, 20 September 2012 (UTC)

I didn't mean to criticise your work! You've done a great job, just minor angle errors but good nonetheless! As for the model, what format do you prefer? Sketchup or 3DS Max? I think that too many SM64 Courses may have a negative impact on the two others in the CTGP, however Tall Tall Mountain is pretty spectacular so I'm sure it will make a nice addition, and even better if it receives graphical modifications! Anyways, good job with all of the N64 Ports. --SuperMario64DS 02:44, 21 September 2012 (UTC)

I didn't mean criticism as a bad thing. I meant it as "reviews". Please give me something that works for 3DS Max 2010, or just an .obj of it with textures. I am only going to make 2 SM64 CTs in total, but I have already seen 3-4 other SM64 CT Works In Progress (I'm not going to single them out), so it's not just me. Zilla 17:51, 21 September 2012 (UTC)

Vidoes

If you miss videos for your tracks, visit Wiimms Youtube Channel. Each week he makes videos of the new tracks.

Hanno 07:27, 12 October 2012 (UTC)

SM64 Castle Grounds

Damn, I didn't realise that such a track already exists even though I checked if there already was one O.o and so thought I was the first one with this idea..

My track would have parts inside and outside the castle and I already had a couple of good ideas (including the canon to the roof).

I hope I'm still allowed to make my own version of the track though ;)

Austrian5 14:26, 29 October 2012 (UTC)

Castle Grounds V2

Sorry I took so long! Here is a link to the new model: Download. Included are .3ds & .bmd files. The 3DS file can be directly imported without issue, while the .bmd file can be imported using the 3DS Max BMD Importer plugin, and that will give you all of the nice stuff like Vertex Colours & The ability to use the shaders Nintendo used. Additionally, if you're are using BrawlBox, I've dumped the shader data here: Download. Sumply all you have to do if you want Shaders is import the BMD, export as .dae to BrawlBox, and create a new shader entry for each .txt file, and copy the settings. If you have no idea what I'm talking about, just use the .3ds files, and make sure all of the images are in the same folder as the 3DS File. Let me know how it looks. --SuperMario64DS, 14:26, 29 October 2012 (UTC)

SM64 Tall Tall Mountain

I saw on your user page that you were porting this so felt I had to ask, are you using the model from SM64 or SM64DS? Good luck with it either way and i hope to see it soon. -- WorldsBoss 22:02, 29 October 2012 (UTC)

I'm using an edited 64 model, with enhanced textures. I don't know how to rip from Super Mario 64 DS. I think it has come too far to use another model now, since I edited much of it. Zilla 22:40, 29 October 2012 (UTC)

Co-Op

Umm... uhh... um... I was wondering, um.... I uh... don't know how I should say this but um.... uhh...

...

Can we do a custom track together, sometime? Like say, a GBA Bowser Castle 2? Like... you make the model, I make the rest? (SpyKid never seem to finish his...)

It would be kind of fun, wouldn't it? I'd like to do it. :)

--sup3rsmash8, 5 November 2012, 17:43 (UTC)

Why would you make the model at all? :P It can be ported from MKDS. -- WorldsBoss 17:27, 5 November 2012 (UTC)
Do you really want to make GBA Bowser Castle 2, sup3rsmash8? Like WorldsBoss said, I can port it from MKDS in minutes. xD Zilla 17:45, 5 November 2012 (UTC)
I know that. But it was just a suggestion. It doesn't have to be that one specific. I just want to make a track with someone. :P
--sup3rsmash8, 5 November 2012, 19:36 (UTC)
Yeah, I figured that by the way you said "a GBA Bowser Castle 2", but you want to start/port a CT from scratch or do you want to work on one you already started? I love ports, if you hadn't noticed. :P We could probably build a better version of DS Waluigi Pinball, N64 Yoshi Valley (with a Yoshi Egg), another SM64 track, or if you know how to port a Mario Kart 7 track, I'd be glad to help. Let me know what you'd like to try. Zilla 18:53, 5 November 2012 (UTC)
About GBA Bowser Castle 2, I cancelled this track because "Kazuo" almost has this Custom Track finished, before I even had my model done. He only has to do the KMP, he told me. --Buschkling 20:39, 5 November 2012 (UTC)


Glad you are positive to it. :)

Well... a MK7 remake would be quite nice. How about Toad Circuit or DK Jungle? Toad Circuit seems like the easiest, as it's quite a simple track. Obviously it has to be a remake.

I'm not very good at modeling, though. (Yoshi Circuit was already pre-textured when it was extracted, so it was really easy to port.)

I'm better at assembling the SZS file.

But making the collision model would be an honor for me, though.

And if that doesn't work out, maybe a Waluigi Pinball, or a completely new track.

Also, a question, when you made Luigi Raceway, when you extracted the model, did you go to every part of the track and Exported VRML?

I find that to be quite a pain, tbh.

--sup3rsmash8, 5 November 2012, 21:16 (UTC)

If I may make a suggestion: if you're not too great at modelling then I strongly suggest sticking to ports rather than taking on a 3DS project. Especially since there are still many tracks like GBA BC2 that have never been done up to this point. -- WorldsBoss 20:35, 5 November 2012 (UTC)
There aren't many ports left to do that haven't already been announced. All the GCN ports are awesome, except Dino Dino Jungle, and already I know of two new versions being worked on. I was gonna try DS Cheep Cheep Beach, but oh well. I do think DS Waluigi Pinball needs to be remade, or a new ported battle track. I already have a model of GCN Luigi's Mansion, but barely any KMP edits. N64 ports are easier if you have a moon jump code and get most of the model in one rip, but even then I edit it to look better. I also remove duplicate faces and fill in holes that the imperfect ripping sometimes messes up on. About N64, those tracks are pretty much done too. Even the battle tracks are already ported. Only N64 Yoshi Valley or N64 Banshee Boardwalk (also on the DS!) would need attention. Zilla 21:06, 5 November 2012 (UTC)
I might wanna finish DS Bowser Castle before we do this, though. Let's just do a battle track. I think I need some assistance with a Battle Track I'm working on right now. SMS Delfino Plaza.
It has been time-consuming for me to finish the model, so it holds up with MKW. So, I'd appreciate some help with it, and perhaps its KCL.
--sup3rsmash8, 6 November 2012, 19:11 (UTC)
What do you need help with exactly? KMP or model edits? I can make KCL pretty fast, if I have the .obj file. The only thing that would take forever is making every possible Enemy route. :P Zilla 19:07, 6 November 2012 (UTC)


I would appreciate some KCL help. To me, it's not always the easiest (or most fun) thing to do. Also, if there's anything you think that should be added to the track, feel free to add it in. :)

You can also do some object placement, like say piantas, trees and item boxes, if you want to.

I can take on the pain of making the Routes and Cameras. Whaddya say? Could you assist me with this course?

--sup3rsmash8, 6 November 2012, 21:58 (UTC)

Yes, I can make this course with you. Whenever you think it is ready, pass it on to me, so I can see scale and how much of it you want drivable. I could also put other things, like piantas, coins, item boxes, trees, birds, or boost ramps to get from one roof to the other. :P I hope you will also include the .obj file and textures separate from the .szs. I think Battle Tracks do not need item routes or checkpoints, and it has only one intro camera, so keep that in mind. Zilla 21:34, 6 November 2012 (UTC)


I have the DL for you. It includes the SketchUp model, as well as the file content from the original Delfino Plaza. https://rapidshare.com/files/2016516473/SKP%20Delfino%20Plaza.rar

--sup3rsmash8, 22 November 2012, 18:44 (UTC)

SNES Donut Plains

Nice that you're porting SNES Donut Plains 1, I already wanted to request that ;). However, I may port SNES Donut Plains 2 and 3, so do you think you could give me the textures for this track? Thanks -- NiAlBlack 12:02, 10 November 2012 (UTC)

Separating Merged Pages

Please wait until discussion has ended on the rules talk page before separating any more track pages. --Jefe 14:16, 29 November 2012 (UTC)

Because SNES Bowser Castle 2 was already separated? I didn't plan on separating any other pages. Besides, it can be an example for now, other than just N64 Wario Stadium.
Zilla 21:28, 29 November 2012 (UTC)

Suggestion

Hi Zilla! I like a lot your DS ports, you are doing a really good job at them. I dont want to sound hypocrite, but Id like that a really good CT maker like you could make DS Tick Tock Clock, that is the only DS track that nobody have done and it was my favorite DS track, and I just want to ask you that if you can and have time please try to make that track, I have been checking the custom tracks for a long time and they never took DS tick tock clock so I'd like you to make that track. And I say it to you because I saw in your user page My plan at the moment is to finish the DS tracks and thats all xD. I'll be waiting for your answer and thanks ;).

PD: Sorry for my bad English xD. --Gilc 02:11, 19 December 2012 (UTC)