Difference between revisions of "User:Zilly"
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− | + | {{DISPLAYTITLE:User:zilly}} | |
− | |||
− | = | + | ==Important== |
− | + | *Do not edit and update my work. | |
+ | *Do not use my work in other Custom Tracks or Texture Hacks. | ||
+ | Thank you. | ||
− | ''' | + | ==CT Tropes== |
+ | '''''Delivered for satirical purposes only.''''' | ||
− | + | === Bad Gameplay === | |
+ | '''Your track handles like a wet sponge.''' | ||
− | + | *Too many boost panels (catching up is not allowed!) | |
− | I' | + | *Too many cannons (anything to make the game more automatic) |
+ | *Loooooooooooong | ||
+ | *Clearly only tested with Mach Bike | ||
+ | *Boost panels on the obviously still-slower split path | ||
+ | *Sticky road is not a substitute for smoothness | ||
+ | *Jump pads for when fixed speed is not required | ||
+ | *Bouncy Mushrooms in original tracks! Or you can just redesign.. | ||
+ | *Why you'd put that obstacle way out there? You know we're just going to take the lines | ||
+ | **You put big obstacles on the lines? Meanie | ||
+ | *I think this................. lags a little | ||
+ | *That is not a turn. That is not what a turn looks like | ||
+ | *You failed this section? DO IT AGAIN | ||
+ | *Glitch? Eh, we'll fix it later | ||
+ | *Pointless trick, because boost panel right after it | ||
+ | *Slippery road in tight spaces, because the author hates you | ||
+ | *You came out a little wide? You get a perpendicular wall | ||
+ | *Th-th-this feels a bit-bit-bit bumpy | ||
+ | *Don't you remember what these original Objects do if you can hit them? | ||
+ | *You don't think that cannon/boost/item row is a bit too close to the finish line? | ||
+ | *Why are these respawns so high? | ||
+ | **Why are these respawns so low? | ||
+ | ***Why does this track have both!? Ones on steep hills are especially confusing! | ||
+ | *You know respawns have slots, right? | ||
+ | *Ugh, I was going to make that jump anyway, you meanie | ||
+ | *Sideways cannons, because I don't feel like making proper transitions | ||
+ | *Why is there a boost panel no one can reach, because of bumpiness? | ||
+ | *Oh, NOW you decide I'm out of bounds | ||
+ | *Nope, you can only take the slow route this lap | ||
+ | *Well, it's not like we're able to check both ways before crossing the street | ||
+ | *I hope you know that you move slower in the air than on land | ||
+ | **Faaaaaaaaaaaaaaaaaaaaaaaaaaaalling | ||
+ | *You may think you fixed the glitch, but you didn't! | ||
+ | *Updated? Now it's even worse! | ||
+ | *You've established a meta? Time to change all the rules with this update | ||
+ | *You will never convince me that corkscrews are fun or interesting | ||
+ | *Physics and sticky tricks go together like oil and water | ||
+ | *My tires are 5 inches off the ground, so obviously this is a trick opportunity | ||
+ | *Giant off-road shortcut that skips 10% of the track, especially near the end for maximum fun on lap 3 | ||
+ | *1 lap tracks, because adaptation is banned | ||
+ | *I'm not remaking my BRRES again, so deal with it | ||
+ | *You can hop over trick-able cliffs to skip them! And fall. Use a ramp. | ||
+ | *Track is clearly only designed for Time Trial mode | ||
+ | *Boost panels that are as thick as an atom | ||
+ | *Stop! Put that shuttle loop down! You do not know better! | ||
+ | *Yes hello Lakitu, yes this first turn is way too early WOULD YOU KINDLY MOVE OUT OF MY SIGHT LINE | ||
+ | *There's this revolutionary new invention called "3D hills and slopes", perhaps you haven't heard of it | ||
+ | *I dipped my toes into the water, so therefore I am dead | ||
+ | *Gameplay/Aesthetics, you can only have 1. Hm... pretty track.. :D | ||
− | === | + | === Unintuitive Layout === |
− | + | '''The curse of knowledge and complete lack of testing by people that are not you.''' | |
− | + | *Blind turns | |
− | + | *Direction-biased jumps | |
+ | **"Anywhere but the middle" jumps | ||
+ | *Enemies that move 120+ KM/h | ||
+ | *Of course the Bullet Bill has to drop me off mid-180° turn | ||
+ | *Required tricking! | ||
+ | **Required not tricking! | ||
+ | *"No small people allowed" jumps | ||
+ | *Oh sorry, you missed the road when it started getting randomly fenced? Go back around | ||
+ | *A random obstacle appears in your path while you jump over a hill! | ||
+ | *Where the heck do I go | ||
+ | *Drop down by hitting a wall, losing all prior speed and be forced to rely on tricks or boost panels | ||
+ | *The outermost pixel of your character touched the cliff? You fall off | ||
+ | *Why is there so much open space? This isn't an adventure game | ||
+ | *There's really no need to make a course absolutely bonkers. Really. | ||
+ | *Enemies can't decide if they want to take tight lines or wide lines | ||
+ | *Middle of the cannon is the only safe entry point | ||
+ | *I can plow through this object with a Star in other games, but not this one, because the author was lazy and used cactus KCL | ||
+ | *Super secret door game-winning shortcut that only the cool kids know about | ||
+ | *Boost ramp isn't connected to the wall, which results in a fall boundary or an awkward skip | ||
+ | *Don't you think the ramp and off-road are in reverse order? | ||
+ | *Boost/trick ramp sends you too far, resulting in skipping the upcoming platform and falling | ||
− | === | + | === Bad Aesthetics === |
− | + | '''If my opinion is a piece of paper, your opinion is a similar piece of paper, but covered in brown sauce.''' | |
− | + | *Portals or lazily-linked themes | |
− | + | *Why does Bowser have so many not-castles again? | |
+ | *Entire course is made of right angles | ||
+ | *I don't feel like decorating, so here's a sea and a bridge | ||
+ | *I can download my own music, thank you | ||
+ | *You know you can remove those nonworking replay cameras? Right? | ||
+ | *Sideways flat slopes | ||
+ | *Wait, wasn't that same texture off-road a few minutes ago? | ||
+ | **Wait, this same texture is both road and wall? | ||
+ | *Bouncy metal grates! Because that makes sense... | ||
+ | *How else are they going to know my CT has fire in it? | ||
+ | *Sunset track! I guess it has... stuff | ||
+ | *Only smooth pavement should sound like smooth pavement | ||
+ | *Unlicensed, forced ownership of a track to a Nintendo character | ||
+ | **Rosalina doesn't love you | ||
+ | *Mmmmmmmmmmmmmemes | ||
+ | *Plagiarism in an "original track" | ||
+ | *Bridges ≠ floating, paper-thin roads | ||
+ | *Oh, that's not a real word? It is now | ||
+ | *You're not supposed to go that way, but I didn't feel like hiring a fencer | ||
+ | *No road UV mapping | ||
+ | *Paper-thin concrete walls | ||
+ | *Eh, we'll make it look interesting later | ||
+ | *Wait, where is that coming from? It doesn't appear to have a source | ||
+ | *Starting area walled in? Are you that worried about exploits? | ||
+ | *What's the point of the 2nd layer of metal grid again? | ||
+ | *Ground movement illusions | ||
+ | *I know it's hard to choose a wall SFX, but sometimes a rock is just a rock | ||
+ | *Realistic textures in a cartoony game | ||
+ | *New tracks that belong in 2011 | ||
+ | *Oh look, another "Not Rainbow Road" course! What are the odds? | ||
+ | *Cars are supposed to drive on the entire course, but I don't want that, so... this is awkward | ||
+ | *Dark post-effects where you are required to wear night vision goggles to see what I've created | ||
+ | *This is not a cave; this is a hexagonal tunnel | ||
+ | *I love this light mapping! Eh, shadow KCL? What's that? | ||
− | === | + | === And for the most important one === |
− | + | * Hey, maybe I just suck, but I'm going to blame the author for it anyway | |
− | + | {{User-zilly-Link}} | |
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− | {{User- | ||
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Latest revision as of 04:12, 23 May 2022
Important
- Do not edit and update my work.
- Do not use my work in other Custom Tracks or Texture Hacks.
Thank you.
CT Tropes
Delivered for satirical purposes only.
Bad Gameplay
Your track handles like a wet sponge.
- Too many boost panels (catching up is not allowed!)
- Too many cannons (anything to make the game more automatic)
- Loooooooooooong
- Clearly only tested with Mach Bike
- Boost panels on the obviously still-slower split path
- Sticky road is not a substitute for smoothness
- Jump pads for when fixed speed is not required
- Bouncy Mushrooms in original tracks! Or you can just redesign..
- Why you'd put that obstacle way out there? You know we're just going to take the lines
- You put big obstacles on the lines? Meanie
- I think this................. lags a little
- That is not a turn. That is not what a turn looks like
- You failed this section? DO IT AGAIN
- Glitch? Eh, we'll fix it later
- Pointless trick, because boost panel right after it
- Slippery road in tight spaces, because the author hates you
- You came out a little wide? You get a perpendicular wall
- Th-th-this feels a bit-bit-bit bumpy
- Don't you remember what these original Objects do if you can hit them?
- You don't think that cannon/boost/item row is a bit too close to the finish line?
- Why are these respawns so high?
- Why are these respawns so low?
- Why does this track have both!? Ones on steep hills are especially confusing!
- Why are these respawns so low?
- You know respawns have slots, right?
- Ugh, I was going to make that jump anyway, you meanie
- Sideways cannons, because I don't feel like making proper transitions
- Why is there a boost panel no one can reach, because of bumpiness?
- Oh, NOW you decide I'm out of bounds
- Nope, you can only take the slow route this lap
- Well, it's not like we're able to check both ways before crossing the street
- I hope you know that you move slower in the air than on land
- Faaaaaaaaaaaaaaaaaaaaaaaaaaaalling
- You may think you fixed the glitch, but you didn't!
- Updated? Now it's even worse!
- You've established a meta? Time to change all the rules with this update
- You will never convince me that corkscrews are fun or interesting
- Physics and sticky tricks go together like oil and water
- My tires are 5 inches off the ground, so obviously this is a trick opportunity
- Giant off-road shortcut that skips 10% of the track, especially near the end for maximum fun on lap 3
- 1 lap tracks, because adaptation is banned
- I'm not remaking my BRRES again, so deal with it
- You can hop over trick-able cliffs to skip them! And fall. Use a ramp.
- Track is clearly only designed for Time Trial mode
- Boost panels that are as thick as an atom
- Stop! Put that shuttle loop down! You do not know better!
- Yes hello Lakitu, yes this first turn is way too early WOULD YOU KINDLY MOVE OUT OF MY SIGHT LINE
- There's this revolutionary new invention called "3D hills and slopes", perhaps you haven't heard of it
- I dipped my toes into the water, so therefore I am dead
- Gameplay/Aesthetics, you can only have 1. Hm... pretty track.. :D
Unintuitive Layout
The curse of knowledge and complete lack of testing by people that are not you.
- Blind turns
- Direction-biased jumps
- "Anywhere but the middle" jumps
- Enemies that move 120+ KM/h
- Of course the Bullet Bill has to drop me off mid-180° turn
- Required tricking!
- Required not tricking!
- "No small people allowed" jumps
- Oh sorry, you missed the road when it started getting randomly fenced? Go back around
- A random obstacle appears in your path while you jump over a hill!
- Where the heck do I go
- Drop down by hitting a wall, losing all prior speed and be forced to rely on tricks or boost panels
- The outermost pixel of your character touched the cliff? You fall off
- Why is there so much open space? This isn't an adventure game
- There's really no need to make a course absolutely bonkers. Really.
- Enemies can't decide if they want to take tight lines or wide lines
- Middle of the cannon is the only safe entry point
- I can plow through this object with a Star in other games, but not this one, because the author was lazy and used cactus KCL
- Super secret door game-winning shortcut that only the cool kids know about
- Boost ramp isn't connected to the wall, which results in a fall boundary or an awkward skip
- Don't you think the ramp and off-road are in reverse order?
- Boost/trick ramp sends you too far, resulting in skipping the upcoming platform and falling
Bad Aesthetics
If my opinion is a piece of paper, your opinion is a similar piece of paper, but covered in brown sauce.
- Portals or lazily-linked themes
- Why does Bowser have so many not-castles again?
- Entire course is made of right angles
- I don't feel like decorating, so here's a sea and a bridge
- I can download my own music, thank you
- You know you can remove those nonworking replay cameras? Right?
- Sideways flat slopes
- Wait, wasn't that same texture off-road a few minutes ago?
- Wait, this same texture is both road and wall?
- Bouncy metal grates! Because that makes sense...
- How else are they going to know my CT has fire in it?
- Sunset track! I guess it has... stuff
- Only smooth pavement should sound like smooth pavement
- Unlicensed, forced ownership of a track to a Nintendo character
- Rosalina doesn't love you
- Mmmmmmmmmmmmmemes
- Plagiarism in an "original track"
- Bridges ≠ floating, paper-thin roads
- Oh, that's not a real word? It is now
- You're not supposed to go that way, but I didn't feel like hiring a fencer
- No road UV mapping
- Paper-thin concrete walls
- Eh, we'll make it look interesting later
- Wait, where is that coming from? It doesn't appear to have a source
- Starting area walled in? Are you that worried about exploits?
- What's the point of the 2nd layer of metal grid again?
- Ground movement illusions
- I know it's hard to choose a wall SFX, but sometimes a rock is just a rock
- Realistic textures in a cartoony game
- New tracks that belong in 2011
- Oh look, another "Not Rainbow Road" course! What are the odds?
- Cars are supposed to drive on the entire course, but I don't want that, so... this is awkward
- Dark post-effects where you are required to wear night vision goggles to see what I've created
- This is not a cave; this is a hexagonal tunnel
- I love this light mapping! Eh, shadow KCL? What's that?
And for the most important one
- Hey, maybe I just suck, but I'm going to blame the author for it anyway