User:Wg93589

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Revision as of 01:00, 2 February 2016 by Wg93589 (talk | contribs)
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wg93589
Avatar:
Wg93589Avatar.png
Age: 12
Country: Canada
YouTube: LoveRootBeer//wg93589
Mail: [email protected], [email protected]
MKW FC: 2196-4348-1694 (OpenHost)

About Me

My Name is wg93589. I have a youtube channel thats mostly Minecraft. Below you can see a list of my creations and what software I use.

My Creations

Type Name Author(s) Status/Version
Retro DS Donkey Course wg93589, Wexos (RC2) v1.1
Custom Boomerang Lake wg93589 v1.3
Texture The End Original: JorisMKW

Texture: wg93589

v1.2
Custom Greenway Circuit wg93589 RC1
Custom Laketop City wg93589 RC1
Retro DS Luigi's Cookie Pinball wg93589, MaxiLuci77 Beta 1
Custom Rooftop Raceway Original: Crile

Remake: wg93589, MaxiLuci77

v1-Beta
Retro 3DS Daisy Hills wg93589 On Hold

Software

Sofware Usage
Blender I import the obj into Blender when making a retro track to make sure that all the textures load properly because SketchUp does not do this correctly.
Brawlbox I use this to create custom BRSTMs and I'm curentlty learning to do more with it like create models and port over animations.
SketchUp If I'm making a custom track I'll make the model in SketchUp.

If I'm porting a track I'll use TIG's OBJ importer to import it, scale it up to size and modify the track as I please.

KMP Cloud I use this for making/editing KMP's
Magic Y I use Magic Y to find Y values for a KMP.
Wiimm's SZS Tools I use Wiimm's SZS tools to Check my SZS file for errors, generate and fix KCLs and to position the mini-map.
CTools In the CTools Pack I use SZS Explorer to modify my SZS. I use BRRES Editor to make the course_model.brres, map_model.brres and vrcorn_model.brres. Rarely I'll use SZS Modifier to do KCLs like with v1.x of Boomerang Lake.
WiiScrubber I use this to load custom tracks onto my MKW iso.


By the same author: wg93589