Difference between revisions of "User:Wg93589"

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| [[SketchUp]]
 
| [[SketchUp]]
 
| If I'm making a custom track I'll make the model in [[SketchUp]].
 
| If I'm making a custom track I'll make the model in [[SketchUp]].
If I'm porting a track I'll use TAC's OBJ Importer to import it, scale it up to size and modify the track as I please.
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If I'm porting a track I'll use [http://forums.sketchucation.com/viewtopic.php?t=20584 TIG's OBJ importer] to import it, scale it up to size and modify the track as I please.
 
|-
 
|-
 
| [[KMP Cloud]]
 
| [[KMP Cloud]]

Revision as of 01:52, 8 December 2015

wg93589
Avatar:
Wg93589Avatar.png
Age: 12
Country: Canada
YouTube: LoveRootBeer//wg93589
Mail: [email protected], [email protected]
MKW FC: 1466-2900-7368 (OpenHost), 0864-9937-2583 (OpenHost)
NNID: CreepersGoBoom

About Me

My Name is wg93589. I have a youtube channel thats mostly Minecraft. I'm the creator of DS Donkey Course, Boomerang Lake, Greenway Circuit, Laketop City and The End a texture hack of The Nether by JorisMKW.

Software

Sofware Usage
Blender I import the obj into Blender when making a retro track to make sure that all the textures load properly because SketchUp does not do this correctly.
SketchUp If I'm making a custom track I'll make the model in SketchUp.

If I'm porting a track I'll use TIG's OBJ importer to import it, scale it up to size and modify the track as I please.

KMP Cloud I use this for making/editing KMP's
Magic Y I use Magic Y to find Y values for a KMP.
Wiimm's SZS Tools I use Wiimm's SZS tools to Check my SZS file for errors, generate and fix KCLs and to position the mini-map.
CTools In the CTools Pack I use SZS Explorer to modify my SZS. I use BRRES Editor to make the course_model.brres, map_model.brres and vrcorn_model.brres. Rarely I'll use SZS Modifier to do KCLs like with v1.x of Boomerang Lake.
WiiScrubber I use this to load custom tracks onto my MKW iso.


By the same author: wg93589