Difference between revisions of "User:Cotni"

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{| class="textbox white float-right grid"
 
{| class="textbox white float-right grid"
 
|-
 
|-
| colspan="2"|[[File:Cotni-User-Avatar.png|300px]]
+
| colspan="2" align=center|[[File:Cotni's Avatar.png|300px]]
 
|-
 
|-
 
! Discord
 
! Discord
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! Wiimmfi
 
! Wiimmfi
 
| 4215-0703-5853
 
| 4215-0703-5853
 +
|}
 +
{| class="textbox red center"
 +
|+ Notice
 +
|-
 +
| [[Custom_Mario_Kart:Privacy_policy#Published_Works_Policy|Reminder]]: Do not edit my tracks without permission.
 
|}
 
|}
  
Hi! I'm '''Cotni''', a {{age|2004|10|18}}-year-old Canadian CT creator. I've been trying to produce some great tracks whenever I manage to overcome procrastination. In practice, I don't tend to overcome procrastination.
+
Hi! I'm '''Cotni''', a computer science student, a CTGP track council admin, a {{age|2004|10|18}}-year-old Canadian, and, some rumours suggest, a CT creator.
  
Feel free to contact me any way you can find me, but Discord is most preferable.
+
Over time I've picked up a fair repertoire of CT creation skills, including modeling in 3ds Max. I try to apply this to my own works whenever I manage to overcome procrastination. (In practice, I do not manage to overcome procrastination.)
  
 
== My works ==
 
== My works ==
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{| class="textbox green grid"
 
{| class="textbox green grid"
 
!|Track
 
!|Track
!|Versions
+
!|Current ver.
!|Release Date
+
!|Release date
!|Support
+
!|Status
|-
 
| Radiant Rapids
 
| —
 
| When it's ready.
 
| —
 
 
|-
 
|-
| Eventide Dock
+
| [[Crazy-8 Circuit]]
| —
+
| Alpha 2
| When it's ready.
+
| 2022-08-04
| —
+
| Beta imminent... sometime. See my [[CTGP Revolution/Track Wishlist|CTGP]] rejection summary.
 
|}
 
|}
  
=== Updates and hotfixes ===
+
=== Notable hotfixes ===
  
{| class="textbox blue grid"
+
{| class="textbox blue grid" style="width:80%"
!|Track
+
! width=10%|Track
!|Versions
+
! width=10%|Versions
!|Release Date
+
! width=5%|Release date
!|Support
+
! width=50%|Notes
 
|-
 
|-
| [[Gothic Castle]]
+
| [[Royal Rainbow]]
| v1.3.1, v1.3.2
+
| v2.3 (with Brawlbox)
| 2018-07-02
+
| 2022-05-17
| Ask the original authors, not me.
+
| The animation flickers were the same problem Big Nature City had.
 
|-
 
|-
| [[3DS Piranha Plant Slide (Atlas)|3DS Piranha Plant Slide]]
+
| [[3DS Music Park (Atlas)]]
| v1.1, v1.3
+
| v2.1 (with Atlas)
| 2018-11-28
+
| 2022-02-23
| If it's needed.
+
|
 
|-
 
|-
| [[Icepeak Mountain]]
+
| [[Mansion of Madness]]
| v1.1
+
| v1.2-alt1.1 (with Silver)
| 2018-11-23
+
| 2022-01-15
| If I'm needed to do it.
+
| Helped out Silver by doing all of the course model edits and BRRES work. Messy changes to a messy track.
 
|-
 
|-
| [[Rush City Run]]
+
| [[Thump Bump Forest]]
| Beta 5
+
| v1.6 (with Brawlbox, bugsy, and bento)
| 2018-11-23
+
| 2021-12-23
| If I'm needed to do it.
+
| Various KCL fixes.
 
|-
 
|-
| [[Canyon Run]]
+
| [[Big Nature City]]
| Beta 3, v1.0
+
| v2.5, v2.6
| 2020-06-13
+
| 2020-12-09
| If it's needed.
+
| What an ordeal this was. CLR0 tip: There is an off-by-one error in how BrawlBox/BrawlCrate saves CLR0 sequence indices, and the easiest workaround is to use a hex editor to decrement the frame count.
|-
 
| [[Mushroom Island (BigOto2)|Mushroom Island]]
 
| v1.3-alt
 
| 2020-08-04
 
| If I'm needed to do it.
 
|}
 
  
=== Other contributions ===
+
This affects the final frame of the sequence... no wonder lgmb chose to leave looping enabled, and just made the frame count absurdly high. Which bloated the uncompressed filesize, which is why I came around to this track in the first place, blissfully unaware of the tomfoolery afoot.
  
{| class="textbox yellow grid"
+
Also, CLR0 animations in course_model.brres don't work properly in splitscreen on the Moonview Highway slot... literally why?
!|Track
 
!|Contribution
 
 
|-
 
|-
| [[GP Pac Mountain]]
+
| [[SNES Rainbow Road (ZPL & Bear)]]
| Opening camera animations.
+
| v2.6 (with Zachruff and ZPL)
 +
| 2020-09-25
 +
| Various KCL fixes.
 
|-
 
|-
| [[GCN Dry Dry Desert (Riidefi & Hlorenzi)|GCN Dry Dry Desert]]
+
| [[Mushroom Island (Inkling35000vr & Sniki)|Mushroom Island]]
| Advertisement graphics.
+
| v1.3-alt (with bento)
 +
| 2020-08-04
 +
| Just a bit of gruntwork.
 
|-
 
|-
| [[White Garden]]
+
| [[Canyon Run]]
| Hologram graphic.
+
| Beta 3, v1.0
 +
| 2020-06-13
 +
| Currently returning to this, mostly to subdivide the road and fix its bumpiness for real.
 +
 
 +
I regret labeling upgrading the version numbering from Beta x to v1.x without being in contact with the original author, but probably too late to change that.
 
|-
 
|-
| [[GCN Daisy Cruiser (FunkyDude15, Riidefi & Cotni)|GCN Daisy Cruiser]]
+
| [[3DS Piranha Plant Slide (Atlas)]]
| Initially involved in the project, but little remains; fog effect.
+
| v1.1, v1.3
 +
| 2018-11-28
 +
|
 
|-
 
|-
| [[SNES Donut Plains 3 (Bear & ZPL)|SNES Donut Plains 3]]
+
| [[Rush City Run]]
| Fog effect.
+
| Beta 5 (with Tock)
 +
| 2018-11-23
 +
| Still don't know how Force Recalculation works.
 
|-
 
|-
| [[Heart of China]]
+
| [[Icepeak Mountain]]
| Snack bar menu graphic.
+
| v1.1
|-
+
| 2018-11-23
| [[Summer Starville]]
+
| I eventually came back to this with my newer skills (as of 2022) to properly fix lag among other things, but lost motivation. Bladestorm is finishing that update using my course model edits.
| Road texture edits.
 
 
|}
 
|}
  
 
=== Old tracks ===
 
=== Old tracks ===
  
These are horrible except for Yoshi's Magic Yarn Basket which is merely arguably okay.
 
 
{| class="textbox red grid"
 
{| class="textbox red grid"
 
!|Track
 
!|Track
!|Versions
+
!|Final ver.
!|Release Date
+
!|Release date
!|Support
+
|-
 +
| [[GBA Ribbon Road (Cotni)|GBA Ribbon Road]]
 +
| Beta
 +
| 2017-08-01
 
|-
 
|-
| [[Pipeline Skyway]]
+
| [[Pipeline Skyway II]]
| v1.0-beta1, v1.0, v2.0
+
| v3.0
| 2014-04-19
+
| 2017-07-01
| No.
 
 
|-
 
|-
 
| [[Yoshi's Magic Yarn Basket]]
 
| [[Yoshi's Magic Yarn Basket]]
 
| v1.0
 
| v1.0
 
| 2016-03-19
 
| 2016-03-19
| If I'm needed to do it.
 
 
|-
 
|-
| [[Pipeline Skyway II]]
+
| [[Pipeline Skyway]]
| v3.0
+
| v2.0
| 2017-07-01
+
| 2014-04-19
| No.
 
|-
 
| [[GBA Ribbon Road (Cotni)|GBA Ribbon Road]]
 
| Beta
 
| 2017-08-01
 
| This track does not exist.
 
 
|}
 
|}
  

Latest revision as of 18:54, 17 September 2022

Cotni's Avatar.png
Discord Cotni#0150
YouTube Cotni
Wiimmfi 4215-0703-5853
Notice
Reminder: Do not edit my tracks without permission.

Hi! I'm Cotni, a computer science student, a CTGP track council admin, a 19-year-old Canadian, and, some rumours suggest, a CT creator.

Over time I've picked up a fair repertoire of CT creation skills, including modeling in 3ds Max. I try to apply this to my own works whenever I manage to overcome procrastination. (In practice, I do not manage to overcome procrastination.)

My works

New tracks

Track Current ver. Release date Status
Crazy-8 Circuit Alpha 2 2022-08-04 Beta imminent... sometime. See my CTGP rejection summary.

Notable hotfixes

Track Versions Release date Notes
Royal Rainbow v2.3 (with Brawlbox) 2022-05-17 The animation flickers were the same problem Big Nature City had.
3DS Music Park (Atlas) v2.1 (with Atlas) 2022-02-23
Mansion of Madness v1.2-alt1.1 (with Silver) 2022-01-15 Helped out Silver by doing all of the course model edits and BRRES work. Messy changes to a messy track.
Thump Bump Forest v1.6 (with Brawlbox, bugsy, and bento) 2021-12-23 Various KCL fixes.
Big Nature City v2.5, v2.6 2020-12-09 What an ordeal this was. CLR0 tip: There is an off-by-one error in how BrawlBox/BrawlCrate saves CLR0 sequence indices, and the easiest workaround is to use a hex editor to decrement the frame count.

This affects the final frame of the sequence... no wonder lgmb chose to leave looping enabled, and just made the frame count absurdly high. Which bloated the uncompressed filesize, which is why I came around to this track in the first place, blissfully unaware of the tomfoolery afoot.

Also, CLR0 animations in course_model.brres don't work properly in splitscreen on the Moonview Highway slot... literally why?

SNES Rainbow Road (ZPL & Bear) v2.6 (with Zachruff and ZPL) 2020-09-25 Various KCL fixes.
Mushroom Island v1.3-alt (with bento) 2020-08-04 Just a bit of gruntwork.
Canyon Run Beta 3, v1.0 2020-06-13 Currently returning to this, mostly to subdivide the road and fix its bumpiness for real.

I regret labeling upgrading the version numbering from Beta x to v1.x without being in contact with the original author, but probably too late to change that.

3DS Piranha Plant Slide (Atlas) v1.1, v1.3 2018-11-28
Rush City Run Beta 5 (with Tock) 2018-11-23 Still don't know how Force Recalculation works.
Icepeak Mountain v1.1 2018-11-23 I eventually came back to this with my newer skills (as of 2022) to properly fix lag among other things, but lost motivation. Bladestorm is finishing that update using my course model edits.

Old tracks

Track Final ver. Release date
GBA Ribbon Road Beta 2017-08-01
Pipeline Skyway II v3.0 2017-07-01
Yoshi's Magic Yarn Basket v1.0 2016-03-19
Pipeline Skyway v2.0 2014-04-19