Difference between revisions of "Talk:SNES Choco Island 2 (zilly)"
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:: It's only a theory: Checkpoint are not lines, but rectangles created by the 2 points of the current and 2 points of the next CKPT entry. And now take a look at your check points with this knowledge: The rectangles overlaps. This is more a feeling, but I have already repaired tracks thinking at this rectangle model. | :: It's only a theory: Checkpoint are not lines, but rectangles created by the 2 points of the current and 2 points of the next CKPT entry. And now take a look at your check points with this knowledge: The rectangles overlaps. This is more a feeling, but I have already repaired tracks thinking at this rectangle model. | ||
:: [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 08:31, 17 March 2013 (UTC) | :: [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 08:31, 17 March 2013 (UTC) | ||
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+ | ::: Couldn't we find a way to prove or disprove this theory, I already have an idea how. -- [[User:NiAlBlack|NiAlBlack]] ([[User talk:NiAlBlack|talk]]) 14:15, 28 March 2013 (UTC) |
Revision as of 14:15, 28 March 2013
Bugs in v1.1b
There is a positioning bug if playing online. -- Wiimm (talk) 01:41, 17 March 2013 (UTC)
- It's only a theory: Checkpoint are not lines, but rectangles created by the 2 points of the current and 2 points of the next CKPT entry. And now take a look at your check points with this knowledge: The rectangles overlaps. This is more a feeling, but I have already repaired tracks thinking at this rectangle model.
- Wiimm (talk) 08:31, 17 March 2013 (UTC)