Difference between revisions of "Talk:SNES Choco Island 2 (zilly)"

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:: It's only a theory: Checkpoint are not lines, but rectangles created by the 2 points of the current and 2 points of the next CKPT entry. And now take a look at your check points with this knowledge: The rectangles overlaps. This is more a feeling, but I have already repaired tracks thinking at this rectangle model.
 
:: It's only a theory: Checkpoint are not lines, but rectangles created by the 2 points of the current and 2 points of the next CKPT entry. And now take a look at your check points with this knowledge: The rectangles overlaps. This is more a feeling, but I have already repaired tracks thinking at this rectangle model.
 
:: [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 08:31, 17 March 2013 (UTC)
 
:: [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 08:31, 17 March 2013 (UTC)
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::: Couldn't we find a way to prove or disprove this theory, I already have an idea how. -- [[User:NiAlBlack|NiAlBlack]] ([[User talk:NiAlBlack|talk]]) 14:15, 28 March 2013 (UTC)

Revision as of 14:15, 28 March 2013

Bugs in v1.1b

There is a positioning bug if playing online. -- Wiimm (talk) 01:41, 17 March 2013 (UTC)

Do you know what exactly is wrong? I sure don't.
ZillaSpaz (talk) 04:14, 17 March 2013 (UTC)
It's only a theory: Checkpoint are not lines, but rectangles created by the 2 points of the current and 2 points of the next CKPT entry. And now take a look at your check points with this knowledge: The rectangles overlaps. This is more a feeling, but I have already repaired tracks thinking at this rectangle model.
Wiimm (talk) 08:31, 17 March 2013 (UTC)
Couldn't we find a way to prove or disprove this theory, I already have an idea how. -- NiAlBlack (talk) 14:15, 28 March 2013 (UTC)