Difference between revisions of "Talk:Ripping Models with Textures"
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+ | == Help == | ||
I need help with this. BRRES viewer only export an OBJ and the texture so I can't import the textures, there is no mtl file. What do I do wrong? I have v1.3.1. <br> [[User:Wexos|Wexos]] ([[User talk:Wexos|talk]]) 12:02, 15 August 2015 (UTC) | I need help with this. BRRES viewer only export an OBJ and the texture so I can't import the textures, there is no mtl file. What do I do wrong? I have v1.3.1. <br> [[User:Wexos|Wexos]] ([[User talk:Wexos|talk]]) 12:02, 15 August 2015 (UTC) | ||
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:::::::::::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 15:24, 15 August 2015 (UTC) | :::::::::::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 15:24, 15 August 2015 (UTC) | ||
::::::::::::I know and I have checked everything but [[3ds Max]] users can use [[BrawlBox]]. <br> [[User:Wexos|Wexos]] ([[User talk:Wexos|talk]]) 15:27, 15 August 2015 (UTC) | ::::::::::::I know and I have checked everything but [[3ds Max]] users can use [[BrawlBox]]. <br> [[User:Wexos|Wexos]] ([[User talk:Wexos|talk]]) 15:27, 15 August 2015 (UTC) | ||
+ | |||
+ | == About The Page == | ||
+ | First of all, Riidefi is right, exactly what SpyKid wrote was covered in Step 3. But that won't matter, because this tutorial is very outdated. Unless someone rewrites it with the very simple method of using BrawlBox, this page will be deleted.<br>--[[User:Wexos|Wexos]] ([[User Talk:Wexos|Talk]] | [[Special:Contributions/Wexos|Contribs]]) – [[Help:Contents|<span style="color:red;background:black;border-style:double">CT/MK8 Wiki Admin</span>]] 15:35, 14 February 2018 (UTC) |
Latest revision as of 15:35, 14 February 2018
Help
I need help with this. BRRES viewer only export an OBJ and the texture so I can't import the textures, there is no mtl file. What do I do wrong? I have v1.3.1.
Wexos (talk) 12:02, 15 August 2015 (UTC)
- Nevermind, I have fixed it by searching around on the internet.
Wexos (talk) 12:37, 15 August 2015 (UTC)
- This tutorial is very outdated. You can use BrawlBox to export the MDL0 to DAE, which has vertex colors, then import it into 3ds Max.
- --maczkopeti (talk) 13:40, 15 August 2015 (UTC)
- Simply right-click on the MDL0, click Export, and on the dropdown, select DAE.
- --maczkopeti (talk) 13:57, 15 August 2015 (UTC)
- Wow, how have I missed that!
- Why couldn't you import it? What error does it show?
- --maczkopeti (talk) 15:08, 15 August 2015 (UTC)
- Make sure the destination folder has no spaces. If you change the directory, you also need to re-export it, because the destination is written into the DAE.
- --maczkopeti (talk) 15:24, 15 August 2015 (UTC)
About The Page
First of all, Riidefi is right, exactly what SpyKid wrote was covered in Step 3. But that won't matter, because this tutorial is very outdated. Unless someone rewrites it with the very simple method of using BrawlBox, this page will be deleted.
--Wexos (Talk | Contribs) – CT/MK8 Wiki Admin 15:35, 14 February 2018 (UTC)