Difference between revisions of "Talk:GCN Bowser's Castle (Baoulettes)"
Baoulettes (talk | contribs) m (→V2.1 and KMP) |
|||
Line 231: | Line 231: | ||
[[User:Wiimm|Wiimm]] 13:05, 17 May 2012 (UTC) | [[User:Wiimm|Wiimm]] 13:05, 17 May 2012 (UTC) | ||
+ | <br><br> | ||
+ | Hum no didn't have modded KMP since your last one you sent me.<br> | ||
+ | If there any problem I must have failed somewhere but I donot know as I have not modded it :X<br> | ||
+ | [[User:Baoulettes|Baoulettes]] 16:02, 17 may 2012.<br> |
Revision as of 14:03, 17 May 2012
KMP
Help
Hi.
I have huge problem on KMP here the story:.
In Time trial it work fine (everything).
Without Podoboo (boble) it work every where.
Every cam just work like a charm.
But when i try to load VS mode with all cam that worked fine, and all item it simply don't load.
And it load fine in TT but when i want to go away from the map it simply freeze i can't restart change char / course or quit.
I would appreciate any help (it prevent me to release the map :x).
If need i can post the KMP as KMP/TXT.
ps: KMP only made with Wiimm tool KMP editor.
Baoulettes
- I can help you. Send me the track. Use PN on mariokartwii.com
- Wiimm 20:35, 2 October 2011 (CEST)
- Private Message sended on mariokartwii.com, hope you can see what wrong on it :S
- Baoulettes
No time to test now, but after a code view i think, that the distance between camera point and view point of all 3 opening cameras are to small (and for c1 it is zero)! Put the camera at least 5000 away from both view points. And I#m not sure, if the view points must have also a distance.
#---------------------------------------------------------------------- # idx type unknown ________position (x,y,z)________ zoom_beg # next v(zoom) ________unknown (x,y,z)________ zoom_end # unknown v(v.pt) ________view point (x,y,z)________ - # route unknown ________view dest (x,y,z)________ sec/60 #---------------------------------------------------------------------- # CAME reference: @OPENING-INDEX @SELECTION-INDEX c0 5 0 5616.000 15105.760 3733.951 45.000 > c1 5 0.000 0.000 0.000 60.000 > 0 150 5616.000 15105.000 3733.000 > r1 0 5616.000 15400.000 3733.000 220.000 #---------------------------------------------------------------------- # CAME reference: c0 c1 5 0 -57472.840 12504.119 38014.484 10.000 > c2 5 0.000 0.000 0.000 150.000 > 0 150 -57472.840 12604.119 38014.484 > r3 0 -57472.840 12204.119 38014.484 257.000 #---------------------------------------------------------------------- # CAME reference: c1 c2 5 0 -18507.998 14122.967 10654.000 45.000 > -1 5 0.000 0.000 0.000 60.000 > 0 150 -18251.998 14022.967 11934.001 > r2 0 -18251.998 13922.967 11934.001 294.000 #----------------------------------------------------------------------
Wiimm 20:59, 2 October 2011 (CEST)
- The openning pan cam worked fine, The problem should be on the podoboo cause that when they are there that freeze.
- I mean I tried without and it load. It should be a ressource problem?
- Anyway I will try your idea :3
- Baoulettes
- My first idea was the opening cam, because it is only used in vs. And then I saw the non logic values.
- Maybe you are right, but the KMP seems mot to be full. But there are 25 routes and most of them are not linked.
- Wiimm 21:19, 2 October 2011 (CEST)
- Okay I did your idea still same effect
- I delete all unused route , same result :3
- Deleted from first podoboo to the end and still freeze
- did all above but together and still same effect :X
- I do not know where i fail :/
- Baoulettes
- The file you send me fails in time trial too. I've tested it in slots 7.2 and 7.3.
- Wiimm 00:45, 3 October 2011 (CEST)
- FlamePole_v and big cause it :X, that don't get right fils on szs if i remenber :x
- Baoulettes
A test series
I have made a little test series. In all tests I have modified the opening cam as explained above. Then I have divided all global objects into 6 groups. The first group were all itemboxes and this group was enabled in all tests. With the other five groups I have made 5 testes, one group enabled and the other 4 disabled. And all works fine (tested with VS). This means, that all global objects work fine for itself, but not if all enabled. I think, there is a memory problem.
Then I have looked into the graphics and found this:
- course_model/GCN_OutField is a large graphic (256*1024, 128KB) and have 9 clones with identical images. Is this needed?
- course_model/GCN_Tower: Same size, 1 clone.
- course_model/GCN_Anzen3: Smaller, 2 clones.
It seems, that there are large unneeded images.
Have you ever tested VS without compis, but with 2 players?
Wiimm 13:06, 3 October 2011 (CEST)
- I did that huge amount of Group simply because it is needed to fix HP effect without the last one you would have old HP effect.
- and as the map take "only" 21.000 ~ face and like 30 groups max it should work fine in 4VS with computers without lag as "Petite Park" have
- more than 80 groups and 55.000~ Faces.
- but yep the problem it is what you told the memory. but untill we don't have HP fix I can not make better Brres :S
- I will simply remove some Taimatsu for exemple. or make as it was before Podoboo. mean no fireball at Lava room.
- Baoulettes 2:07, 3 October 2011
- Ok, I finish my tests here. Ask again if you need more help/tests.
- BTW: The new track looks great!
- Wiimm 14:29, 3 October 2011 (CEST)
- Thanks a lot for your help now I know where the problems are :)
- I will fix it as I can.
- and Thanks to like the new look :).
- Baoulettes 2:36, 3 October 2011
Results
So here my little results :3
Wiimm Had right !
I mean I deleted ALL Taimatsu, FlamePole_V/big and GCN_LightSystem Polygone and now it is loading Fine.
so untill we can't fix that hp effect in one polygone i will not add that GCN_LightSystem sorry :3
Thanks Wiimm You test was really helpfull! :3
(and btw I love your tool we can manage KMP so easier than before :))
Baoulettes
KCL
Help
Hi.
I really need help for pochaYogan here my analyse and result:
BC WII Fallboudary source:
0x10 V012 -> V00A -> V002 = Y 9198,609
0x10 V00A -> V002 = Y 7457
0x10 V022 - > V01A -> V012 -> V00A -> V002 = Y 7457
0x10 V01A -> V012 -> V00A -> V002 = Y 10132,72
0x10 V002 = Y 4813,282
Kmp:
FFFF0000 = V002 = Y 4813,282
FFFF0001 = V00A = Y 7457
FFFF0002 = V012 = Y 9198,609
FFFF0003 = V01A = Y 10132,72
FFFF0004 = V022 = Y 7457
so mine should :
0x10 V002 = Y 7048,078
0x10 V00A = Y 10558,08
KMP
FFFF0000 = V002 = Y 7048,078
FFFF0001 = V00A = Y 10558,08
0x10 V002 = V002 = Y 7048,078
0x10 V00A = V00A = Y 7048,078
What Wrong on my analyse? (it is cause it's doesn't work in-game. (Yes i have Right Y value >.>)
Thanks for Any kind of help only that is left for tell "FR2" as done and KCL Done.
user:Baoulettes 23/09/2011 04:45 am.
Me again.
Tried to make more than two pocha to get more chance to activate it.
FFFF0002 = 7048,079
FFFF0004 = 7048,079
FFFF0003 = 10558,08
FFFF0001 = 10558,08
FFFF0000 = 10558,08
so i will see maybe I will got luck trying value from 002 to 022 so That will be the same amount than BC WII and same hexa value maybe it's needed?
user:Baoulettes 23/09/2011 1:58 pm.
Yes so doing shity work it work !
here what work :
FFFF0002 = 7048,08 = not work
FFFF0004 = 7048,08 = working! = V022
FFFF0003 = 10558 = working! = V01A
FFFF0001 = 10558 = not work
FFFF0000 = 10558 = not work
Discution
Hi.
Little Thanks for Wiimm.
Thanks for the cleaning of the page + correction in KMP really that was my major problem :)
user:Baoulettes
Hey, Baoulettes! =)
I quit mkwii next week (i already quit skype) and i want to upload this track, (cause its the best ct) it would be a perfect completion for my channel :) and ur ct in 1080p would be "O_O" i know your ct is not done (no animated textures, hp effect, non-finished kcl), but you know i record with dolphin emulator (no hp effect) :) and the perfect kcl is not neccesary (cause i drive normal and dont fall, etc), and "bowser howl" etc. would make no difference (cause i dont record the original sound) It would look so amazing =) and the track would be popular like never before! (i think the vid would get 8000+ views)
Please, it would be the perfect completion and i could quit with a good feeling! ;)
yours sincerely, reedy94 (2011-09-02)
Yop
And seriously no
for sure I want you as a tester but not to record without animation ect.
I want a total suprise for the animation ect so.
If you could wait a litlle more and/or Test only then why not
I think Chadderz will release soon the update to make it possible :p
Baoulettes 02/09/2011
oh ok ):
could u give me the newest version? i want to test it :) (i will make no vid)
reedy94 (2011-09-02)
Then let me time to do it cause I have no brres made right now :x
Baoulettes 02/09/2011
oh ok o;
reedy95 (2011-09-02)
May you can come on Skype or anything Else so we can discute about GCN BC ? (and btw send you the SZS)
Baoulettes (02/09/2011)
we can discute here, too xD and as i said, i quit skype.. :/ you could send it via email =P
reedy95 (2011-09-02)
For that i will need you Mail .... lol
Baoulettes 02/09/2011
[email protected] :)
reedy94 (2011-09-02)
Email Sent.
Baoulettes 02/09/2011
thanks, Joffrey! :P (reedy94)
The model is perfect :) looks awesome oô
Oh, the last update before animation? o: i want to test it, could you send me it via email? c: (reedy94)
that so minor change that you will probably don't see it and i can't make brres right now sorry. (Baoulettes)
V2.1 and KMP
@Baoulettes: In you todays release you have used an old KMP. Have you made any KMP changes? If not, I can repair it. And please call it FR2.1 to avoid version mismatch at end user side.
Wiimm 13:05, 17 May 2012 (UTC)
Hum no didn't have modded KMP since your last one you sent me.
If there any problem I must have failed somewhere but I donot know as I have not modded it :X
Baoulettes 16:02, 17 may 2012.