Talk:3DS Mario Circuit (wg93589 & Atlas)

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Revision as of 21:59, 23 March 2016 by Wg93589 (talk | contribs) (→‎Freeze)
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Glider Ramp

I like the new Beta 2 update, it makes the track a little better. However, I do suggest making the area where the glider ramp is just a normal trick ramp; The cannon doesn't fit, and I don't want it to be like Wario Shipyard.


EDIT: The fence at the beginning of the track is not solid, and counts out-of-bounds when it shouldn't. Please fix this. Miles5x5 (talk) 22:13, 5 March 2016 (UTC)

Thanks for the Suggestion. I know the bug with the fences that will be fixed soon. --Wg93589 (talk) 00:10, 6 March 2016 (UTC)
Just tested out the RC1 update, and I must say the track is definitely improving! Besides everything on your to-do list, I recommend making the item boxes on the trick ramp in the castle a little bit higher, because I've noticed I can't really get them unless I don't trick. I also recommend adding an extra item box on the inside turn on the second set cause it feels a bit weird with 5. Also, I tested the fences again; This time I go straight through them and when I do my wii freezes before hitting the water. Miles5x5 (talk) 16:13, 23 March 2016 (UTC)

Freeze

The BREFT and BREFF file are missing for the pocha. So when the KCL triggers the object, it will freeze because it can't find all the files. Pochas have never freezed for me while loading the track, only when the pocha is triggered. You should always check the track with Wiimm's SZS Tools. You would have seen that there are files missing if you had done that.
Wexos (talk) 17:22, 23 March 2016 (UTC)

Thanks for the info. This will be fixed in RC2. --Wg93589 (talk) 21:59, 23 March 2016 (UTC)