Difference between revisions of "Slow Motion Bug"

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(Added GBA Ribbon Road & How To Fix The Bug)
(video added)
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* Playing on full screen.
 
* Playing on full screen.
 
* Playing online (because no computer drivers).
 
* Playing online (because no computer drivers).
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=== Example Video ===
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{{youtube-box||x7auiQJ6QtI|Slow Motion Bug}}
  
 
===Fixing The Bug===
 
===Fixing The Bug===

Revision as of 13:16, 1 January 2012

Description

The Slow Motion Bug appears if the track contains too many objects and or a too complax model, thus the Wii will have not enough RAM/CPU power to calculate all. The game slows down to near half the standard frames per second.

Most this happens when playing on 2-split-screen when playing 150 ccm offline with enabled computer drivers. The effects are lesser if:

  • The computer drivers are disabled
  • Playing on full screen.
  • Playing online (because no computer drivers).

Example Video

Slow Motion Bug

Fixing The Bug

There are three major things that may slow down the Custom Track. The first an most common effect of this is a too complex model. Here are some ways to detect a model that is too complex:

  • Model Has Many Lines
  • Model Has Many Faces
  • Model Is Too Large
  • Model Contains Too Many Textures

The only solution is to get rid of all un-needed lines/faces/textures in your model. If this still does not solve your problem, than your model may have too many items.

This may be caused by:

  • Too Many Items in SZS
  • Too Many Items In Game

The easy solution would be to remove all un-needed items. This can be done with easily The KMP Modifier.

The last problem could be a dirty SZS. All this means is that the SZS has too many un-needed files that don't have a purpose.

To fix this, open up the SZS CTools, right click un-needed items, and press "Delete".

Known tracks with this Bug

Major problems
Minimal problems