Shaggy Rogers

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Revision as of 02:13, 13 December 2021 by Trainiax (talk | contribs)
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Shaggy Rogers
Creator: Dylanmario
Designer: Hanna-Barbera, Heavy Iron Studios, Charles Kenneth Spears, Joseph Clemens Ruby
Version: v1.2
Date of latest version: 2021-12-13
Editors used: Blender, BrawlCrate, Paint.NET
Download: Google Drive

Overview

Shaggy Rogers is a fictional character that appears in the Scooby Doo franchise as a member of the Mystery Incorperated gang, ported to Mario Kart Wii by Dylanmario.[1] He goes over Waluigi with icons and menu, award and LOD models, as well as vehicle recolors. This model was imported from Scooby-Doo! Night of 100 Frights. From v1.1, it contains a Mystery Machine vehicle over the Honeycoupe, and in v1.2 it also contains a Tractor vehicle over the Flame Flyer, as well as an accompanying BSP file.

Media

Version History

Version Date of release Information
v1.0 2021-06-23 First release
v1.1 2021-09-27
  • Added multiplayer models.
  • Brightened character.
  • Rerigged character body from scratch.
  • Added custom Mystery Machine vehicle, replacing the Honeycoupe.
  • Added custom animations for the character selection screen.
v1.2 2021-12-13
  • Remade vehicle textures.
  • Added custom Tractor vehicle, replacing the Flame Flyer.
  • Updated character select screen animations.
  • Added custom stunt animations for karts resembling several of Shaggy's artwork poses.
  • Fixed multiplayer character model positions.
  • Added original wheels for the Mystery Machine.
  • Visual improvements to the Mystery Machine.
  • Added custom voices.
  • Updated icons.
  • Reduced LOD face count.

Trivia

  • The author created this custom character before making a Custom Mario Kart Wiiki account.
  • Due to improvement on his skills when creating custom characters, the author remade and rerigged this model to make it look better and have a smaller file size.
  • The author was going to originally add a mouth bone to the character in v1.2, but scrapped it because he had problems where it was out of place and had to be manually moved on every animation.

References