Difference between revisions of "Porting Tutorial"

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(Created page with "This tutorial will explain you how to export/import a track from any other 3D Mario Kart Game. If you have any doubts or can't understand something of the tutorial, you can wri...")
 
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After this, run Media Machines Flux Studio, & import your VRML file into OBJ. The BRESS Editor won't except this format of OBJ, so you will need to use the OBJ Importer for Google Sketchup, and then using the OBJ exporter, you will have the right type of OBJ file to import into the BRESS Editor.
 
After this, run Media Machines Flux Studio, & import your VRML file into OBJ. The BRESS Editor won't except this format of OBJ, so you will need to use the OBJ Importer for Google Sketchup, and then using the OBJ exporter, you will have the right type of OBJ file to import into the BRESS Editor.
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=Porting From "Mario Kart Double Dash!!"=
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You Will Need The Following:
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*BMD 3DS Plugin ([https://rs158l32.rapidshare.com/#!download|158tl3|117428006|MaxBMD_Beta.zip|46|R~0 Download])
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BMD Viewer ([http://bmd-model-viewer.fyxm.net/tp:// Download])
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Dolphin Emulator ([http://www.dolphin-emulator.com/ Download])
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Mario Kart Double Dash!! ISO
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Probably the best Gamecube and Wii emulator available besides maybe private ones by Nintendo. As a side feature, it extracts files from Wii and Gamecube ISO's. Just set your ISO directory by going to Options->Configure, clicking the paths tab, and then click add to select a directory. When that's set up, right click a game in Dolphin's main window click properties, go to the filesystem tab and then right click and extract files if you wish.
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Now, CTools,or SZS Explorer, find the BMD file of the course in the file, and right click, the press "Export" or maybe "Extract", save to anywhere you want.
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Now use the BMD Viewer to make sure you have the right model.
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After you add the plugin to 3DS Max, import your BMD file, and extract as "OBJ".
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If for some reason the OBJ file won't go through the BRESS editor, then use the method you used for Mario 64, import the OBJ file to sketchup, then export as OBJ.

Revision as of 18:30, 10 June 2011

This tutorial will explain you how to export/import a track from any other 3D Mario Kart Game.

If you have any doubts or can't understand something of the tutorial, you can write it in the Discussion page. Someone will clarify it for you and possibly edit the tutorial so the understanding of that part is easier.

Porting From "Mario Kart 64"

You will need the following:


You Will Need:

  • Nemu64 Emulator
  • Mario Kart 64 ROM
  • Media Machines Flux Studio (Download)
  • Google Sketchup
  • CTools
  • OBJ Importer Plugin for GSU (Download) (You Will Need an account on this site to download)
  • OBJ Exporter Plugin for GSU (Download)

How to add plugins to Google Sketchup

Exporting:

Create a folder in your hardrive folder - C:\ - titled VRML. This file path is set in the emulator as the place to export the VRML file and the associated texture BMP's. Next, you will need to load your ROM into Nemu64, play the game normally, but select the course you'd like to extract. When the race starts, press F4 to pause. Go to the plugins menu, (You may see this at the top of the window), then open the "video plugin" window and check the "export VRML" option. Click OK. Rapidly press F4 twice to quickly unpause and repause the emulator. The reason for this is that you only want to export one frame of animation. More than one frame will cause missing faces in the geometry. Open the folder C:\VRML and see that there are now many BMP files and a VRML file. The BMP files have numbered names. Don't change these. The VRML file is titled "output.wrl" If there are no contents in the VRML folder, retry the previous steps.

Importing:

After this, run Media Machines Flux Studio, & import your VRML file into OBJ. The BRESS Editor won't except this format of OBJ, so you will need to use the OBJ Importer for Google Sketchup, and then using the OBJ exporter, you will have the right type of OBJ file to import into the BRESS Editor.


Porting From "Mario Kart Double Dash!!"

You Will Need The Following:

BMD Viewer (Download) Dolphin Emulator (Download) Mario Kart Double Dash!! ISO

Probably the best Gamecube and Wii emulator available besides maybe private ones by Nintendo. As a side feature, it extracts files from Wii and Gamecube ISO's. Just set your ISO directory by going to Options->Configure, clicking the paths tab, and then click add to select a directory. When that's set up, right click a game in Dolphin's main window click properties, go to the filesystem tab and then right click and extract files if you wish.

Now, CTools,or SZS Explorer, find the BMD file of the course in the file, and right click, the press "Export" or maybe "Extract", save to anywhere you want.

Now use the BMD Viewer to make sure you have the right model.

After you add the plugin to 3DS Max, import your BMD file, and extract as "OBJ".

If for some reason the OBJ file won't go through the BRESS editor, then use the method you used for Mario 64, import the OBJ file to sketchup, then export as OBJ.