- 1 Newer Tutorial?
- 2 New Method
- 3 More Porting Tutorials? Please?
- 4 DAE Coverter
- 5 3ds Max BMD?
- 6 N64 Lemmy's Video Plugin Does Not Work!
- 7 New MKDS Tutorial
- 8 Blender Tutorial
- 9 Confirm this edit
- 10 MKDS Models
- 11 Expanding Porting Techniques
- 12 MeshLab Information Highly Incorrect
- 13 More tutorials 2
- 14 Error!
Could someone upload the newest up to date tutorials of porting, as well as porting Karts? --TravixMan 19:33, 29 December 2011 (CET)
- This tutorial is up-to-date. All you have to do is follow the same methods here (- MK64, all karts/characters there were 2-D) as far as extracting the model goes, and then proceed to the Custom Kart Tutorial. -- SuperMario64DS, 07:38, 30 December 2011 (CET)
So umm, I brought a new method that explains how to add textures on MKDS models. So that way they won't have to add them themselves.
Superstarxalien169 19:58, 13 February 2012 (CET)
- Scratch that. Writing new method...
- --Unsigned post by Superstarxalien169 (talk) 23:11, March 1, 2012 (UTC)
More Porting Tutorials? Please?
I've always wanted to port other non-Mario games to Mario Kart Wii. So is it possible to add more sections to the tutorial (Anyways I know this page is under construction, but I wanted to ask anyway).
--Unsigned post by MitsySueG24 (talk) 15:13, February 18, 2013 (UTC)
3ds Max BMD?
The plugin has no readme. I tried putting the script in the MaxScripts folder (?), put the executable in the main prgfiles directory (read it somewhere on archive of orig thread), but it didn't work and crashed. Should I use 64 or 32? Which version? --jimbo1qaz (talk) 02:23, 17 July 2013 (UTC)
- I tested with 2010 32-bit and got an "invalid normals" error. Vertex colors appeared to load in 3ds, but everything was purple. In Blender, everything looked corrupt. In Sketchup, I get an untextured slightly glitchy model (also with destroyed vertex colors). --jimbo1qaz (talk) 02:23, 17 July 2013 (UTC)
N64 Lemmy's Video Plugin Does Not Work!
New MKDS Tutorial
UV mapping is definitely possible in Blender- even easier than Sketchup in my opinion. Why are we telling people to export to Sketchup to UV map? That's ridiculous! Also, you can join objects together in Blender itself by selecting everything (manually using right click, or ctrl+A and then deselecting the default lamp & camera) and then pressing ctrl+J. I'm going to edit this.
--Unsigned post by Invis (talk) 21:57, December 28, 2013 (UTC)
Confirm this edit
- When using the previous tutorial, on import, the model is needed to be flip 90 degrees on the Y-axis.
- The very kind person, ★Shadow★ (talk) 05:46, 24 January 2014 (UTC)
- Haven't tested, but I think you have to create a completely new KCL. --Suigetsu, the transformation (talk) 09:43, 17 June 2014 (UTC)
Expanding Porting Techniques
MeshLab Information Highly Incorrect
Whoever wrote this section doesn't know what they are talking about. In bold it clearly states "You have to download an older version first, because newer versions has discontinued support for .3ds.". This is not true, I just used the latest (v1.3.3) on Windows 10 and the .3ds export option showed up and the file imported just fine into Sketchup. What DOESN'T support .3ds and never did is the 64-bit versions of the program. I just tried the last five recents and .3ds never showed up. --Segatendo (talk) 5:38, 09 December 2014 (UTC)
More tutorials 2
Whenever I follow the MKDS Porting Tutorial, when I try to export the model it gives me an error and it exports the model without the textures. 4tbMyles8110mkwii 16:12, 26 July 2016 (UTC)