Difference between revisions of "Nightmare to Dream World"

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(Torran you forgot the music in the szs, added in the video (Please release your track khacker))
(Corrected some text :3)
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The race takes place in a nightmare, starting in a grassy plain. Then, the players must go underground through a rainbow pipe. Then, there's a haunted hallway with some ghosts. After that, the players must choose 2 ways to take in the cemetery section. The tombstones have some fast trick ramps. These 2 ways go in a haunted mansion. Inside the mansion, there are a lot of objects: boos, dancers and chandeliers.
 
The race takes place in a nightmare, starting in a grassy plain. Then, the players must go underground through a rainbow pipe. Then, there's a haunted hallway with some ghosts. After that, the players must choose 2 ways to take in the cemetery section. The tombstones have some fast trick ramps. These 2 ways go in a haunted mansion. Inside the mansion, there are a lot of objects: boos, dancers and chandeliers.
  
In the v2.0 the players can go through hidden paths by going through pictures. There are some "?" doors. Inside is a Boo or a Toad. The Boo's room will cause the racer to respawn. The Toad's room will allow the racer to continue with a boost pad and a final cannon. At the outside of the mansion is a cannon that shoot the players to the treasure room, so the "nightmare" here is a dream. Another cannon shoots the players back the starting area.
+
In the v2.0 the players can go through hidden paths by going through pictures. There are some "?" doors. Inside is a Boo or a Toad. The Boo's room will cause the racer to respawn. The Toad's room will allow the racer to continue with a boost pad and a final cannon. At the outside of the mansion theres a cannon that shoots the players to the treasure room, so the "nightmare" here is a dream. Another cannon shoots the players back the starting area.
  
The 3.0 have many changes, like the texture of the treasure room, that now is really a dream, a new tunnel that replace the unuseful last cannon, more "?" doors added, boosts and other animations, better textures, less slow motion.
+
The 3.0 has many changes, like the texture of the treasure room, that now is really a dream, a new tunnel that replaces the unuseful last cannon, more "?" doors added, boosts and other animations, better textures, less slow motion.
  
 
===Credits===
 
===Credits===

Revision as of 16:21, 5 October 2013

Nightmare to Dream World
Creator: xBlue98
Designer: xBlue98, TodoNintendoS
Version: v3.1
Date of latest version: 2013-10-03
Editors used: SketchUp, SZS Modifier, CTools, BrawlBox, Wiimms SZS Tools
Download: MediaFire

Template:Track rating

Overview

The race takes place in a nightmare, starting in a grassy plain. Then, the players must go underground through a rainbow pipe. Then, there's a haunted hallway with some ghosts. After that, the players must choose 2 ways to take in the cemetery section. The tombstones have some fast trick ramps. These 2 ways go in a haunted mansion. Inside the mansion, there are a lot of objects: boos, dancers and chandeliers.

In the v2.0 the players can go through hidden paths by going through pictures. There are some "?" doors. Inside is a Boo or a Toad. The Boo's room will cause the racer to respawn. The Toad's room will allow the racer to continue with a boost pad and a final cannon. At the outside of the mansion theres a cannon that shoots the players to the treasure room, so the "nightmare" here is a dream. Another cannon shoots the players back the starting area.

The 3.0 has many changes, like the texture of the treasure room, that now is really a dream, a new tunnel that replaces the unuseful last cannon, more "?" doors added, boosts and other animations, better textures, less slow motion.

Credits

  • Many thanks to SpyKid for fixing some checkpoints issues!
  • The custom object "dancers" is created by Super-Daisy55
  • The custom object "chandelier" was made by ZillaSpaz
  • The custom object "table with candle" is created by Super-Daisy55
  • The custom object "moving table" is created by MKDasher
  • The custom object "jumping boo" is created by Super-Daisy55
  • The custom object "jack-o'-lantern" is created by Super-Daisy55
  • The custom object "Luigi's Mansion ghost" is created by Super-Daisy55
  • The custom object "grim reaper" is created by Super-Daisy55
  • This Custom Track comes with custom music: "Haunty Halls Galaxy" (Super Mario Galaxy 2, 2010)

Media

v3.1 VS Race
v3 Update video

Version History

Version Date of release Information
v1.0 2013-08-26 First release
v2.0 2013-08-29
  • Darker and better textures
  • Added hidden paths to take and traps
  • More Objects
  • More item boxes
v2.1 2013-09-02
  • Item routes works everywhere, also in the shortcuts
  • Moving tables added
  • Jumping Boos added
  • Added some red torches
  • Minor texture fixes
v3.0 2013-09-27
  • Boosts and other animations added.
  • some new stuffs added, like a new tunnel and some libraries.
  • Removed Glitch Shortcut
  • Less Slow Motion
  • The cannon now is better, with an animation
  • The room of the treasure now is better (texture changes)
  • Removed respawn and kcl bugs
  • Some Z-fighting problems fixed
v3.1 2013-10-03
  • Boosts texture changed
  • item routes and respawn glitches fixed
  • dancers are semi-transparent now
  • chandeliers added
  • better grass texture
  • better vrcorn model

Names in Other Languages

Language Track Name
Dutch Nachtmerrie naar Droomwereld
French Cauchemar Onirique
German Alptraum im Traumland
Italian Mondo dei Sogni da Incubo
Japanese -
Korean -
Spanish Pesadilla al Mundo Soñado
Greek -
Portuguese -
Polish -
Finnish -
Swedish Mardröm till Dröm Världen
Czech -
Albanian -

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • (none)

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