Difference between revisions of "Nightmare to Dream World"
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|designer= [[User:xBlue98|xBlue98]], [[User:TodoNintendoS|TodoNintendoS]] | |designer= [[User:xBlue98|xBlue98]], [[User:TodoNintendoS|TodoNintendoS]] | ||
|type= Haunted | |type= Haunted | ||
− | |version= | + | |version= v3.0 |
|date of release= 2013-09-02 | |date of release= 2013-09-02 | ||
|editors used= [[SketchUp]], [[SZS Modifier]], [[CTools]], [[BrawlBox]], [[Wiimms SZS Tools]] | |editors used= [[SketchUp]], [[SZS Modifier]], [[CTools]], [[BrawlBox]], [[Wiimms SZS Tools]] | ||
|difficulty= 5/10 | |difficulty= 5/10 | ||
− | |download 1= http://www.mediafire.com/download/ | + | |download 1= http://www.mediafire.com/download/m8c2yz9w8dgrpd9/Nightmare+to+Dream+World+v3.0.zip}} |
{{track rating}} | {{track rating}} | ||
</div> | </div> | ||
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In the v2.0 the players can go through hidden paths by going through pictures. There are some "?" doors. Inside is a Boo or a Toad. The Boo's room will cause the racer to respawn. The Toad's room will allow the racer to continue with a boost pad and a final cannon. At the outside of the mansion is a cannon that shoot the players to the treasure room, so the "nightmare" here is a dream. Another cannon shoots the players back the starting area. | In the v2.0 the players can go through hidden paths by going through pictures. There are some "?" doors. Inside is a Boo or a Toad. The Boo's room will cause the racer to respawn. The Toad's room will allow the racer to continue with a boost pad and a final cannon. At the outside of the mansion is a cannon that shoot the players to the treasure room, so the "nightmare" here is a dream. Another cannon shoots the players back the starting area. | ||
+ | |||
+ | The 3.0 have many changes, like the texture of the treasure room, tha tnow is really a dream, a new tunnel that replace the unuseful last cannon, more "?" doors added, boosts and other animations, better textures, less slow motion, no kcl and respawn bugs, and no ultra shortcut/kcl bug. | ||
===Credits=== | ===Credits=== | ||
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|- | |- | ||
| v3.0 | | v3.0 | ||
− | | 2013- | + | | 2013-09-27 |
| | | | ||
− | * | + | * Boosts and other animations added. |
− | * | + | * some new stuffs added, like a new tunnel and some libraries. |
* Removed Glitch Shortcut | * Removed Glitch Shortcut | ||
− | * Slow Motion | + | * Less Slow Motion |
− | * | + | * The cannon now is better, with an animation |
− | * Removed | + | * The room of the treasure now is better (texture changes) |
+ | * Removed respawn and kcl bugs | ||
|} | |} | ||
Revision as of 16:52, 27 September 2013
Creator: | xBlue98 |
---|---|
Designer: | xBlue98, TodoNintendoS |
Version: | v3.0 |
Date of latest version: | 2013-09-02 |
Editors used: | SketchUp, SZS Modifier, CTools, BrawlBox, Wiimms SZS Tools |
Download: | MediaFire |
Overview
The race takes place in a nightmare, starting in a grassy plain. Then, the players must go underground through a rainbow pipe. Then, there's a haunted hallway with some ghosts. After that, the players must choose 2 ways to take in the cemetery section. The tombstones have some fast trick ramps. These 2 ways go in a haunted mansion. Inside the mansion, there are a lot of objects: boos, dancers and chandeliers.
In the v2.0 the players can go through hidden paths by going through pictures. There are some "?" doors. Inside is a Boo or a Toad. The Boo's room will cause the racer to respawn. The Toad's room will allow the racer to continue with a boost pad and a final cannon. At the outside of the mansion is a cannon that shoot the players to the treasure room, so the "nightmare" here is a dream. Another cannon shoots the players back the starting area.
The 3.0 have many changes, like the texture of the treasure room, tha tnow is really a dream, a new tunnel that replace the unuseful last cannon, more "?" doors added, boosts and other animations, better textures, less slow motion, no kcl and respawn bugs, and no ultra shortcut/kcl bug.
Credits
- Many thanks to SpyKid for fixing some checkpoints issues!
- The custom object "dancers" is created by Super-Daisy55
- The custom object "table with candle" is created by Super-Daisy55
- The custom object "moving table" is created by MKDasher
- The custom object "jumping boo" is created by Super-Daisy55
- The custom object "jack-o'-lantern" is created by Super-Daisy55
- The custom object "Luigi's Mansion ghost" is created by Super-Daisy55
- The custom object "grim reaper" is created by Super-Daisy55
- This Custom Track comes with custom music: "Slow and Steady" (Mario Party 7, 2005)
Media
Version History
Version | Date of release | Information |
---|---|---|
v1.0 | 2013-08-26 | First release |
v2.0 | 2013-08-29 |
|
v2.1 | 2013-09-02 |
|
v3.0 | 2013-09-27 |
|
Bugs
Names in Other Languages
Language | Track Name |
---|---|
Dutch | - |
French | Cauchemar Onirique |
German | Alptraum im Traumland |
Italian | Mondo dei Sogni da Incubo |
Japanese | - |
Korean | - |
Spanish | Pesadilla al Mundo Soñado |
Greek | - |
Portuguese | - |
Polish | - |
Finnish | - |
Swedish | - |
Czech | - |
Albanian | - |
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- (none)