Difference between revisions of "Nightmare to Dream World"

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|designer= [[User:xBlue98|xBlue98]], [[User:TodoNintendoS|TodoNintendoS]]
 
|designer= [[User:xBlue98|xBlue98]], [[User:TodoNintendoS|TodoNintendoS]]
 
|type= Haunted
 
|type= Haunted
|version= v2.1
+
|version= v3.0
 
|date of release= 2013-09-02
 
|date of release= 2013-09-02
 
|editors used= [[SketchUp]], [[SZS Modifier]], [[CTools]], [[BrawlBox]], [[Wiimms SZS Tools]]
 
|editors used= [[SketchUp]], [[SZS Modifier]], [[CTools]], [[BrawlBox]], [[Wiimms SZS Tools]]
 
|difficulty= 5/10
 
|difficulty= 5/10
|download 1= http://www.mediafire.com/download/oqdspqb2p495uny/Nightmare_to_dream_world_2.1.zip}}
+
|download 1= http://www.mediafire.com/download/m8c2yz9w8dgrpd9/Nightmare+to+Dream+World+v3.0.zip}}
 
{{track rating}}
 
{{track rating}}
 
</div>
 
</div>
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In the v2.0 the players can go through hidden paths by going through pictures. There are some "?" doors. Inside is a Boo or a Toad. The Boo's room will cause the racer to respawn. The Toad's room will allow the racer to continue with a boost pad and a final cannon. At the outside of the mansion is a cannon that shoot the players to the treasure room, so the "nightmare" here is a dream. Another cannon shoots the players back the starting area.
 
In the v2.0 the players can go through hidden paths by going through pictures. There are some "?" doors. Inside is a Boo or a Toad. The Boo's room will cause the racer to respawn. The Toad's room will allow the racer to continue with a boost pad and a final cannon. At the outside of the mansion is a cannon that shoot the players to the treasure room, so the "nightmare" here is a dream. Another cannon shoots the players back the starting area.
 +
 +
The 3.0 have many changes, like the texture of the treasure room, tha tnow is really a dream, a new tunnel that replace the unuseful last cannon, more "?" doors added, boosts and other animations, better textures, less slow motion, no kcl and respawn bugs, and no ultra shortcut/kcl bug.
  
 
===Credits===
 
===Credits===
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|-
 
|-
 
| v3.0
 
| v3.0
| 2013-??-??
+
| 2013-09-27
 
|
 
|
* Better model and design
+
* Boosts and other animations added.
* Better textures
+
* some new stuffs added, like a new tunnel and some libraries.
 
* Removed Glitch Shortcut
 
* Removed Glitch Shortcut
* Slow Motion fix
+
* Less Slow Motion
* Animations
+
* The cannon now is better, with an animation
* Removed Last Cannon
+
* The room of the treasure now is better (texture changes)
 +
* Removed respawn and kcl bugs
 
|}
 
|}
  

Revision as of 16:52, 27 September 2013

Nightmare to Dream World
Creator: xBlue98
Designer: xBlue98, TodoNintendoS
Version: v3.0
Date of latest version: 2013-09-02
Editors used: SketchUp, SZS Modifier, CTools, BrawlBox, Wiimms SZS Tools
Download: MediaFire

Template:Track rating

Overview

The race takes place in a nightmare, starting in a grassy plain. Then, the players must go underground through a rainbow pipe. Then, there's a haunted hallway with some ghosts. After that, the players must choose 2 ways to take in the cemetery section. The tombstones have some fast trick ramps. These 2 ways go in a haunted mansion. Inside the mansion, there are a lot of objects: boos, dancers and chandeliers.

In the v2.0 the players can go through hidden paths by going through pictures. There are some "?" doors. Inside is a Boo or a Toad. The Boo's room will cause the racer to respawn. The Toad's room will allow the racer to continue with a boost pad and a final cannon. At the outside of the mansion is a cannon that shoot the players to the treasure room, so the "nightmare" here is a dream. Another cannon shoots the players back the starting area.

The 3.0 have many changes, like the texture of the treasure room, tha tnow is really a dream, a new tunnel that replace the unuseful last cannon, more "?" doors added, boosts and other animations, better textures, less slow motion, no kcl and respawn bugs, and no ultra shortcut/kcl bug.

Credits

  • Many thanks to SpyKid for fixing some checkpoints issues!
  • The custom object "dancers" is created by Super-Daisy55
  • The custom object "table with candle" is created by Super-Daisy55
  • The custom object "moving table" is created by MKDasher
  • The custom object "jumping boo" is created by Super-Daisy55
  • The custom object "jack-o'-lantern" is created by Super-Daisy55
  • The custom object "Luigi's Mansion ghost" is created by Super-Daisy55
  • The custom object "grim reaper" is created by Super-Daisy55
  • This Custom Track comes with custom music: "Slow and Steady" (Mario Party 7, 2005)

Media

v2.1 VS Race

Version History

Version Date of release Information
v1.0 2013-08-26 First release
v2.0 2013-08-29
  • Darker and better textures
  • Added hidden paths to take and traps
  • More Objects
  • More item boxes
v2.1 2013-09-02
  • Item routes works everywhere, also in the shortcuts
  • Moving tables added
  • Jumping Boos added
  • Added some red torches
  • Minor texture fixes
v3.0 2013-09-27
  • Boosts and other animations added.
  • some new stuffs added, like a new tunnel and some libraries.
  • Removed Glitch Shortcut
  • Less Slow Motion
  • The cannon now is better, with an animation
  • The room of the treasure now is better (texture changes)
  • Removed respawn and kcl bugs

Bugs

v2.1 Glitch Shortcut
v2.1 Bugs

Names in Other Languages

Language Track Name
Dutch -
French Cauchemar Onirique
German Alptraum im Traumland
Italian Mondo dei Sogni da Incubo
Japanese -
Korean -
Spanish Pesadilla al Mundo Soñado
Greek -
Portuguese -
Polish -
Finnish -
Swedish -
Czech -
Albanian -

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • (none)

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