Difference between revisions of "Kartwood Creek (Rich Petty)"

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<div class="float-right">
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{{about|[https://youtube.com/channel/UCV9Dti6qtLKYzxa6Rk69GQA Rich Petty]'s version||Kartwood Creek}}
 
{{Misc-Info
 
{{Misc-Info
|name= {{PAGENAME}}
+
|name= {{Extract-Title|{{PAGENAME}}}}
|creator= [http://www.youtube.com/channel/UCV9Dti6qtLKYzxa6Rk69GQA Rich Petty]
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|author= [https://youtube.com/channel/UCV9Dti6qtLKYzxa6Rk69GQA Rich Petty]
|designer=
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|version= v1.0
|type= Garden
 
 
|date of release= 2013-11-24
 
|date of release= 2013-11-24
|editors used= [[CTools]], Paint.NET, [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
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|editors used= [[Paint]], [[SZS Modifier]]
|version= v1
 
|difficulty= 3/10
 
 
|wbz-id= 52
 
|wbz-id= 52
|download 1=  
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|download 1= https://wiiki-content.acaruso.xyz/518873687408115722/644620069309120522/old_mario_gc.szs
 +
|download 2= https://icedrive.net/0/56HQQserKL (Boost version)
 +
|download 3= https://icedrive.net/s/y64Si5tP1hb5j3QBaRC2BxS7YBSG (MKW Hack Pack version)
 
}}
 
}}
</div>
 
  
 
== Overview ==
 
== Overview ==
''"Thanks to Riivolution, I can now build custom tracks on Mario Kart Wii without using Homebrew at all. For about as long as I've been into the Mario Kart series, I've always wanted to make my own tracks to race on, especially for Mario Kart Wii as most of its tracks disappoint me. In this video, I will give you a tour of my first track, Kartwood Creek!''
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This is a [[custom track]] created by [https://youtube.com/channel/UCV9Dti6qtLKYzxa6Rk69GQA Rich Petty].
  
''For my first time working with the SZS modifier, I think I did a pretty good job. All textures except for the background trees were made by me, so you won't find them on the Internet. I decided to start out with a rather simple idea of mine so that I could understand how it works easier. That's why the layout is flat everywhere. Pinching the green fences and the track itself was a little too confusing for me, but I thank MrBean35000vr for assisting me in that part. Once I did get the hang of it, I constructed a building structure with a roof, door, and windows on the bottom-left corner which, besides the fences, is the only vertical polygon on the track; the dancing trees were pre-existing objects in the KMP. The most time-consuming part of this track to make were the backgrounds as the textures repeated in a complicated pattern; that part still looks a little shabby, but I'm done fiddling with it. No, this does NOT mean I'm a hacker.''
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<spoiler text="A quote from the author">
 +
: ''Thanks to Riivolution, I can now build custom tracks on Mario Kart Wii without using Homebrew at all. For about as long as I've been into the Mario Kart series, I've always wanted to make my own tracks to race on, especially for Mario Kart Wii as most of its tracks disappoint me. In this video, I will give you a tour of my first track, Kartwood Creek!
  
''So where did I come up with Kartwood Creek anyway? About five or six years ago I had a nightmare probably from playing too much of Luigi's Mansion. I had gotten lost in a forest and I found an old mansion. It was once owned by a rich family that managed this area of land for cotton-farming in the nineteenth century, but it was all abandoned during the American Civil War. The family was killed, but their ghosts never left the mansion as I found out when I knocked on the door. Although the original concept was this haunted mansion, I turned it into part of the background and instead made the creek the main theme for this track. Kartwood Creek is available for download through the SZS Modifier and no further changes will be made."''
+
: ''For my first time working with the SZS modifier, I think I did a pretty good job. All textures except for the background trees were made by me, so you won't find them on the Internet. I decided to start out with a rather simple idea of mine so that I could understand how it works easier. That's why the layout is flat everywhere. Pinching the green fences and the track itself was a little too confusing for me, but I thank MrBean35000vr for assisting me in that part. Once I did get the hang of it, I constructed a building structure with a roof, door, and windows on the bottom-left corner which, besides the fences, is the only vertical polygon on the track; the dancing trees were pre-existing objects in the KMP. The most time-consuming part of this track to make were the backgrounds as the textures repeated in a complicated pattern; that part still looks a little shabby, but I'm done fiddling with it. No, this does NOT mean I'm a hacker.
  
=== Known Bugs ===
+
: ''So where did I come up with Kartwood Creek anyway? About five or six years ago I had a nightmare probably from playing too much of Luigi's Mansion. I had gotten lost in a forest and I found an old mansion. It was once owned by a rich family that managed this area of land for cotton-farming in the nineteenth century, but it was all abandoned during the American Civil War. The family was killed, but their ghosts never left the mansion as I found out when I knocked on the door. Although the original concept was this haunted mansion, I turned it into part of the background and instead made the creek the main theme for this track. Kartwood Creek is available for download through the SZS Modifier and no further changes will be made.''
These glitches have all been fixed as of RC2 and on.
+
</spoiler>
* It it possible to get out of bounds by using a mushroom and hopping from the bridge to the other side of the fence. This is also possible in some areas due to fences not being extended far enough.
 
* As with many other custom tracks, the external cameras have not been fixed to follow the correct routes. As a result the cameras are normally below the track during live views and replays of the course.
 
* Water splash is absent.
 
* When looking down into the water the player can see piranha plants deep underwater, these are still there from the base track (GCN Mario Circuit) and have not been removed.
 
* If looking back on 2-split-screen playing the camera position is under the ground and the players see only the floor.
 
  
 
== Media ==
 
== Media ==
{{youtube-box||9iHFltEMAco|RC2 VS Race}}
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{{youtube-box||RYCjlP65nmM|v1.0 VS Race|4}}
 +
{{youtube-box||4fSOGpCVem8|RC1 VS Race|4}}
  
 
== Version History ==
 
== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Version
 +
! Date of release
 +
! Information
 
|-
 
|-
! align=left| Version
+
| [https://wiiki-content.acaruso.xyz/518873687408115722/644619241861021731/old_mario_gc.szs RC1]
! align=left| Date of release
+
| 2010-05-14
! align=left| Information
+
| First release
 +
|-
 +
| [https://icedrive.net/0/c4lfytmpZW RC1.boost]
 +
| 2011-06-14
 +
| Update by [[Wiimm]]:
 +
* Changed road collision to boost.
 
|-
 
|-
| RC1
+
| [https://wiiki-content.acaruso.xyz/518873687408115722/644619364754128968/old_mario_gc.szs RC1.ctgp]
| 2010-05-14
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| 2012-09-30
| Initial release
+
| Update by [[MrBean35000vr]]:
 +
* Improved checkpoints.
 +
* Added troll block ({{obj-ref|0x217|Mdush}}).
 +
* Removed a {{obj-ref|0x1a2|Piranha Plant pipe}}.
 
|-
 
|-
| [https://docs.google.com/file/d/0BzP93HviBIt9SWZBRDBndjl5RDQ/edit?usp=sharing RC2]
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| [https://wiiki-content.acaruso.xyz/518873687408115722/644619423961055232/old_mario_gc.szs RC2]
 
| 2013-03-28
 
| 2013-03-28
| Hotfixes by [[User:Torran|Torran]]:
+
| Update by [[Torran]] based on RC1.ctgp:
* [branch] [[CTGP Revolution]] v1.02 revision by [[User:MrBean35000vr|MrBean35000vr]].
+
* Added fall boundaries and invisible walls.
* [add] Fall boundaries and invisible walls
+
* Improved checkpoints.
* [fix] Laps should count despite how fast you go.
+
* Removed unused files.
* [misc] Cleaned unused.
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* Other minor improvements.
* [misc] Further improvements to overall stability and other minor adjustments have been made to enhance the user experience.
 
 
|-
 
|-
| [http://wiimm.de/r/d/mkw-tracks v1]
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| [https://icedrive.net/0/53YANCeYF5 RC2.boost]
 +
| 2013-10-12
 +
| Update by [[Wiimm]]:
 +
* Changed road collision to boost.
 +
|-
 +
| [https://wiiki-content.acaruso.xyz/518873687408115722/644620069309120522/old_mario_gc.szs v1.0]
 
| 2013-11-23
 
| 2013-11-23
 
| Update by [[Wiimm]]:
 
| Update by [[Wiimm]]:
* KCL remade.
+
* Edited enemy and item routes.
* Complete new checkpoints following the [[quadrilateral model]] to fix all [[Position Jump Bug]]s
+
* Moved finish line and start position.
* Finish line and start position moved according to the visual model.
+
* Remade checkpoints.
* Optimal height of enemy and item route points
+
* Remade [[KCL]].
 +
|-
 +
| [https://icedrive.net/0/56HQQserKL v1.0.boost]
 +
| 2013-11-24
 +
| Update by [[Wiimm]]:
 +
* Changed road collision to boost.
 +
|-
 +
| [https://icedrive.net/s/y64Si5tP1hb5j3QBaRC2BxS7YBSG v1.0.hp]
 +
| 2016-04-18
 +
| Update by [[PhillyG]]:
 +
* Removed {{obj-ref|0x191|Goombas}}.
 
|}
 
|}
  
== Custom Track Distributions ==
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== <span id=distrib-list>Custom Track Distributions</span> ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
* [[CTGP 2.8]] (RC1)
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* [[Boost Track Grand Prix]] (v1.0.boost)
* [[CTGP Revolution]] (RC1)
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* {{Distrib-ref|Boshi Kart GP|52|boshi-gp}}
* [[CTGP Revolution v1.03]] (RC2)
+
* [[CTGP Classic Pack]] (RC1)
 +
* {{Distrib-ref|CTGP Revolution|52|ctgp-r}}
 +
* {{Distrib-ref|CTGP Revolution Classic|52|ctgprc}}
 +
* {{Distrib-ref|CTGP Revolution Legacy|52|ctgp-r-legacy}}
 
* [[CtocKartWii 3.0]] (RC1)
 
* [[CtocKartWii 3.0]] (RC1)
* [[Wiimms Mario Kart Boost 2012-03]] (RC1.boost)
+
* [[Cuberluigi CT Pack]] (v1.0)
* [[Wiimms Mario Kart Fun 2010-12]] (RC1)
+
* {{Distrib-ref|Insane Kart Wii|52|insane-kart-wii}}
* [[Wiimms Mario Kart Fun 2011-03]] (RC1)
+
* [[Luma's CT Pack]] (v1.0)
* [[Wiimms Mario Kart Fun 2011-07]] (RC1.boost)
+
* {{Distrib-ref|Mario Kart Dragon Road|52|mk-dragon}}
* [[Wiimms Mario Kart Fun 2013-10]] (RC2 and RC2.boost)
+
* {{Distrib-ref|MKW Hack Pack|52|hackpack}}
* [[Wiimms Mario Kart Fun 2014-01]] (v1 and v1.boost)
+
* {{Distrib-ref|MKWii Ultra Shortcut CT Pack|52|mk-ultra-ct}}
* [[Wiimms Mario Kart Fun 2014-04]] (v1 and v1.boost)
+
* [[Nitro CT Pack]] (v1.0)
* [[Wiimms Mario Kart Revival 2012-02]] (RC1)
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* {{Distrib-ref|Wiimms Mario Kart Fun|52|mkwfun}}
 
+
* {{Distrib-ref|Yosh's Track Pack DX|52|yosh-ct-dx}}
== Names in Other Languages ==
 
{{Language-Info
 
|nl=Kartwood-baai
 
|fr=Ruisseau Boisbolide
 
|de=Kartwald-Bach
 
|it=Torrente Kartwood
 
|ja=カートウッドクリーク
 
|ko=자동차 크리크
 
|pt=Ribeiro Kartwood
 
|ru=Ручей Картвуд
 
|es=Arroyo Kartwood (NTSC)<br>Rancho Kartwood (PAL)
 
|el=Ποταμάκι Κάρτγουντ
 
|pl=Zatoka Kartwood
 
|fi=Kartpuun joki
 
|sv=Kartwoodbäcken
 
|cs=Leskárová Zátoka
 
|da=Kartwood-åen
 
}}
 
  
 
[[Category:Track/Custom]]
 
[[Category:Track/Custom]]

Latest revision as of 08:40, 4 March 2024

This article is about Rich Petty's version. For other versions, see Kartwood Creek.
Kartwood Creek
Author: Rich Petty
Version: v1.0
Date of latest version: 2013-11-24
Editors used: Paint, SZS Modifier
WBZ files: ct.wiimm.de
Download:

Overview

This is a custom track created by Rich Petty.

A quote from the author


Media

v1.0 VS Race
RC1 VS Race

Version History

Version Date of release Information
RC1 2010-05-14 First release
RC1.boost 2011-06-14 Update by Wiimm:
  • Changed road collision to boost.
RC1.ctgp 2012-09-30 Update by MrBean35000vr:
RC2 2013-03-28 Update by Torran based on RC1.ctgp:
  • Added fall boundaries and invisible walls.
  • Improved checkpoints.
  • Removed unused files.
  • Other minor improvements.
RC2.boost 2013-10-12 Update by Wiimm:
  • Changed road collision to boost.
v1.0 2013-11-23 Update by Wiimm:
  • Edited enemy and item routes.
  • Moved finish line and start position.
  • Remade checkpoints.
  • Remade KCL.
v1.0.boost 2013-11-24 Update by Wiimm:
  • Changed road collision to boost.
v1.0.hp 2016-04-18 Update by PhillyG:

Custom Track Distributions

This track is part of the following Custom Track Distributions: