Difference between revisions of "Item Settings - Item Boxes"
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== Items to Give == | == Items to Give == | ||
− | {| class=" | + | {| class="textbox grid alt center" |
− | ! | + | |+ Items to Give |
− | ! | + | ! Setting Value 2 |
+ | ! Item | ||
|- | |- | ||
| 0000 | | 0000 | ||
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|- | |- | ||
| 000B | | 000B | ||
− | | Thunder Cloud ( | + | | Thunder Cloud (Mushroom if there is already a thunder cloud) |
|- | |- | ||
| 000C | | 000C | ||
Line 65: | Line 66: | ||
|- | |- | ||
| 000D | | 000D | ||
− | | Mushroom ''(but lottery only shows a | + | | Mushroom ''(but lottery only shows a Green Shell)'' |
|- | |- | ||
| 000E | | 000E | ||
− | | Mushroom ''(but lottery only shows a | + | | Mushroom ''(but lottery only shows a Green Shell)'' |
|- | |- | ||
| 000F | | 000F | ||
− | | Mushroom ''(but lottery only shows a | + | | Mushroom ''(but lottery only shows a Green Shell)'' |
|- | |- | ||
| 0010 | | 0010 | ||
− | | Mushroom ''(but lottery only shows a | + | | Mushroom ''(but lottery only shows a Green Shell)'' |
|- | |- | ||
|} | |} |
Revision as of 22:43, 10 December 2021
- File formats
- KMP File Format & Sections
- AREA type
- Cameras
- ENPT Settings
- ITPT Settings
- Item Settings - Item Boxes
- Item Settings - Objects
- Lists
- Tutorials
- KMP Editing
- KMP Editing/Cameras
- Start Position
- Check Point
- Respawn Point
- Cannon
- Presence flags
- Enemy routes in battle arenas
- Testing a Track
- Visual Review with »wkmpt DRAW«
- Tools
About
The following table lists possible Item Box Settings, which can be edited in a KMP Editor. Values ranging from 0000 to 000C are used by Nintendo, and values from 0000 to 0010 (17 values) are defined in /Race/Common.szs/ItemSlot.bin. Any value greater than 0010 triggers completely undefined behavior!
Remember! A player can not have 2 of any of these at once:
- Mega Mushrooms
- Thunder Clouds
- Triple Bananas
- Triple Green Shells
- Triple Red Shells
Otherwise, the second item will always be a Mushroom.
The second item will also be a Mushroom if you drive through a Lightning-only or POW Block-only item box, in case a player has already had one in the last 27 seconds (Lightnings and POW Blocks can only appear if the last one was fired more than 27 seconds ago).
If 3 Bob-ombs are distributed the next item will be a Mushroom.
Note: these values are the same for Race and Battle modes.
Items to Give
Setting Value 2 | Item |
---|---|
0000 | Default (Random) |
0001 | Banana |
0002 | Mushroom |
0003 | Triple Mushroom |
0004 | Star |
0005 | Triple Green Shell |
0006 | Banana (50%), Mushroom (50%) |
0007 | Green Shell |
0008 | Bob-omb |
0009 | Red Shell |
000A | Mega Mushroom |
000B | Thunder Cloud (Mushroom if there is already a thunder cloud) |
000C | Star (95%), Mushroom (5%) |
000D | Mushroom (but lottery only shows a Green Shell) |
000E | Mushroom (but lottery only shows a Green Shell) |
000F | Mushroom (but lottery only shows a Green Shell) |
0010 | Mushroom (but lottery only shows a Green Shell) |
Compare the values above with Table »SPECIAL«. Setting Value 2 from the KMP only applies to human-players. Setting Value 3 applies to CPU-players.
Timing Lottery
Setting Value 6 | Roulette Effect | Respawn time in 1/60s |
---|---|---|
0000 | Normal timing of Item Roulette. | 150 |
0002 | Timing of Item Roulette is shorter. | 150 |
0003 | Timing of Item Roulette is shorter. | 150 |
0004 | Timing of Item Roulette is shorter. | 600 |
0005 | Normal timing of Item Roulette. | 600 |
0006 | Normal timing of Item Roulette. | 900 |
Note: Setting Value 6's fast spinning Item Roulette does not work on Wi-Fi!