Difference between revisions of "Haunted Woods (thondam)"

From Custom Mario Kart
Jump to navigation Jump to search
(Updated distribution list)
Tags: Mobile web edit Mobile edit
 
(29 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{about|the custom track|the texture hack|Haunted Woods (SNES Ghost Valley 2 Texture)}}
+
{{about|[[thondam]]'s version||Haunted Woods}}
{{about|Not to be confused with [[DKR Haunted Woods]], a retro race track from [https://mariowiki.com/Diddy_Kong_Racing Diddy Kong Racing].}}
 
 
{{Misc-Info
 
{{Misc-Info
|name= {{PAGENAME}}
+
|name= {{Extract-Title|{{PAGENAME}}}}
 
|creator= [[thondam]]
 
|creator= [[thondam]]
 
|designer= [[WorldsBoss]]
 
|designer= [[WorldsBoss]]
Line 8: Line 7:
 
|date of release= 2012-12-29
 
|date of release= 2012-12-29
 
|editors used= [[3ds Max]], [[SZS Modifier]]
 
|editors used= [[3ds Max]], [[SZS Modifier]]
|wbz-id= 997
+
|wbz-id= 51
 
|download 1= https://icedrive.net/0/7eAfXIPUpL
 
|download 1= https://icedrive.net/0/7eAfXIPUpL
|download 2= https://cdn.discordapp.com/attachments/518873687408115722/574445966069989406/old_obake_sfc.szs (Alternative version)
+
|download 2= https://icedrive.net/0/f88fJTQaGP (Mario Kart Adventures version)
|download 3= https://icedrive.net/0/47Vi2YjPHr (Mario Kart Wii: The Top 100 version)
+
|download 3= https://icedrive.net/s/Q3fTyhfZ1YaPZRQ1Ra5WA1839DbW (Alternative version)
 +
|download 4= https://icedrive.net/0/47Vi2YjPHr (Mario Kart Wii: The Top 100 version)
 
}}
 
}}
  
 
== Overview ==
 
== Overview ==
'''Haunted Woods''' is a [[custom track]] designed by [[WorldsBoss]] and created by [[thondam]]. It takes place in a ghostly forest. There are a lot of twists and turns, plus various objects to avoid. At the time of its first release, this was the first track to successfully use objects from different tracks. This was achieved by hex editing the [[SZS]] file and inserting more files. Nowadays, it is far easier to port objects from different tracks. The original design can be found [https://deviantart.com/worldsboss/art/MKW-New-CT-Haunted-Woods-161411265 here].
+
This is a [[custom track]] designed by [[WorldsBoss]] and created by [[thondam]]. It takes place in a ghostly forest. There are a lot of twists and turns, plus various objects to avoid. At the time of its first release, this was the first track to successfully use objects from different tracks. This was achieved by hex editing the [[SZS]] file and inserting more files. Nowadays, it is far easier to port objects from different tracks. The original design can be found [https://deviantart.com/worldsboss/art/MKW-New-CT-Haunted-Woods-161411265 here].
  
 
<spoiler text="Story of the track">
 
<spoiler text="Story of the track">
''Several years on, and the one once beautifully kept domain of <small>DS</small> Peach Gardens has been abandoned and allowed to grow out of control! The area is now inhabited by {{obj-ref|0x18f|Boos}}, but Mario and friends must summon the courage to complete three laps while avoiding {{obj-ref|0x1a2|pipes}}, {{obj-ref|0x15d|slippery mud}}, {{obj-ref|0xcd|Swoopers}}, {{obj-ref|0xe9,0x196|Chain Chomps}}, and {{obj-ref|0x194,0x1a2|Piranha Plants}} on this eerie woodland trail.''
+
: ''Several years on, and the one once beautifully kept domain of [[DS Peach Gardens|<small>DS</small> Peach Gardens]] has been abandoned and allowed to grow out of control! The area is now inhabited by {{obj-ref|0x18f|Boos}}, but [[Mario]] and friends must summon the courage to complete three laps while avoiding {{obj-ref|0x1a2|pipes}}, {{obj-ref|0x15d|slippery mud}}, {{obj-ref|0xcd|Swoopers}}, {{obj-ref|0xe9,0x196|Chain Chomps}}, and {{obj-ref|0x194,0x1aa|Piranha Plants}} on this eerie woodland trail.''
 
</spoiler>
 
</spoiler>
  
 
== Media ==
 
== Media ==
{{youtube-box||hyZtH7i9RWY|v1.4-alt1 VS Race}}
+
{{youtube-box||hyZtH7i9RWY|v1.4-alt1 VS Race|3}}
 
{{youtube-box||mzoAG74R5f4|v1.2 Presentation}}
 
{{youtube-box||mzoAG74R5f4|v1.2 Presentation}}
{{youtube-box||wmUuvQQ2OpI|Beta 0.5 Time Trial|height=300}}
+
{{youtube-box||wmUuvQQ2OpI|Beta 0.5 Time Trial}}
  
 
== Version History ==
 
== Version History ==
Line 45: Line 45:
 
| Update by [[Wiimm]]:
 
| Update by [[Wiimm]]:
 
* Remade [[AREA]]s and cameras.
 
* Remade [[AREA]]s and cameras.
* All potted Piranha Plants now have pipes.
+
* All {{obj-ref|0x194|potted Piranha Plants}} now have {{obj-ref|0x1a2|pipes}}.
* New enemy and item routes.
+
* Remade enemy and item routes.
 
* Made item routes in the mud route loop to make it less powerful.
 
* Made item routes in the mud route loop to make it less powerful.
 
* Allowed CPUs to use shortcuts and visit the ghost house.
 
* Allowed CPUs to use shortcuts and visit the ghost house.
Line 56: Line 56:
 
| Update by [[MrBean35000vr]]:
 
| Update by [[MrBean35000vr]]:
 
* Reverted item route loop in the mud route.
 
* Reverted item route loop in the mud route.
 +
|-
 +
| [https://drive.google.com/file/d/12z-lMG9K-xH3JHV_dlfEGKATy_QCBGqj v1.2.ctgp-mko]
 +
| 2023-04-20
 +
| Update by [[Zeem]]:
 +
* Removed a Thunder Cloud-only {{obj-ref|0x65|item box}}.
 +
* Modified respawn point links.
 +
|-
 +
| [https://drive.google.com/file/d/1Hj6lsjYoexUuVo7G3OPkSa_uvOy_YGW6 v1.2.ctgp-mko2]
 +
| 2023-10-04
 +
| Update by [[Zeem]]:
 +
* Modified key checkpoints to prevent a no lap count created in the previous version.
 
|-
 
|-
 
| [https://icedrive.net/0/52sendf7Am v1.3]
 
| [https://icedrive.net/0/52sendf7Am v1.3]
Line 73: Line 84:
 
* Moved a critical respawn point near a boost pad.
 
* Moved a critical respawn point near a boost pad.
 
|-
 
|-
| [https://cdn.discordapp.com/attachments/518873687408115722/574445966069989406/old_obake_sfc.szs v1.4-alt1]
+
| [https://icedrive.net/0/f88fJTQaGP v1.4.mka]
 +
| &le; 2014-11-11
 +
| Update by an unknown author:
 +
* Changed item box textures.
 +
|-
 +
| [https://icedrive.net/s/Q3fTyhfZ1YaPZRQ1Ra5WA1839DbW v1.4-alt1]
 
| 2016-04-25
 
| 2016-04-25
 
| Update by [[maczkopeti]]:
 
| Update by [[maczkopeti]]:
Line 81: Line 97:
 
* Removed mud shortcut.
 
* Removed mud shortcut.
 
* Removed {{obj-ref|0x3|lens flare}}.
 
* Removed {{obj-ref|0x3|lens flare}}.
* Removed Thunder Cloud-only {{obj-ref|0x65|item box}}.
+
* Removed Thunder Cloud-only item box.
 
* Removed flowers.
 
* Removed flowers.
 
* Removed skybox animation.
 
* Removed skybox animation.
Line 91: Line 107:
 
|}
 
|}
  
== Custom Track Distributions ==
+
== <span id=distrib-list>Custom Track Distributions</span> ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
* [[Best of the Worst]] (v1.4-alt1)
+
* {{Distrib-ref|Best of the Worst|51|best-worst}}
 +
* [[Boost Track Grand Prix]] (v1.3.boost)
 +
* {{Distrib-ref|Boshi Kart GP|51|boshi-gp}}
 +
* [[CTGP Classic Pack]] (v1.2)
 
* {{Distrib-ref|CTGP Revolution|51|ctgp-r}}
 
* {{Distrib-ref|CTGP Revolution|51|ctgp-r}}
 +
* {{Distrib-ref|CTGP Revolution Classic|51|ctgprc}}
 +
* {{Distrib-ref|CTGP Revolution Legacy|51|ctgp-r-legacy}}
 +
* {{Distrib-ref|CTGP-R v1.02 HNS Pack|51|hns-ctgp-v102}}
 
* [[CtocKartWii 3.0]] (v1.0)
 
* [[CtocKartWii 3.0]] (v1.0)
 
* [[Cuber's Hack Pack]] (v1.4)
 
* [[Cuber's Hack Pack]] (v1.4)
 
* [[Cuberluigi CT Pack]] (v1.4)
 
* [[Cuberluigi CT Pack]] (v1.4)
* [[Mario Kart Adventures]] (v1.4)
+
* {{Distrib-ref|Flounder's Megamix|51|flounders-megamix}}
 +
* {{Distrib-ref|Insane Kart Wii|51|insane-kart-wii}}
 +
* {{Distrib-ref|Mario Kart Adventures|51|mk-adventures}}
 
* [[Mario Kart Awesomeness]] (v1.3)
 
* [[Mario Kart Awesomeness]] (v1.3)
 
* {{Distrib-ref|Mario Kart Cris|51|mk-cris}}
 
* {{Distrib-ref|Mario Kart Cris|51|mk-cris}}
* [[Mario Kart Wii: The Top 100]] (v1.4-alt1.top100)
+
* {{Distrib-ref|Mario Kart Dragon Road|51|mk-dragon}}
* {{Distrib-ref|MKWii CT Origins|51|154}}
+
* {{Distrib-ref|Mario Kart Fusion|51|mk-fusion}}
* [[OptPack]] (v1.4)
+
* {{Distrib-ref|Mario Kart Infinite|51|mk-infinite}}
* [[The Puzzling Hotel]] (v1.4)
+
* {{Distrib-ref|Mario Kart Overdrive|51|mk-overdrive}}
 +
* {{Distrib-ref|Mario Kart Wii Faraphel|51|faraphel}}
 +
* {{Distrib-ref|Mario Kart Wii: The Top 100|51|mk-top100}}
 +
* {{Distrib-ref|MKWii CT Origins|51|mk-origins}}
 +
* [[Nitro CT Pack]] (v1.4)
 +
* {{Distrib-ref|OptPack|51|optp}}
 +
* {{Distrib-ref|The Puzzling Hotel|51|puzzle-hotel}}
 
* {{Distrib-ref|Wiimms Mario Kart Fun|51|mkwfun}}
 
* {{Distrib-ref|Wiimms Mario Kart Fun|51|mkwfun}}
 
== Names in Other Languages ==
 
{{Language-Info
 
|nl=Spookwoud
 
|fr=Bois Hanté
 
|de=Spukwald
 
|it=Boschi Infestati
 
|ja=ゴーストウッズ
 
|ko=유령의 숲
 
|pt=Bosque Assombrado
 
|ru=Лес с привидениями
 
|es=Bosque Embrujado
 
|el=Στοιχειωμένο Δάσος
 
|pl=Nawiedzony Las
 
|fi=Kummitusmetsä
 
|sv=Spökskogen
 
|cs=Zakletý Les
 
|da=Spøgelsesskoven
 
}}
 
  
 
== Trivia ==
 
== Trivia ==
* Originally, the mansion was not going to be incorporated as part of the track. As a result of this, the minimap does not include it and when you enter it, the map shows that you are driving out of bounds. Also, the mansion has no routes assigned to it as the decision to make it a part of the track was made at a fairly late stage in the project; therefore, none of the CPUs would ever enter the building, and any items that require routes (such as Blue Shells or Bullet Bills) will fail if used inside. With v1.2, Wiimm defined enemy and item routes for the mansion.
+
* Originally, the mansion was not going to be incorporated as part of the track. As a result of this, the minimap does not include it and when you enter it, the map shows that you are driving out of bounds. Also, the mansion has no routes assigned to it as the decision to make it a part of the track was made at a fairly late stage in the project; therefore, none of the CPUs would ever enter the building, and any items that require routes (such as Blue Shells or Bullet Bills) will fail if used inside. With v1.2, [[Wiimm]] defined enemy and item routes for the mansion.
* The inside of the mansion was subject to some design changes between the beta and RC1 due to the positioning of some special item boxes within.
+
* The inside of the mansion was subject to some design changes between the Beta version and RC1 due to the positioning of some special {{obj-ref|0x65|item boxes}} within.
* In the original design, the map was actually the other way around. This means that in 50cc, 100cc, and 150cc engine classes, the track will actually be a mirror version of the initial plans, and in Mirror Mode, the track is really the correct way around.
+
* In the original design, the map was actually the other way around. This means that in 50cc, 100cc and 150cc engine classes, the track will actually be a mirror version of the initial plans, and in Mirror Mode, the track is really the correct way around.
* The pipes at the start of the track do not fly up in the air when struck by a player using a powerful item (Star, Bullet Bill, Mega Mushroom) like those in Luigi Circuit or <small>SNES</small> Mario Circuit 3. The reason behind this is that they are not the same pipes. The ones at the start of the track are actually the pipes from potted Piranha Plants (which do not move when hit with power items).
+
* The {{obj-ref|0x1a2|pipes}} at the start of the track do not fly up in the air when struck by a player using a powerful item (Star, Bullet Bill, Mega Mushroom) like those in [[Wii Luigi Circuit|Luigi Circuit]] or [[SNES Mario Circuit 3|<small>SNES</small> Mario Circuit 3]] ({{obj-ref|0x12e|dokan_sfc}}). The reason behind this is that they are not the same pipes. The ones at the start of the track are actually the pipes from {{obj-ref|0x194|potted Piranha Plants}} (pakkun_dokan), which do not move when hit with power items.
* Sometimes, when the player is falling off the track, they will notice that some of the walls below the track level are not solid and can be fallen through. This was done intentionally to save space in the KCL file.
+
* Sometimes, when the player is falling off the track, they will notice that some of the walls below the track level are not solid and can be fallen through. This was done intentionally to save space in the [[KCL]] file.
* From the inside, the mansion appears to have no roof. This is because it is the same model used in <small>DS</small> Peach Gardens, and in that track, the player was never supposed to be able to enter it; therefore, the roof has no assigned texture, which makes it appear invisible.
+
* From the inside, the mansion appears to have no roof. This is because it is the same model used in [[DS Peach Gardens|<small>DS</small> Peach Gardens]], and in that track, the player was never supposed to be able to enter it; therefore, the roof has no assigned texture, which makes it appear invisible.
* Haunted Woods was first added to [[CTGP]] in the [[CTGP 2.8|2.8]] update where it replaced DK Summit. As a result of this, there was snow constantly falling during races. This was not accidental; however, the author decided that it should take this track [[slot]] because he believed that the snow would resemble pollen, but few fans picked up on this and now in more recent updates the falling snow has been removed.
+
* Haunted Woods was first added to [[CTGP]] in the [[CTGP 2.8|2.8]] update where it replaced [[Wii DK Summit|DK Summit]]. As a result of this, there was snow constantly falling during races. This was not accidental; however, the author decided that it should take this track [[slot]] because he believed that the snow would resemble pollen, but few fans picked up on this and now in more recent updates the falling snow has been removed.
 
* At the time of its initial inclusion, CTGP did not feature expanded text for the track names beyond their normal limit. As a result of this, the [[PAL]] versions of the game (where the original track name was DK's Snowboard Cross) had space for the whole name "Haunted Woods" to appear; however, in [[NTSC-U]] versions (where the original track name was DK Summit), there was not enough space. The track was known as "HauntWood" until the next CTGP update which allowed for longer names.
 
* At the time of its initial inclusion, CTGP did not feature expanded text for the track names beyond their normal limit. As a result of this, the [[PAL]] versions of the game (where the original track name was DK's Snowboard Cross) had space for the whole name "Haunted Woods" to appear; however, in [[NTSC-U]] versions (where the original track name was DK Summit), there was not enough space. The track was known as "HauntWood" until the next CTGP update which allowed for longer names.
 
* Haunted Woods was also part of the first [[Wiimms Mario Kart Fun]] in 2010 and was never removed from the series.
 
* Haunted Woods was also part of the first [[Wiimms Mario Kart Fun]] in 2010 and was never removed from the series.
* This track has several item boxes where only one item can be obtained by default; hidden in this track are boxes that will only give out Mushrooms, Mega Mushrooms, Green Shells, and Thunder Clouds. This means that Haunted Woods has the most fixed item boxes out of any track currently in CTGP-R.
+
* This track has several item boxes where only one item can be obtained by default; hidden in this track are boxes that will only give out Mushrooms, Mega Mushrooms, Green Shells, and Thunder Clouds. This means Haunted Woods had the most fixed item boxes out of any track in CTGP Revolution.
* This was the first of many designs by the original creator, WorldsBoss.
+
* This was the first of many designs by the original creator [[WorldsBoss]].
* Wiimm used v1.2 of this track to find out how cameras work. Haunted Woods was the first custom track with a complete opening and finish camera setup.
+
* Wiimm used v1.2 of this track to find out how cameras work. Haunted Woods was the first custom track with a complete intro and outro camera setup.
  
 
{{User-thondam-Link}}
 
{{User-thondam-Link}}
 
[[Category:Track/Custom]]
 
[[Category:Track/Custom]]

Latest revision as of 08:40, 4 March 2024

This article is about thondam's version. For other versions, see Haunted Woods.
Haunted Woods
Creator: thondam
Designer: WorldsBoss
Version: v1.4
Date of latest version: 2012-12-29
Editors used: 3ds Max, SZS Modifier
WBZ files: ct.wiimm.de
Download:

Overview

This is a custom track designed by WorldsBoss and created by thondam. It takes place in a ghostly forest. There are a lot of twists and turns, plus various objects to avoid. At the time of its first release, this was the first track to successfully use objects from different tracks. This was achieved by hex editing the SZS file and inserting more files. Nowadays, it is far easier to port objects from different tracks. The original design can be found here.

Story of the track


Media

v1.4-alt1 VS Race
v1.2 Presentation
Beta 0.5 Time Trial

Version History

Version Date of release Information
v1.0 2010-06-15 First release
v1.1 2011-07-02 Update by AndyK:
  • Fixed two respawn points.
v1.2 2011-09-02 Update by Wiimm:
  • Remade AREAs and cameras.
  • All potted Piranha Plants now have pipes.
  • Remade enemy and item routes.
  • Made item routes in the mud route loop to make it less powerful.
  • Allowed CPUs to use shortcuts and visit the ghost house.
  • Allowed access to the ghost house and mud route.
  • Improved checkpoints and respawn points.
v1.2.ctgp 2012-09-30 Update by MrBean35000vr:
  • Reverted item route loop in the mud route.
v1.2.ctgp-mko 2023-04-20 Update by Zeem:
  • Removed a Thunder Cloud-only item box.
  • Modified respawn point links.
v1.2.ctgp-mko2 2023-10-04 Update by Zeem:
  • Modified key checkpoints to prevent a no lap count created in the previous version.
v1.3 2011-09-04 Update by Wiimm:
  • Made item routes in the mud route loop twice.
  • Other minor fixes.
v1.3.boost 2011-11-05 Update by Wiimm:
  • Changed road collision to boost.
v1.4 2012-12-29 Update by Wiimm:
  • Moved a critical respawn point near a boost pad.
v1.4.mka ≤ 2014-11-11 Update by an unknown author:
  • Changed item box textures.
v1.4-alt1 2016-04-25 Update by maczkopeti:
  • Added missing wall collision.
  • Improved skybox texture.
  • Moved a respawn point.
  • Removed mud shortcut.
  • Removed lens flare.
  • Removed Thunder Cloud-only item box.
  • Removed flowers.
  • Removed skybox animation.
v1.4-alt1.top100 2020-05-30 Update by Skipper93653:

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Trivia

  • Originally, the mansion was not going to be incorporated as part of the track. As a result of this, the minimap does not include it and when you enter it, the map shows that you are driving out of bounds. Also, the mansion has no routes assigned to it as the decision to make it a part of the track was made at a fairly late stage in the project; therefore, none of the CPUs would ever enter the building, and any items that require routes (such as Blue Shells or Bullet Bills) will fail if used inside. With v1.2, Wiimm defined enemy and item routes for the mansion.
  • The inside of the mansion was subject to some design changes between the Beta version and RC1 due to the positioning of some special item boxes within.
  • In the original design, the map was actually the other way around. This means that in 50cc, 100cc and 150cc engine classes, the track will actually be a mirror version of the initial plans, and in Mirror Mode, the track is really the correct way around.
  • The pipes at the start of the track do not fly up in the air when struck by a player using a powerful item (Star, Bullet Bill, Mega Mushroom) like those in Luigi Circuit or SNES Mario Circuit 3 (dokan_sfc). The reason behind this is that they are not the same pipes. The ones at the start of the track are actually the pipes from potted Piranha Plants (pakkun_dokan), which do not move when hit with power items.
  • Sometimes, when the player is falling off the track, they will notice that some of the walls below the track level are not solid and can be fallen through. This was done intentionally to save space in the KCL file.
  • From the inside, the mansion appears to have no roof. This is because it is the same model used in DS Peach Gardens, and in that track, the player was never supposed to be able to enter it; therefore, the roof has no assigned texture, which makes it appear invisible.
  • Haunted Woods was first added to CTGP in the 2.8 update where it replaced DK Summit. As a result of this, there was snow constantly falling during races. This was not accidental; however, the author decided that it should take this track slot because he believed that the snow would resemble pollen, but few fans picked up on this and now in more recent updates the falling snow has been removed.
  • At the time of its initial inclusion, CTGP did not feature expanded text for the track names beyond their normal limit. As a result of this, the PAL versions of the game (where the original track name was DK's Snowboard Cross) had space for the whole name "Haunted Woods" to appear; however, in NTSC-U versions (where the original track name was DK Summit), there was not enough space. The track was known as "HauntWood" until the next CTGP update which allowed for longer names.
  • Haunted Woods was also part of the first Wiimms Mario Kart Fun in 2010 and was never removed from the series.
  • This track has several item boxes where only one item can be obtained by default; hidden in this track are boxes that will only give out Mushrooms, Mega Mushrooms, Green Shells, and Thunder Clouds. This means Haunted Woods had the most fixed item boxes out of any track in CTGP Revolution.
  • This was the first of many designs by the original creator WorldsBoss.
  • Wiimm used v1.2 of this track to find out how cameras work. Haunted Woods was the first custom track with a complete intro and outro camera setup.
By the same author: thondam

Custom Tracks:
Haunted WoodsWario's Lair