Difference between revisions of "GCN Yoshi Circuit (sup3rsmash8)"

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*This track contains plenty of bugs, including an Out of Bounds area, that are completely intentional for the sake of being an exploration track when not being raced on. A few examples are shown in this video:
 
*This track contains plenty of bugs, including an Out of Bounds area, that are completely intentional for the sake of being an exploration track when not being raced on. A few examples are shown in this video:
  
{{youtube-box|bug|zXWfWI__y4w|Tricks & Easter Eggs}}
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{{youtube-box||zXWfWI__y4w|Tricks & Easter Eggs}}
  
  

Revision as of 12:09, 7 August 2013

This article is about sup3rsmash8's port of the retro track GCN Yoshi Circuit. For other ports of the same name by different authors, see »GCN Yoshi Circuit«.
GCN Yoshi Circuit (sup3rsmash8)
Creator: sup3rsmash8
Designer: Nintendo
Version: v0.6
Date of latest version: 2013-08-01
Editors used: SketchUp, CTools, SZS Modifier, BrawlBox, KMP Cloud
Download: Dropbox

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Overview

This is a direct port of the original version from Mario Kart: Double Dash!!, unlike the other two that are Mario Kart DS ports.

Media

v0.6
RC1

Version History

Version Date of release Information
RC1 2012-07-11
  • First release
RC2 2012-07-22
  • Small change in the checkpoints/respawn positions
v0.5 2012-10-19
  • More invisible boundaries, increasing difficulty of going Out Of Bounds
  • Fence now visible and solid on both sides of it
  • More scenery objects
  • New sky model, with an animated SRT0
v0.6 2013-08-01
  • Added animated water

Bugs

Trivia

  • RC1 took only three days to finish, and yet another three to make it compatible on console, because the track was mostly tested on the Dolphin Wii/GameCube emulator, where BREFF and BREFT files aren't required for certain objects and the Harry Potter Effect isn't present.
  • Despite the short development time the first time around, v0.5 took over a month to release, due to BrawlBox being unable to open the model that the release candidates used.
  • This track contains plenty of bugs, including an Out of Bounds area, that are completely intentional for the sake of being an exploration track when not being raced on. A few examples are shown in this video:
Tricks & Easter Eggs


Custom Track Distributions

This track is part of the following Custom Track Distributions:

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