GCN Bowser's Castle (Baoulettes)

From Custom Mario Kart
Revision as of 23:54, 24 August 2011 by Baoulettes (talk | contribs) (→‎Updates: galery link added)
Jump to navigation Jump to search
GCN Bowser Castle
Creator: Teknik Kart Wii Team.
Designer: Nintendo
Version: RC3
Video: blog-video.tv (Outdated.)
Download: MediaFire (Old but if someone want it)

<Rating comment=false> What do you think about GCN BC? 1 (Unplayable) 2 3 4 5 6 7 8 9 10 (Amazing) </Rating>


Authors Comment

GCN Bowser Castle

  • Actual version: FRC1
  • Futur version: FRC2 (?)

Okay what "FRC1" would mean? It is simply mean "Final Release Candidates 1" To be more clear it's not a "open" beta it is just opened to peoples that Test it and help me to improve it in any way. But that not only for Teknik Kart Wii team, so if any want just ask and that all.

Todo List:

Brres

General Map model 100%
Boost pad 100%
Lava 100%
Dead Trees 100%
Mountain with Eyes 100%
General Transparancy 100%
General Animation 0%

Vrcorn

Create New MDL0 model 100%

KMP

Start Position 100%
Ennemie/item Route 80%
Route 0%
Area 100%
Cam 50%
Checkpoint 100%
Respawn 80%
Flame on decors 100%
Waluigi Stadium Fire ring 100%
Thwomp 100%
Flame Pole 100%
Flame Pole V 100%
Flame Pole V Big 100%
Koopa Figure 100%
Koopa Ball 100%
Itembox Place 100%
EnvFire 100%

KCL

Sound Trigger (Bowser's howl) 0%
Small Jump (the on of 360°) 50%
Big Jump (Last one) 50%
Sound Distortion 0%
Sound "echo" 0%
Bowser's howl BC wii slot) 0%

SZS

Maintain it clean 0%


Updates

(Legend : "+" = Added/ "-" = Deleted / "M" = Modded / ~ = Modded but got a problem) / "TD" Added to my ToDo List

[08/25/2011][2]
+ Photo galery : [1] [08/25/2011][1]
+ Gradiant (look better than older!
+ 2/4 of Transition light and better look for them!
[08/24/2011]
- All transition (wasn't able to get the texture back :S
- All Gradiant (same as transition) TD Fix the deleted things.
[08/22/2011]
+++ Thanks to Tock he had some backup of the track i still have the autoback of 3DS max so I can continue my Projet thanks for some support =).
[08/18/2011]
- everything , i mean my hdd got failure and i lost all so no i give up.
[08/18/2011]
+ Last Transition.
- Lava/Water gradient (untill we can use transparent texture and gradiant in same time.
[08/16/2011]
+ Kcl sound trigger (look KCL zone.)
M Brres perfect uv map on lava and boost pad.
[08/15/2011]
+ KCL Model Done.
[08/14/2011][3]
+ "Transition" Between Brick and road (just before the start line.)
+ Purple gradiant on wall, where it should be. (poison water)
+ Orange gradiant on wall, where it should be. (lava)
+ General transparence, Every texture got it's own Alpha Channel.
M Moved Mountain. (no more goes on vrcorn)
M Moved Deads tree to fit with the new Mountain placement.
M "Transition" Between Marble and brick with correct carpet.
M General UV map corrections.
M Uv map for Water.
M Uv map for marble.
- Deleted unused parts/face.
TD Post all Preview screen that was only on skype.
[08/14/2011][2]
+ "Transition" between Marble and Brick.
[08/14/2011][1]
+ "Credit" like section at the end of page. + Uv map correction on the entire map is Done!
M Re-Moved Mountain (I moved it again not I deleted them)
M Moved Background 3D dead tree to fit and make the map full.
- Some unused face or double face.
-> small comment (this page start to be quite big :P)
-> ok so my plan now it's to make a Great KCL but i will start tomorow (02:55 am atm)
-> every old and know bug will be fixed.
[08/13/2011]
+ A marker in Legend "TD" for ToDo , it's mean I placed it in my "ToDo List"
+ Maked the map with New texture (Wii styled.)
+ Two new testers for the map : Reedy and WorldBoss
+ Almost Done the KMP (see upside)
- KCL , To make a new one.
M SZS that a totale mess now.
TD Some new Texture for the actual Brres
TD KCL Brres.
TD Animated texture for Lava, Boost pad.
TD 3 Pocha (PochaYogan , MoriPocha , Pocha)
TD Improve the KMP
TD Clean the SZS
[06/22/2011]
Added Legend.
Remaded the page.
Small Comment:

Update:
Okay here what i Plan
Remake GCN BC not a simple port
I will do like N64 Banshee , New brres and new texture and some add that fit so great.
I m sorry i will not release it till i can't animate texture :S
and btw I hope you will love it because i really work hard to choise the right texture to make them fit.
To keep the nostalgia of the map.


Okay here is a total remade of the page to show you that the made isn't dead at all.
Here a png about my enemy route and how it is made (yes that do 9 to 11 that a small miss
http://imageshack.us/photo/my-images/194/sectionitemenemiesroute.png
(Yes i made it as a "%" that just to show you if i think it is done or not)
And I will not make any release until I found how to make one brres that got Map and Lava + Boost pad animated.
And for finish my update as soon as I can for sure I will release.

Credits

Custom Track main creator :
Baoulettes / Perlouze

Beta Testers:

Baoulettes
WorldBoss
Reedy94

Special Thanks to Nintendo to have make that such great Track.

Thanks to :
Teknik to make some KMP stuff. (road and camera and some item idea)
Tock to help me , and give some idea,
WorldBoss to some good points
Reedy94 to point me some bug too.
Chadderz to make that possible.

and Copyright goes maintly to Nintendo. not affiliated to them.

Modifications

Tock modified RC2.4 to enable running at slot 4.2 (Moonview Highway). Wiimm use this mod in his distributions.

Baoulettes Deleted the downloads links. (Last revision were bad.Get back to one older release)

Custom Track Distributions

This track is part of the following Custom Track Distributions: