Difference between revisions of "GCN Bowser's Castle (Baoulettes)"

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m (small kcl found Bowser Howl :3 (writing value on wiki :p))
m (→‎Updates: KCL update (really minor))
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(Legend : "UP" = Updated/ "+" = Added/ "-" = Deleted / "M" = Modded / ~ = Modded but got a problem) / "TD" Added to my ToDo List<br>
 
(Legend : "UP" = Updated/ "+" = Added/ "-" = Deleted / "M" = Modded / ~ = Modded but got a problem) / "TD" Added to my ToDo List<br>
 
<br>
 
<br>
 +
[09/22/2011][3]<br>
 +
+ Okay all are Ready, KCL should be soon Done (tomorow?) all needed value are found and I know how they work.<br>
 +
+ Soon KMP cleaning comming :3<br>
 
[09/22/2011][2]<br>
 
[09/22/2011][2]<br>
 
+ Bowser Howl<br>
 
+ Bowser Howl<br>

Revision as of 20:03, 22 September 2011

GCN Bowser Castle
Creator: Baoulettes.
Designer: Nintendo
Version: FR1
Video: YouTube (FR1 Preview.)
Download: MediaFire (This SZS still TKW team work)

<Rating comment=false> What do you think about GCN BC? 1 (Unplayable) 2 3 4 5 6 7 8 9 10 (Amazing) </Rating>


Authors Comment

GCN Bowser Castle

  • Actual version: FRC2
  • Futur version: FRC3 (?)
  • Projet Started: 11/22/2010

Okay what "FRC1-2-3" would mean? It is simply mean "Final Release Candidates 1" To be more clear it's not a "open" beta it is just opened to peoples that Test it and help me to improve it in any way. But that not only for Teknik Kart Wii team, so if any want just ask and that all.

Todo List:

Brres

General Map model 100%
Chandelears 100%
Lamps Spots 100%
Transitions 100%
Boost pad 100%
Lava 100%
Dead Trees 100%
Mountain with Eyes 100%
General Transparancy 100%
General Animation 0%
Lava/Water Gradiant(?) 80%

Vrcorn

Create New MDL0 model 100%

KMP

Start Position 100%
Ennemie/item Route 80%
Route 0%
Area 100%
Cam 50%
Checkpoint 100%
Respawn 80%
Flame on decors 100%
Waluigi Stadium Fire ring 100%
Thwomp 100%
Flame Pole 100%
Flame Pole V 100%
Flame Pole V Big 100%
Koopa Figure 100%
Koopa Ball 100%
Itembox Place 100%
EnvFire 100%

KCL

Sound Trigger (Bowser's howl) 100%
Small Jump (the on of 360°) 100%
Big Jump (Last one) 100%
Pocha 100%
PochaYogan (1) 100%
PochaYogan (2) 50%
Sound Distortion (activate multi brstm channel.) 100%
Sound "echo" 100%

SZS

Maintain it clean 0%


Updates

(Legend : "UP" = Updated/ "+" = Added/ "-" = Deleted / "M" = Modded / ~ = Modded but got a problem) / "TD" Added to my ToDo List

[09/22/2011][3]
+ Okay all are Ready, KCL should be soon Done (tomorow?) all needed value are found and I know how they work.
+ Soon KMP cleaning comming :3
[09/22/2011][2]
+ Bowser Howl
[09/22/2011][1]
+ Fixed one Pochayogan
+ allmost all sound trigger work as it should
+ Currently Sound Trigger doesn't work in CTGPR slot but be patient when it will gcn bc will got them (on original BC Wii slot it will)
UP the map will be BC wii slot exclusive.
M allmost all the kcl :3
[09/20/2011][3]
+ Fixed Water Pocha!
+ added one pochayogan only one left!
[09/20/2011][2]
+ Every variant for road (like wood ect ect ect lol :p)
M Fixed Stairs no more bump. even with muchroom you don't get bumped.
~ got weird bug all pocha got deleted lol
[09/20/2011][1]
+ Stairs with better KCL.
+ Marbles have such a great sound (the one with "echo" on Coconut Mall.
+ Tree are now a Wall.
+ Every where you think a bananes can stand it can. (no more stupid invisible wall.)
+ Carpet have other sound than the road.
+ Metal sound on the Anzen.
+ Wall colision no sound on Chains.
+ Chandelear Wall colision (can put bananes on it too but you will need incredible luck for that lol.) + Low jump is perfect no more fucked jump.
+ Water with Pocha Perfect.
+ Lava Pocha (need small work on it.)
+ You run on some logical part you wouldn't before.
+ Posteffect with more fire environement.
+ Course.0 with some info added about the SZS.
+ Fixed EVERY single bug the KCL had. (big turn ect ect.)
[09/10/2011]
+ Initial KCL work Started.
+ Pocha / PochaYogan x2 (Splash effect)
- Older KCL forget it. I totaly deleted it and work on new bases.
[09/08/2011]
+ Fixed EVERY Uv map that I was able to find IN game.
M Transition , Fixed every transition to make them more natural In game.
M Chandalear and Lamp spot group , there now one group only.
+ Taken every coordinate need for KMP on a .txt (yep I had missed it)
+ Tested in game and yes it ready to have animation it wait only it.
+ I think there will not be anymore update untill i can do animation sorry cause KCL sufer the same problem need updated soft. And Kmp is already good and playable like it.
[09/01/2011]
UP Transition is not Done!
M GCN_Kabe polygone UV mapping fix.
+ Little comment :P (imagine that was the start of the project: [1]First show] )
TD Found a way to use only one pocha, (no more pocha/pochamori needed)
[08/31/2011]
UP Transition in brres almost done one left.
UP Fixed Carpet - Brick - Transition levels.
+ Backup of Map (one on ftp one in iphone and one on my supercard so I m sure.)
[08/26/2011]
+ Chandelear.
+ Lamp Spots.
+ New thing in Legend.
UP Repair the transition (the one before the startline.) only one left =)
UP Repair the KCL only small things todo! (like get the right Value/variant)
UP Galeries with updated screen/texture! [2]
[08/25/2011][2]
+ Photo galery : [3]
[08/25/2011][1]
+ Gradiant (look better than older!
+ 2/4 of Transition light and better look for them!
[08/24/2011]
- All transition (wasn't able to get the texture back :S
- All Gradiant (same as transition) TD Fix the deleted things.
[08/22/2011]
+++ Thanks to Tock he had some backup of the track i still have the autoback of 3DS max so I can continue my Projet thanks for some support =).
[08/18/2011]
- everything , i mean my hdd got failure and i lost all so no i give up.
[08/18/2011]
+ Last Transition.
- Lava/Water gradient (untill we can use transparent texture and gradiant in same time.
[08/16/2011]
+ Kcl sound trigger (look KCL zone.)
M Brres perfect uv map on lava and boost pad.
[08/15/2011]
+ KCL Model Done.
[08/14/2011][3]
+ "Transition" Between Brick and road (just before the start line.)
+ Purple gradiant on wall, where it should be. (poison water)
+ Orange gradiant on wall, where it should be. (lava)
+ General transparence, Every texture got it's own Alpha Channel.
M Moved Mountain. (no more goes on vrcorn)
M Moved Deads tree to fit with the new Mountain placement.
M "Transition" Between Marble and brick with correct carpet.
M General UV map corrections.
M Uv map for Water.
M Uv map for marble.
- Deleted unused parts/face.
TD Post all Preview screen that was only on skype.
[08/14/2011][2]
+ "Transition" between Marble and Brick.
[08/14/2011][1]
+ "Credit" like section at the end of page. + Uv map correction on the entire map is Done!
M Re-Moved Mountain (I moved it again not I deleted them)
M Moved Background 3D dead tree to fit and make the map full.
- Some unused face or double face.
-> small comment (this page start to be quite big :P)
-> ok so my plan now it's to make a Great KCL but i will start tomorow (02:55 am atm)
-> every old and know bug will be fixed.
[08/13/2011]
+ A marker in Legend "TD" for ToDo , it's mean I placed it in my "ToDo List"
+ Maked the map with New texture (Wii styled.)
+ Two new testers for the map : Reedy and WorldBoss
+ Almost Done the KMP (see upside)
- KCL , To make a new one.
M SZS that a totale mess now.
TD Some new Texture for the actual Brres
TD KCL Brres.
TD Animated texture for Lava, Boost pad.
TD 3 Pocha (PochaYogan , MoriPocha , Pocha)
TD Improve the KMP
TD Clean the SZS
[06/22/2011]
Added Legend.
Remaded the page.
Small Comment:

Update 2:
As you can see that project is really old , the first show was at : 11/22/2010 almost a year.
And right now it almost accomplished , I mean We only have to wait an update of SZS tools.
original first show post: http://www.mariokartwii.com/f72/official-mario-kart-wii-model-hacking-new-39114-294.html#post3366978
Update:
Okay here what i Plan
Remake GCN BC not a simple port
I will do like N64 Banshee , New brres and new texture and some add that fit so great.
I m sorry i will not release it till i can't animate texture :S
and btw I hope you will love it because i really work hard to choise the right texture to make them fit.
To keep the nostalgia of the map.


Okay here is a total remade of the page to show you that the made isn't dead at all.
Here a png about my enemy route and how it is made (yes that do 9 to 11 that a small miss
http://imageshack.us/photo/my-images/194/sectionitemenemiesroute.png
(Yes i made it as a "%" that just to show you if i think it is done or not)
And I will not make any release until I found how to make one brres that got Map and Lava + Boost pad animated.
And for finish my update as soon as I can for sure I will release.

Credits

Custom Track main creator :
Baoulettes / Perlouze

Beta Testers:

Baoulettes
WorldBoss
Reedy94
Vico Kapouè
Justine.M
Fraz

Special Thanks to Nintendo to have make that such great Track.

Thanks to :
Teknik to make some KMP stuff. (road and camera and some item idea)
Tock to help me , and give some idea,
WorldBoss to some good points
Reedy94 to point me some bug too.
Chadderz to make that possible.

and Copyright goes maintly to Nintendo. not affiliated to them.

Modifications

Tock modified RC2.4 to enable running at slot 4.2 (Moonview Highway). Wiimm use this mod in his distributions.

Baoulettes Deleted the downloads links. (Last revision were bad.Get back to one older release)

Custom Track Distributions

This track is part of the following Custom Track Distributions: