Difference between revisions of "GCN Bowser's Castle (Baoulettes)"
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| General Map model || align=right {{yes|100%}} | | General Map model || align=right {{yes|100%}} | ||
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− | | Boost pad || align=right {{ | + | | Boost pad || align=right {{yes|100%}} |
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− | | Lava || align=right {{ | + | | Lava || align=right {{yes|100%}} |
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| Dead Trees || align=right {{yes|100%}} | | Dead Trees || align=right {{yes|100%}} |
Revision as of 10:31, 16 August 2011
Creator: | Teknik Kart Wii Team. |
---|---|
Designer: | Nintendo |
Version: | RC3 |
Video: | blog-video.tv (Outdated.) |
Download: | MediaFire (Old but if someone want it) |
<Rating comment=false> What do you think about GCN BC? 1 (Unplayable) 2 3 4 5 6 7 8 9 10 (Amazing) </Rating>
Authors Comment
GCN Bowser Castle
- Actual version: FRC1
- Futur version: FRC2 (?)
Okay what "FRC1" would mean? It is simply mean "Final Release Candidates 1" To be more clear it's not a "open" beta it is just opened to peoples that Test it and help me to improve it in any way. But that not only for Teknik Kart Wii team, so if any want just ask and that all.
Todo List:
Brres
General Map model | 100% |
Boost pad | 100% |
Lava | 100% |
Dead Trees | 100% |
Mountain with Eyes | 100% |
General Transparancy | 100% |
General Animation | 0% |
Vrcorn
Create New MDL0 model | 100% |
KMP
Start Position | 100% |
Ennemie/item Route | 80% |
Route | 0% |
Area | 100% |
Cam | 50% |
Checkpoint | 100% |
Respawn | 80% |
Flame on decors | 100% |
Waluigi Stadium Fire ring | 100% |
Thwomp | 100% |
Flame Pole | 100% |
Flame Pole V | 100% |
Flame Pole V Big | 100% |
Koopa Figure | 100% |
Koopa Ball | 100% |
Itembox Place | 100% |
EnvFire | 100% |
KCL
Sound Trigger (Bowser's howl) | 0% |
Small Jump (the on of 360°) | 0% |
Big Jump (Last one) | 0% |
SZS
Maintain it clean | 0% |
Updates
(Legend : "+" = Added/ "-" = Deleted / "M" = Modded / ~ = Modded but got a problem) / "TD" Added to my ToDo List
[08/15/2011]
+ KCL Model Done.
[08/14/2011][3]
+ "Transition" Between Brick and road (just before the start line.)
+ Purple gradiant on wall, where it should be. (poison water)
+ Orange gradiant on wall, where it should be. (lava)
+ General transparence, Every texture got it's own Alpha Channel.
M Moved Mountain. (no more goes on vrcorn)
M Moved Deads tree to fit with the new Mountain placement.
M "Transition" Between Marble and brick with correct carpet.
M General UV map corrections.
M Uv map for Water.
M Uv map for marble.
- Deleted unused parts/face.
TD Post all Preview screen that was only on skype.
[08/14/2011][2]
+ "Transition" between Marble and Brick.
[08/14/2011][1]
+ "Credit" like section at the end of page.
+ Uv map correction on the entire map is Done!
M Re-Moved Mountain (I moved it again not I deleted them)
M Moved Background 3D dead tree to fit and make the map full.
- Some unused face or double face.
-> small comment (this page start to be quite big :P)
-> ok so my plan now it's to make a Great KCL but i will start tomorow (02:55 am atm)
-> every old and know bug will be fixed.
[08/13/2011]
+ A marker in Legend "TD" for ToDo , it's mean I placed it in my "ToDo List"
+ Maked the map with New texture (Wii styled.)
+ Two new testers for the map : Reedy and WorldBoss
+ Almost Done the KMP (see upside)
- KCL , To make a new one.
M SZS that a totale mess now.
TD Some new Texture for the actual Brres
TD KCL Brres.
TD Animated texture for Lava, Boost pad.
TD 3 Pocha (PochaYogan , MoriPocha , Pocha)
TD Improve the KMP
TD Clean the SZS
[06/22/2011]
Added Legend.
Remaded the page.
Small Comment:
Update:
Okay here what i Plan
Remake GCN BC not a simple port
I will do like N64 Banshee , New brres and new texture and some add that fit so great.
I m sorry i will not release it till i can't animate texture :S
and btw I hope you will love it because i really work hard to choise the right texture to make them fit.
To keep the nostalgia of the map.
Okay here is a total remade of the page to show you that the made isn't dead at all.
Here a png about my enemy route and how it is made (yes that do 9 to 11 that a small miss
http://imageshack.us/photo/my-images/194/sectionitemenemiesroute.png
(Yes i made it as a "%" that just to show you if i think it is done or not)
And I will not make any release until I found how to make one brres that got Map and Lava + Boost pad animated.
And for finish my update as soon as I can for sure I will release.
Credits
Custom Track main creator :
Baoulettes / Perlouze
Beta Testers:
Baoulettes
WorldBoss
Reedy94
Special Thanks to Nintendo to have make that such great Track.
Thanks to :
Teknik to make some KMP stuff. (road and camera and some item idea)
Tock to help me , and give some idea,
WorldBoss to some good points
Reedy94 to point me some bug too.
Chadderz to make that possible.
and Copyright goes maintly to Nintendo. not affiliated to them.
Modifications
Tock modified RC2.4 to enable running at slot 4.2 (Moonview Highway). Wiimm use this mod in his distributions.
Baoulettes Deleted the downloads links. (Last revision were bad.Get back to one older release)
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- Wiimms Mario Kart Fun 2011-03 (RC2.4,Tock)
- Wiimms Mario Kart Fun 2011-06 (RC2.4,Tock)
- Wiimms Mario Kart Fun 2011-07 (RC2.4,Tock)
- Wiimms Mario Kart Retro 2011-02 (RC2.4,Tock)