Difference between revisions of "Custom Track Tutorial"

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* 3D modeling program (choice 2)
 
* 3D modeling program (choice 2)
 
* hex editor (optional)
 
* hex editor (optional)
* Original tracks, you can rip or download a mkw iso to extract those from.
+
* Original tracks, you can rip or download a mkw iso to extract those from. For extracting files you can use [[WiiScrubber]] or [[Wiimms ISO Tools]] (includes a little [[Wiimms ISO Tools#Extracting files|HowTo: Extracting files]]).  
  
(note: downloading an iso is illegal if you aren't in possesion of the original data, aka the mkw disc)
+
(note: Downloading an iso is illegal if you aren't in possession of the original data, aka the mkw disc)
  
 
The modeling page describes the way to make models with paint, sketch-up (and maybe soon 3ds max), this includes texture mapping.
 
The modeling page describes the way to make models with paint, sketch-up (and maybe soon 3ds max), this includes texture mapping.

Revision as of 20:08, 17 March 2011

This page is still in devolopment: (currently only the page structure is done)

Menu:


To start off with a CT you need to have the following programs/files


  • szs modifier
  • szs explorer (optional)
  • kmp modifier (optional)
  • paint (choice 1)
  • 3D modeling program (choice 2)
  • hex editor (optional)
  • Original tracks, you can rip or download a mkw iso to extract those from. For extracting files you can use WiiScrubber or Wiimms ISO Tools (includes a little HowTo: Extracting files).

(note: Downloading an iso is illegal if you aren't in possession of the original data, aka the mkw disc)

The modeling page describes the way to make models with paint, sketch-up (and maybe soon 3ds max), this includes texture mapping. The texturing page describes how to change textures, including the way with BrawlBox for higher quality and resize. The KMP editing page give handy tips for kmp editing. Including AREA, CAME and routes. Program Tutorials describe how all those programs work (only relevant parts).