User talk:Vulcanus2

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Only English, if you want to talk Dutch go here: User talk:Vulcanus2/nl

Why? My video has a better qualiy and two videos of the same track version looks not good... -Reedy94

Simply because it's the official release video where I can update the link anytime I want, (still need to do it here). For really small fixes I just update the link and post in my video it's updated. What do you think if you can't make HD video's but your official release video will be ignored because someone else made a HD video, put there the download so the official one is not needed. I'd also like if you link to my video in the description of your video instead of giving the download directly.
Vulcanus2 21:07, 1 July 2011 (CEST)

ok thanks for your answer :) i will put the link to your vid in the discription. -Reedy94

? box for ITPT and ENPT

How did you work out that it is 96x96x96 model units in scale?

Chadderz 21:39, 24 June 2011 (CEST)

I'm not sure at that, It's more guessing work and logic thinking :P.
In rMC it's 1. With my CT making experience I can just see the sc in rMC3 is about 100 width. So than I looked at rDS, for ITPT it's ~44,5 at the long straight (for cpu it's ~25, but have you ever seen the cpu driving close to the wall if they weren't bumped).
The width of this is ~4450 (I checked the width with kmp). Devide it and you come at 100, but it's not useful if it's 100 (else BB's/red shells can hit the wall without going off the route), so it's most likely below 100.
Than I randomly thought the size could be a power of 2. So 64 or 128, but 64 is too small and 128 too big, so 96 looks logic :P
(than I just assumed it is for directions :P)

mhh Tock 19:53, 22 January 2012 (CET)

But ingame it looks to be right, small values actually mean the more accurate the cpu movements are, on small parts on DI do the cpu never fail since I entered 2, they did in rc2. And after looking at the kmp of many Ninty tracks the scale is right.
So I can't confirm with hard data it's 96, it could be anything around 100. 96 just looks the most logic one.
(also I think AREA scale is 2048x2048x2048 after looking at the scales used and assuming it's a power of 2)
Vulcanus2 22:02, 24 June 2011 (CEST)
You're logic does seem quite good. I'll probably use that in the future CTools KMP editor for visual representations. I might try to confirm it using a USBGecko.
Chadderz 09:12, 25 June 2011 (CEST)


How did you made the animation on sunset ridge? I always fail at it...
LuigiM 16:20, 18 December 2011 (CET)

Mario Kart Arcade GP

Hey Vulcanus! If you have read a few others Talk Pages, you'd know that I'm offering only a few select CT Creators to port a Mario Kart GP Track with, and you're one of them! I have access to all of their models, so we can port any track you wish, just find a list of them at the Mario Wiki on the Mario Kart GP 2 page. When you decide which track you like, let me know on my Talk Page, and we can start ASAP! (As before, I am offering this to a lot of people, so it can't be immediate. Any projects anyone currently has can still be in progress, but you'll be contacted when it's time to port it) -- SuperMario64DS, 17:05, 23 December 2011 (CET)


I'm sorry your post went away on my page, there appeared to be a editing conflict that would not post by Numbers to Hex method, so I made it overwrite your edit. But I did read it! I'm sorry It went away, I now know that I could have kept your post and added what I said there. I'm sorry... But please be assured that I did read it! -- SuperMario64DS, 23:29, 9 January 2012 (CET)

Mario Kart Wii 2

Has this been abandoned? If so, you should indicate on its page if it has been canceled or not. --Jefe 22:24, 11 March 2012 (CET)

older KMP Cloud versions

Can you give a link to the previous version? It can be here or here. I can't find older versions anywhere, since I updated to v1.2. Zilla 20:22, 29 October 2012 (UTC)

Why would you need an older version? v1.2 is the same as v1.1.0.5 except for plugin support (no plugins registered means no bugs, so if you have crashes, you messed with the ToolList.txt file), bg OBJ import scale (thanks to a little mistake limited to 100x), and a small bug fix for indexes (just a visual bug). --Vulcanus2 18:32, 2 November 2012 (UTC)
What? I just set the KMP files to open with KMP Cloud when I double click the KMP file. You mean that I have to copy the ToolList.txt file to be in every directory with every KMP file I want to edit? I guess the alternative would be to just start the program first, and then open a .kmp file, but I find the other way more convenient. Indexes can mess up? What else is messing up my KMPs? I'm going to see if my KMPs can be fixed. Zilla 21:44, 2 November 2012 (UTC)
Ah sorry I wasnt aware that it tries to find the file at the wrong location. Why can't it just return the right location, it was already a big problem, but that was another thing. You can for now ignore the error, I'll fix it right now. --Vulcanus2 22:47, 2 November 2012 (UTC)