Difference between revisions of "BCP (File Format)"

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{{under-construction}}
 
 
The BCP ('''B'''inary '''C'''amera '''P'''arameter) file controls the opening camera around the character before the countdown. There are four BCP files found in [[Mario Kart Wii]]. All of them are found into [[Filesystem/Race/Common.szs|Common.szs]]. The files are ''battle_camera.bcp'' (used for battle), ''mission_camera.bcp'' (used for widescreen Competition/Tournament), ''race_camera.bcp'' (used for Grand Prix, VS Race, Time Trial and most Competitions/Tournaments) and ''start_camera.bcp'' (unknown). All these files found in Mario Kart Wii are 0x130 bytes long.
 
The BCP ('''B'''inary '''C'''amera '''P'''arameter) file controls the opening camera around the character before the countdown. There are four BCP files found in [[Mario Kart Wii]]. All of them are found into [[Filesystem/Race/Common.szs|Common.szs]]. The files are ''battle_camera.bcp'' (used for battle), ''mission_camera.bcp'' (used for widescreen Competition/Tournament), ''race_camera.bcp'' (used for Grand Prix, VS Race, Time Trial and most Competitions/Tournaments) and ''start_camera.bcp'' (unknown). All these files found in Mario Kart Wii are 0x130 bytes long.
  

Revision as of 18:04, 6 September 2016

The BCP (Binary Camera Parameter) file controls the opening camera around the character before the countdown. There are four BCP files found in Mario Kart Wii. All of them are found into Common.szs. The files are battle_camera.bcp (used for battle), mission_camera.bcp (used for widescreen Competition/Tournament), race_camera.bcp (used for Grand Prix, VS Race, Time Trial and most Competitions/Tournaments) and start_camera.bcp (unknown). All these files found in Mario Kart Wii are 0x130 bytes long.

File Format

Offset Type Description
0x00 UInt32 Unknown, always 00 00 00 00
0x04 UInt16 This value stores the ID of the first point to ignore (1-based index), which means after the previous point, it will move to the default character view. Nintendo uses 7 for all files
0x06 UInt16 Unknown, always 00 00
0x08 Float Speed blend per camera position
0x0C Float Scale X
0x10 Float Scale Y
0x14 Float Scale Z
0x18 Float Unknown
0x1C Float Unknown
0x20 Float Unknown
0x24 Float Unknown
0x28 Float Unknown
0x2C Float Unknown
0x30 Float[3] Start position of the camera
0x3C Float[3] 1st position of the camera
0x48 Float[3] 2nd position of the camera
0x54 Float[3] 3rd position of the camera
0x60 Float[3] 4th position of the camera
0x6C Float[3] 5th position of the camera
0x78 Float[3] 6th position of the camera
0x84 Float[3] 7th position of the camera
0x90 Float[3] 8th position of the camera
0x9C Float[3] 9th position of the camera
0xA8 Float[3] 10th position of the camera
0xB4 Float[3] 11th position of the camera
0xC0 Float[3] 12th position of the camera
0xCC Float[3] 13th position of the camera
0xD8 Float[3] 14th position of the camera
0xE4 Float[3] 15th position of the camera
0xF0 Float Speed between Start and 1st vector
0xF4 Float Speed between 1st vector and 2nd vector
0xF8 Float Speed between 2nd vector and 3rd vector
0xFC Float Speed between 3rd vector and 4th vector
0x100 Float Speed between 4th vector and 5th vector
0x104 Float Speed between 5th vector and 6th vector
0x108 Float Speed between 6th vector and 7th vector
0x10C Float Speed between 7th vector and 8th vector
0x110 Float Speed between 8th vector and 9th vector
0x114 Float Speed between 9th vector and 10th vector
0x118 Float Speed between 10th vector and 11th vector
0x11C Float Speed between 11th vector and 12th vector
0x120 Float Speed between 12th vector and 13th vector
0x124 Float Speed between 13th vector and 14th vector
0x128 Float Speed between 14th vector and 15th vector
0x12C Float Speed between 15th vector and end
0x130 End of file

Tools

The following tools can handle BCP files: