Difference between revisions of "3DS Rock Rock Mountain (kHacker35000vr)"

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{{about|[[kHacker35000vr]]'s remake}}
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{{about|[[kHacker35000vr]]'s remake||3DS Rock Rock Mountain}}
<div class="float-right">
 
 
{{Misc-Info
 
{{Misc-Info
|name= 3DS Rock Rock Mountain
+
|name= {{Extract-Title|{{PAGENAME}}}}
 
|creator= [[kHacker35000vr]]
 
|creator= [[kHacker35000vr]]
|designer= [[Nintendo]]
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|designer= [[Nintendo]], [[kHacker35000vr]]
|type= Remake, Mountain
 
 
|version= v1.0
 
|version= v1.0
 
|date of release= 2012-08-17
 
|date of release= 2012-08-17
 
|editors used= [[3ds Max]], [[BrawlBox]], [[SketchUp]]
 
|editors used= [[3ds Max]], [[BrawlBox]], [[SketchUp]]
|difficulty= 4/10
+
|wbz-id= 704
|download 1= http://www.mediafire.com/?8a1xzu35cg4nx85
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|download 1= https://wiiki-content.acaruso.xyz/518873687408115722/579858229710815242/kinoko_course.szs
 +
|download 2= https://icedrive.net/0/d29S7Gwtzi (CTGP Revolution version, three laps)
 +
|download 3= https://icedrive.net/0/f8qJyBFW5i (CTGP Revolution version, four laps)
 
}}
 
}}
</div>
 
  
 
== Overview ==
 
== Overview ==
'''Rock Rock Mountain''' is the seventh track created by [[kHacker35000vr]] and his third using [[SketchUp]]. This is the first [[custom track]] ever to be based off a [[Mario Kart 7]] track. The final model of the course is very similar to the original 3DS version, but with minor changes and less pipes and ramps that were mainly used for gliding, which is not present. The scale of the road is small compared to the original and very small compared to other [[Mario Kart Wii]] tracks. The ramps after the big bridge are replaced by woodboxes to serve as obstacles.
+
This remake is [[kHacker35000vr]]'s seventh [[custom track]], and his third using [[SketchUp]]. This is the first custom track to be based on [[Mario Kart 7]]. The final model is very similar to the original version, but with minor changes and less pipes and ramps that were mainly used for gliding, which are not present. The road scale is small compared to the original and very small compared to other [[Mario Kart Wii]] tracks. The ramps after the big bridge are replaced by {{obj-ref|0x70|wooden boxes}} to serve as obstacles.
  
=== Development ===
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The development of started in March 2012. As the model had to be very advanced, it had been in development for two months in SketchUp and another three months in [[3ds Max]]. The textures are from original [[Nintendo]] tracks and edited by [[WorldsBoss]]. [[Baoulettes]] converted the model to a 3ds Max file and helped make the model work in 3ds Max and [[BrawlBox]]. The [[KMP]] had been in development since July, along the 3ds Max business, and was the last thing to be finished before release. The last weeks before release were mainly working in BrawlBox, where [[Torran]] helped a lot. There were some problems with tree [[shadows]] and later when the shadows were fixed by Torran, the boost pads had a new mapping; this mapping is still in the final version. The track was finally released mid-August, after a race against the clock, only hours before the author was leaving for two weeks. The bugs discovered while testing had minor fixes and were left alone. Those bugs were fixed a month later, but due to a nasty freeze and the lack of motivation, an update was never released.
The development of Rock Rock Mountain started in March 2012. Because the model had to be very advanced, it had been in development for 2 months in SketchUp, and another 3 months in [[3ds Max]]. The textures are from original [[Nintendo]] tracks and edited by [[WorldsBoss]]. [[Baoulettes]] converted the model to a 3ds Max file and helped make the model work in 3ds Max and in [[BrawlBox]]. The KMP had been in development since July, along the 3ds Max business, and was the last thing to be finished before the release. The last weeks before release were especially work in BrawlBox, where [[User:Torran|Torran]] helped a lot. There were some problems with the shadows of the trees and later when the shadows were fixed by Torran, the boost pads had a new mapping; this mapping is still in the final version. The track was finally released mid-August, after a race against the clock, only hours before kHacker35000vr was leaving for 2 weeks. The bugs discovered while testing had minor fixes and where further left alone. Those bugs were fixed a month later, but due to a nasty freeze and the lack of motivation, v1.1 has not been released yet.
 
 
 
=== Reception ===
 
RC3 was downloaded 100 times in the first 2 weeks after its release and reached 400 downloads in October 2012. The track has received a lot of criticism. Many critics have been complaining about the black hole under the track, the bright textures, the small scale, and the lack of some details.
 
  
 
== Media ==
 
== Media ==
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! align=left| Version
+
! Version
! align=left| Date of release
+
! Date of release
! align=left| Information
+
! Information
 
|-
 
|-
| Alpha
+
|
| 2012-06-09
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| 2012-03
| Model finished, mapped, drive-able, KCL done
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| Start of development
 
|-
 
|-
| Beta
+
| [https://wiiki-content.acaruso.xyz/518873687408115722/579858229710815242/kinoko_course.szs v1.0]
| 2012-08-15
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| 2012-08-17
| Trees, ramps, shadows, animations, full KCL (with small glitch)
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| First release
 
|-
 
|-
| v1.0 (RC3)
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| [https://icedrive.net/0/d29S7Gwtzi v1.0.ctgp]
| 2012-08-17
+
| 2014-01-12
| KCL bug fixed, cameras done, objects added
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| Update by [[MrBean35000vr]]:
 +
* Adjusted checkpoints.
 
|}
 
|}
  
== Bugs ==
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== <span id=distrib-list>Custom Track Distributions</span> ==
=== v1.0 ===
 
* There is a big black hole under the track
 
* Invisible wall in front and right side of the wood ramp in the grass
 
* Bullet Bill makes one or more turns at the end of the ramp
 
* Random KCL jumps
 
* It is possible to get stuck on top of the right block wall near the start line (after the ramp) and/or fall through
 
* KCL hole on the right side of the mountain right before the last ramp
 
* Tricks require early timing in some areas
 
* It is possible to clip through the cave road in a specific spot
 
 
 
== Custom Track Distributions ==
 
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
* [[CTGP Revolution v1.02]] (v1)
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* {{Distrib-ref|Boshi Kart GP|704|boshi-gp}}
* [[Legend's Awesome CT Pack]] (v1)
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* {{Distrib-ref|CTGP Revolution|704|ctgp-r}}
* [[Mario Kart 7 Wii]]
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* {{Distrib-ref|CTGP Revolution Classic|704|ctgprc}}
* [[Wiimms Mario Kart Fun 2012-09]] (v1)
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* {{Distrib-ref|CTGP-R v1.02 HNS Pack|704|hns-ctgp-v102}}
* [[Wiimms Mario Kart Fun 2013-10]] - [[Wiimms Mario Kart Fun 2015-03|2015-03]] (v1)
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* [[Cuberluigi CT Pack]] (v1.0)
* [[Wiimms Mario Kart Retro 2014-02]] (v1)
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* {{Distrib-ref|Insane Kart Wii|704|insane-kart-wii}}
 +
* [[Legend's Awesome CT Pack]] (v1.0)
 +
* {{Distrib-ref|Nitro CT Pack|704|nitro-ct}}
 +
* {{Distrib-ref|Wiimms Mario Kart Fun|704|mkwfun}}
  
{{User-kHacker-Link}}
+
{{User-kHacker35000vr-Link}}
 +
[[Category:Mario Kart 7]]
 
[[Category:Track/Retro]]
 
[[Category:Track/Retro]]

Latest revision as of 01:47, 4 January 2024

This article is about kHacker35000vr's remake. For other versions, see 3DS Rock Rock Mountain.
3DS Rock Rock Mountain
Creator: kHacker35000vr
Designer: Nintendo, kHacker35000vr
Version: v1.0
Date of latest version: 2012-08-17
Editors used: 3ds Max, BrawlBox, SketchUp
WBZ files: ct.wiimm.de
Download:

Overview

This remake is kHacker35000vr's seventh custom track, and his third using SketchUp. This is the first custom track to be based on Mario Kart 7. The final model is very similar to the original version, but with minor changes and less pipes and ramps that were mainly used for gliding, which are not present. The road scale is small compared to the original and very small compared to other Mario Kart Wii tracks. The ramps after the big bridge are replaced by wooden boxes to serve as obstacles.

The development of started in March 2012. As the model had to be very advanced, it had been in development for two months in SketchUp and another three months in 3ds Max. The textures are from original Nintendo tracks and edited by WorldsBoss. Baoulettes converted the model to a 3ds Max file and helped make the model work in 3ds Max and BrawlBox. The KMP had been in development since July, along the 3ds Max business, and was the last thing to be finished before release. The last weeks before release were mainly working in BrawlBox, where Torran helped a lot. There were some problems with tree shadows and later when the shadows were fixed by Torran, the boost pads had a new mapping; this mapping is still in the final version. The track was finally released mid-August, after a race against the clock, only hours before the author was leaving for two weeks. The bugs discovered while testing had minor fixes and were left alone. Those bugs were fixed a month later, but due to a nasty freeze and the lack of motivation, an update was never released.

Media

v1.0 VS Race (Dolphin)

Version History

Version Date of release Information
2012-03 Start of development
v1.0 2012-08-17 First release
v1.0.ctgp 2014-01-12 Update by MrBean35000vr:
  • Adjusted checkpoints.

Custom Track Distributions

This track is part of the following Custom Track Distributions: