Talk:Sunset Pass (Terrorhenk)

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v1 freeze at Wii

The track starts with a black screen. Maybe this is the reason:

# wszst check "Sunset Pass v1 (Terrorhenk).szs"
....
  > Section POTI
    + WARNING: Route #10 of 24 is linked by CAME and GOBJ (may force a freeze).
    + WARNING: Route #11 of 24 is linked by CAME and GOBJ (may force a freeze).

-- Wiimm (talk) 09:29, 27 January 2018 (UTC)

It seems that there indeed is an oversight; some of the boulders use the same routes as the cameras. I'll change those settings and upload a patch. Terrorhenk (talk) 12:55, 27 January 2018 (UTC)
v1b starts with a black screen too -- Wiimm (talk) 19:31, 28 January 2018 (UTC)
Do you have any idea as to why v1.0b freezes? I've checked the course.kmp file, and none of the routes are shared by objects and cameras as far as I can tell. I don't own a wii any longer myself, so I can only test the track on Dolphin; I haven't run into any freezes myself while testing the track on Dolphin. Terrorhenk (talk) 20:36, 28 January 2018 (UTC)
Wiimm's Tools couldn't find anything that wasn't related to checkpoints. I'm not entirely sure what's the cause of this. --KantoEpic (talk) 23:17, 28 January 2018 (UTC)
I have edited the gardentreeDS.BRRES file. I just read on Common Crash Causes that 'Make sure the brres isn't corrupted or modified. Also be sure you have anything else required by the object, like effects.' and 'Also be sure any custom content inside the BRRES is the correct version.' All the editing I've done is exporting the texture data using brawlbox, editing the texture colours using paint.net, and importing the edited textures using brawlbox. Could this have corrupted the .BRRES file, therefore causing the track to freeze? Terrorhenk (talk) 11:58, 29 January 2018 (UTC)
Search for an helper that owns a Wii. Do something like a binary search:
  1. First deactivate *all* objects GOBJ by setting the presence_flag to 0 and test. If it will freeze, it is not GOBJ.
  2. Then activate half of the object (all or none of same object type) and test it.
    • If the Wii freeze, half the activated objects until it doesn't freeze anymore. At this point you know the bad object.
  3. If step 2 doesn't freeze, toggle both groups.
    • If freeze, continue with step 2
    • If not freeze, it's the number of objects or some curious thing.
-- Wiimm (talk) 15:06, 29 January 2018 (UTC)