Talk:Lava Rampage

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Freeze

Track freeze, perhaps because of:

   + WARNING: Missing file: ./effect/FlamePole_v_big/rk_flamePoleL.breff
   + WARNING: Missing file: ./effect/FlamePole_v_big/rk_flamePoleL.breft

And please test a track on the Wii before releasing it.

Wiimm (talk) 13:48, 1 September 2013 (UTC)

I have repaired this with the auto add feature and the track runs, bad with many bugs:
  • No minimap
  • Invalid item route
  • Invalid enemy route
  • KCL glitches
  • Impossible to manage one of the turns with normal speed.
Sorry, but this is only an Alpha release, if it would run on the Wii.
Hanno (talk) 22:07, 1 September 2013 (UTC)

I checked your SZS file with Wiimm's SZS Tools and I got this error.

   - HINT: 106 of 622 drivable triangles are face down => --kcl=RM-FACEDOWN
   - HINT: 106 of 622 drivable triangles are face down (>30°).
   - HINT: 2 of 1668 triangles had extreme values => --kcl=DROP-FIXED
   + WARNING: 16 of 1668 triangles have invalid values => --kcl=DROP-INVALID
   + WARNING: Opening camera type should be 4 or 5, but not 0.
   - HINT: Optional file:   ./posteffect/posteffect.blight
   - HINT: Modified file:   ./itembox.brres
   + WARNING: Missing file: ./effect/FlamePole_v_big/rk_flamePoleL.breff
   + WARNING: Missing file: ./effect/FlamePole_v_big/rk_flamePoleL.breft

You should use an existing KMP file to work off of, you delete files in the SZS needlessly and you should test on a actual Wii before releasing the track, as Wiimm said before. Too tired. - Shadow (talk) 12:25, 2 September 2013 (UTC)

I wanted to play v1.5 on a wii and it still freezes (after the intro camera). --Buschkling (talk) 14:52, 7 September 2013 (UTC)

Putinas

You could atleast credit Putinas, when you stole Parts of his models. FloMaster35000vr (talk) 11:37, 2 September 2013 (UTC)