Talk:Lava Rampage
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Freeze
Track freeze, perhaps because of:
+ WARNING: Missing file: ./effect/FlamePole_v_big/rk_flamePoleL.breff + WARNING: Missing file: ./effect/FlamePole_v_big/rk_flamePoleL.breft
And please test a track on the Wii before releasing it.
Wiimm (talk) 13:48, 1 September 2013 (UTC)
- I have repaired this with the auto add feature and the track runs, bad with many bugs:
- No minimap
- Invalid item route
- Invalid enemy route
- KCL glitches
- Impossible to manage one of the turns with normal speed.
- Sorry, but this is only an Alpha release, if it would run on the Wii.
- Hanno (talk) 22:07, 1 September 2013 (UTC)
I checked your SZS file with Wiimm's SZS Tools and I got this error.
- HINT: 106 of 622 drivable triangles are face down => --kcl=RM-FACEDOWN - HINT: 106 of 622 drivable triangles are face down (>30°). - HINT: 2 of 1668 triangles had extreme values => --kcl=DROP-FIXED + WARNING: 16 of 1668 triangles have invalid values => --kcl=DROP-INVALID + WARNING: Opening camera type should be 4 or 5, but not 0. - HINT: Optional file: ./posteffect/posteffect.blight - HINT: Modified file: ./itembox.brres + WARNING: Missing file: ./effect/FlamePole_v_big/rk_flamePoleL.breff + WARNING: Missing file: ./effect/FlamePole_v_big/rk_flamePoleL.breft
You should use an existing KMP file to work off of, you delete files in the SZS needlessly and you should test on a actual Wii before releasing the track, as Wiimm said before. Too tired. - Shadow (talk) 12:25, 2 September 2013 (UTC)
I wanted to play v1.5 on a wii and it still freezes (after the intro camera). --Buschkling (talk) 14:52, 7 September 2013 (UTC)
Putinas
You could atleast credit Putinas, when you stole Parts of his models. FloMaster35000vr (talk) 11:37, 2 September 2013 (UTC)