KRM (File Format)

From Custom Mario Kart
Jump to navigation Jump to search
Under Construction
This article is not finished. Help improve it by adding accurate information or correcting grammar and spelling.

KRM files (Kart RuMble) control the rumble in the controllers. There is only one file of this filetype found in Mario Kart Wii, named vibration.krm, and it is found into Common.szs.

File Format


The file starts with a header:

Offset Type Description
0x00 String File magic. Always RKRM in ASCII.
0x04 UInt32 Unknown.
0x08 UInt16 N = Number of entries.
0x0A UInt16 Header size. 0x164 in vibration.krm.
0x0C UInt32[N] Entry offsets (relative to the end of the header).
0x0C + 4 * N End of file header




The following tools can handle KRM files: