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bento (he/him)
Avatar PFP made via picrew. Thank you amphypop!
Discord bentokage
Twitter @bentokage
Twitch @bentokage
osu! bento

Hi! My name is bento; you may formerly know me as Carp. I am one of the current admins for CTGP. I also frequently play osu! and Super Smash Bros. Melee. You can find more of my socials here:

Custom Tracks

Name Notes
Volcanic Skyway (bento & Metabus) My first released custom track. I wanted to try out an idea I had with the Volcanic Skyway's where I pieced different sections together to make a more modern take on the track. The goal was to have all of the fun sections of the track intact while eliminating a lot of the length (in order to have it better suit 3 laps) as well as getting rid of as many superfluous cannons as I was able to. The end result ended up really good, thankfully; a lot of people had favorable things to say about how it played, which was really nice to see, since I wasn't sure I would be good enough to craft something together. Metabus really carried my ass on this project; he took the layout I ended up with, improved the gameplay on pretty much every section to be cleaner, and did some absolutely fantastic visual work and custom object stuff. Unfortunately, we had to get rid of Obama for CTGP compliance... this has brought me great sadness.

Custom Track Hotfixes

Here's a list of tracks that I've helped hotfix. Mostly just for my own memory's sake, but it's useful to have around, I suppose.

Name Notes
Aquania I redid the checkpoints, respawns, item routes, and the item box set placements to make gameplay on the track a bit better.
Beagle Plains The track was way too small to be playable on most vehicles, so the author and I tried to scale it up, but it didn't work very well, since it caused a couple of other bugs. We also tried editing the ramp coming out of the 270° turn to not shoot people as high upwards, but that caused some issues as well. SpyKid appeared a few months later and fixed all of the problems within about a day.
Bowser's Termination Station The beginning of my completely random interest in actually focusing on the enemy routes of a track, positioning them on turns correctly and using drift/wheelie flags and such. I tried to allow the CPUs to take the beginning shortcut through the mud, but apparently CPUs are on a timer to when they can use their item, and the timer runs out before they get to the shortcut, making it so that they just drive through the shortcut with no item.
Fungal Jungle I literally just changed where a KCP was to make a shortcut not give you a NLC half the time. I completely forgot I even did this until I saw I was credited for making the update.
GBA Snow Land (cpfusion) Mostly just improved checkpoints, since there were a couple minor PTBs and a couple weird checkpoint placements. It was a while ago so I don't remember fully.
Heart of China I jumped in to fix some minor checkpoint quirks. The number of split paths, coupled with the easter egg, made the checkpoints a little janky, and it was causing a few PTBs and one bad respawn. I fixed those and released the version, but I didn't notice that one of the image files had become non-transparent because SZS Explorer doesn't export with transparency... oopsies!
Jiyuu Village The item routes weren't working very well with all of the branch paths, so I did my best to help Jiyuu to fix them. We got it done eventually, thankfully!
Koopa Shell Pipeland We had to make the half-pipes non-mandatory because they were sending people in obscene directions, so acaruso and I added a ramp and some item routes for it.
Mushroom Island Someone in the CTGP Track Council randomly mentioned to me that he wanted to test out a version of Mushroom Island with no required mushroom turns. After I made the test file, I ended up playtesting it with some SOP clan members, who unanimously said it played surprisingly well. I figured we might as well test it for CTGP if that was the case, so after I got Cotni to finish up the harder parts of the fix we released it.
Slot Circuit The starting position in Version 1.2 was really far behind the actual finish line, so I decided to move it forward. Unfortunately, I couldn't move it all the way forward to the line, as some karts wouldn't have been able to do the first turn.
SNES Koopa Beach 2 (Luca) Everyone was complaining that the ending SC was gone, and someone also managed to trigger a no lap count with it, so I helped Luca with fixing those to play better.
Sundown Streets I helped fix the checkpoints on this, since SpyKid was having trouble getting position tracking to work properly.
Thump Bump Forest I genuinely just do not know what I did, but I am credited for fixing something. Probably something to do with item routes by the shroomless SC, is my best guess.
Windy Whirl Technically I didn't touch the track, but I did provide the ideas for the Mii heads around the track being members of the CTGP council as well as various other community figures. This really needs to be updated, though... a few not so great people on there, and the council section is extremely out of date.
By the same author: bento