Wiimmfi/Connection Status
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The Connection Status is a special feature of Wiimmfi. Server SV collects data from GPCM, MS (both GPCMv90 Status Type 02), MASTER (master-id) and from NATNEG (connected) and creates 4 bit fields for each player:
- LOCAL
- A bit is set, if 2 players have the same public IPv4. In this case, both clients use the same LAN and NATNEG is usually not needed.
- CONNECT
- A bit is set, if connection was accepted by the host. In this case sends a "GPCMv90 Status Type 02" message using server GPCM or MS as delivery agent.
- NN_CON
- The NATNEG server sent a CONNECT message (NATNEG connection finished) to both clients.
- NN_ACK
- The NATNEG server received a CONNECT_ACK message of a client. This is the only not symmetric bit field.
The slot index is used for the bit number. If for example players at slot 2 and 5 did NATNEG, then bit 5 for player 2 and bit 2 for player 5 are set.
Server SV and mkw-ana print a summary as character vector. The following table shown the character and color selection, highest priority first:
char | color | Description |
---|---|---|
\ | gray | Self reference. All other bits are ignored. |
A | cyan | NN_ACK and CONNECT set. LOCAL is ignored. |
a | green | NN_ACK set, but not CONNECT. LOCAL is ignored. |
N | yellow | NN_CON and CONNECT set, but not NN_ACK. LOCAL is ignored. |
n | yellow | NN_CON set, but neither NN_ACK nor CONNECT. LOCAL is ignored. |
L | blue | LOCAL and CONNECT set, but not NATNEG. |
l | blue | LOCAL set, but neither CONNECT nor NATNEG. |
C | magenta | CONNECT set, but neither LOCAL nor NATNEG. |
! | red | Neither NATNEG, nor CONNECT, nor LOCAL is set. |
2 examples: (old print schema; update coming soon)