Difference between revisions of "Wiimmfi/Connection Status"
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; NN_ACK: The [[NATNEG]] server received a CONNECT_ACK message of a client. | ; NN_ACK: The [[NATNEG]] server received a CONNECT_ACK message of a client. | ||
; NN_SUCCESS: The [[NATNEG]] server received a REPORT message of a client with status SUCCESS. If the status is FAIL, then the related bits in NN_CONNECT and NN_ACK are cleared. | ; NN_SUCCESS: The [[NATNEG]] server received a REPORT message of a client with status SUCCESS. If the status is FAIL, then the related bits in NN_CONNECT and NN_ACK are cleared. | ||
− | The slot index is used for the bit number. If for example players at slot 2 and 5 did NN_CONNECT, then bit 5 for player 2 and bit 2 for player 5 are set. | + | The slot index is used for the bit number. If for example players at slot 2 and 5 did NN_CONNECT, then bit 5 for player 2 and bit 2 for player 5 are set. |
+ | If a player left a room (detected by [[GPCM]] or [[MASTER]]), all slot related bits are cleared. | ||
+ | |||
+ | == Visualization == | ||
Server [[SV]] and [[mkw-ana]] print a summary as character vector. The following table shows the character and color selection, highest priority first: | Server [[SV]] and [[mkw-ana]] print a summary as character vector. The following table shows the character and color selection, highest priority first: |
Revision as of 21:31, 25 September 2016
The Connection Status is a special feature of Wiimmfi. Server SV collects data from GPCM, MS, MASTER and NATNEG and creates 5 bit fields for each room member:
- LOCAL
- A bit is set, if 2 players have the same public IPv4. In this case, both clients use the same LAN and NATNEG is usually not needed. The bits are always set for both peers.
- CONNECT2
- A bit is set, if connection was accepted by the host. In this case the hosts sends a "GPCM STATUS type-02" message using server GPCM or MS as delivery agent. The bits are always set for both peers.
- NN_CONNECT
- The NATNEG server sent a CONNECT message (NATNEG connection finished) to both clients. The bits are always set for both peers.
- NN_ACK
- The NATNEG server received a CONNECT_ACK message of a client.
- NN_SUCCESS
- The NATNEG server received a REPORT message of a client with status SUCCESS. If the status is FAIL, then the related bits in NN_CONNECT and NN_ACK are cleared.
The slot index is used for the bit number. If for example players at slot 2 and 5 did NN_CONNECT, then bit 5 for player 2 and bit 2 for player 5 are set. If a player left a room (detected by GPCM or MASTER), all slot related bits are cleared.
Visualization
Server SV and mkw-ana print a summary as character vector. The following table shows the character and color selection, highest priority first:
char | color | Description |
---|---|---|
\ | gray | Self reference and mirror line. All other bits are ignored. |
▲ | cyan | NN_SUCCESS and CONNECT2 are set. LOCAL is ignored. |
▪ | cyan | NN_SUCCESS set, but not CONNECT2. LOCAL is ignored. |
A | yellow | NN_ACK and CONNECT2 are set. LOCAL is ignored. |
a | yellow | NN_ACK set, but not CONNECT. LOCAL is ignored. |
C | yellow | NN_CONNECT and CONNECT2 are set, but not NN_ACK. LOCAL is ignored. |
c | yellow | NN_CONNECT set, but neither NN_ACK nor CONNECT2. LOCAL is ignored. |
L | blue | LOCAL and CONNECT2 set, but not any NATNEG flag. |
l | blue | LOCAL set, but neither CONNECT nor any NATNEG flag. |
2 | magenta | CONNECT2 set, but neither LOCAL nor any NATNEG flag. |
× | red | All bits are cleared. |
Example: