Difference between revisions of "User talk:Chadderz"

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(I removed my question, over two weeks and no answer.)
(Revived missed question)
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: I was already intending to have both a 3d view in the editor, and more automated detection.
 
: I was already intending to have both a 3d view in the editor, and more automated detection.
 
: [[User:Chadderz|Chadderz]] 23:29, 3 July 2011 (CEST)
 
: [[User:Chadderz|Chadderz]] 23:29, 3 July 2011 (CEST)
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== Imposter?... ==
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 +
Hey Chadderz! You've heard of the "Super Mario Galaxy 2.5" project, right? Anyways, users there claim that you and Mr. Bean are helping to contribute to that hack by making a multiplayer mode for Super Mario Galaxy 2. Are you and Bean really a part of that hack? Or are people just pretending/lying?
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[[SuperMario64DS]] 21:05, 25 September 2011 (CEST)
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: Sorry for the delay; hadn't noticed this! We did start work on the multiplayer; and made quite some progress, but something must have distracted us because we stopped. I don't remember why. We haven't worked on it for quite a while, but we still have all that we did. We may go back to it at some point. Sadly, now that I'm at university, I have little time for any of this, so it won't be until the next vecation at least.
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: [[User:Chadderz|Chadderz]] 07:59, 25 October 2011 (CEST)

Revision as of 05:59, 25 October 2011

Hi chadders, 2 questions about Modifier and CTools:

  • Can your tools (de-)compress any kind oy yaz0 files or only U8/SZS and BRRES/SZS files.
  • Can your tools handle uncompressed U8 and BRRES files?

I need this info to write some hints in the tool sections of YAZ0 (File Format) and of U8 (File Format)
Wiimm 16:33, 16 April 2011 (CEST)

Only U8/SZS will be decompressed. Yes, the tools can handle uncompressed files.
Chadderz 23:53, 16 April 2011 (CEST)

Hi Chadderz, I hope that one day, the post effects can be easier to edit and understand. It would be a really great contribution to a track like GBA Luigi Circuit.

ALPHAMARIOX 10:56, 20 April 2011 (CMT)

I'm focusing on getting a CTools KMP editor first, but then I will look at other formats like post effects, as well as things like menu formats.
Chadderz 01:01, 1 May 2011 (CEST)

Happy 18th Birthday Chadderz :P. Without you MKWii wouldn'd be so much hacked :P

Tock 14:02, 8 June 2011 (CEST)


For the KMP Editor, It'd be a great idea to have Auto Configuration for Enemy/Item Routes. And for the Y positions to be simplified, not only have a map within the KMP editor, but display the course model too. (Though this will be a lot of work, I guarantee that).
ALPHAMARIOX 5:32, 2 July 2011 (CMST)

I was already intending to have both a 3d view in the editor, and more automated detection.
Chadderz 23:29, 3 July 2011 (CEST)

Imposter?...

Hey Chadderz! You've heard of the "Super Mario Galaxy 2.5" project, right? Anyways, users there claim that you and Mr. Bean are helping to contribute to that hack by making a multiplayer mode for Super Mario Galaxy 2. Are you and Bean really a part of that hack? Or are people just pretending/lying?

SuperMario64DS 21:05, 25 September 2011 (CEST)

Sorry for the delay; hadn't noticed this! We did start work on the multiplayer; and made quite some progress, but something must have distracted us because we stopped. I don't remember why. We haven't worked on it for quite a while, but we still have all that we did. We may go back to it at some point. Sadly, now that I'm at university, I have little time for any of this, so it won't be until the next vecation at least.
Chadderz 07:59, 25 October 2011 (CEST)