Difference between revisions of "User:. ."

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==What makes a bad Custom Track==
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{{DISPLAYTITLE:User:._.}}
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{| class="textbox blue float-right grid"
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|+ ._.
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|-
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! Discord:
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| dot#9214
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|}
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==About me==
  
*[http://wiki.tockdom.com/wiki/Yoshi%27s_Woolly_Raceway The BKT on a simple track is longer than 2 miuntes?]
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Hi i am [[._.]] also known as dot(I suck at usernames I know). I am a german CT creator and my main focus is to participate in custom track competitions such as [[Custom Track Jams]] or First Come First Serve. You can contact me via Discord or my Talk page.
*[http://wiki.tockdom.com/wiki/Halogen_Highway BKT over 2:30?]
 
*[http://wiki.tockdom.com/wiki/ASDF_Course_(Guilmon) The BKT would be about 1:00? Let's make it 5 laps!]
 
*[http://wiki.tockdom.com/wiki/Melting_Magma_Melee There is no Anti-Gravity in Mkwii!!!]
 
*[http://wiki.tockdom.com/wiki/Perplexus laaagg]
 
*[http://wiki.tockdom.com/wiki/Mushroom_Peaks_(MrBean35000vr_%26_Chadderz) Bad Respawns]
 
*This straight away is so boring...
 
**[http://wiki.tockdom.com/wiki/Undiscovered_Offlimit Let's make it trickable!!!]
 
*[http://wiki.tockdom.com/wiki/Mushroom_Peaks_(MrBean35000vr_%26_Chadderz) Bean corners]
 
*[http://wiki.tockdom.com/wiki/Mushroom_Peaks_(MrBean35000vr_%26_Chadderz) Bumpy]
 
*[http://wiki.tockdom.com/wiki/Calidae_Desert Wooow Boost Panels look soooo beautiful!]
 
*[http://wiki.tockdom.com/wiki/Misty_Ruins Short cannons]
 
*Too lazy to add OOB Plains so it takes forever to fall off
 
*[http://wiki.tockdom.com/wiki/Alpine_Peak Faaaaaaaaaaaaaaaaaaaaaaaaaaaalling]
 
*[http://wiki.tockdom.com/wiki/Rush_City_Run Blind Turns]
 
*[http://wiki.tockdom.com/wiki/Molten_Desert Mach-only Track]
 
*Oh I didnt trick so I fell off
 
*Oh I did trick so I fell off
 
*Oh I was small so I fell off
 
*Oh I'm Prowler so I fell off
 
*Oh I'm Quacker so I fell off
 
*DARKNESS
 
  
==What makes a good Custom Track==
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== Permissions ==
  
*Fun Layout
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*You may fix bugs on my tracks without asking.
*Turns possible with non-Mach vehicles
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*You may remake my tracks without asking as long as you credit me.
*2-6 shroomless cuts
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*If you want to do a major update to one of my tracks (an update that changes things that were intended in the original version) please ask me for permission first.
*1-3 shroom cuts
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*You may take any textures from my solo tracks without asking, no credits needed. If I collabed with someone else please ask them first.
*Good visuals
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*You may put my tracks into any distribution without asking as long as you credit me.
*OMG you can actually see where you are going
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*You may create Texture Hacks of my tracks without asking as long as you credit me.
*Don't know the track? Doesnt matter
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*If you want to release a track edit of one of my tracks, please ask for permission first.
*Variety
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*You may port my tracks to other games without asking as long as you credit me.
*BKT SHORTER THAN 2:15!!!
 
  
==Facts about me==
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== My tracks ==
  
*New to the community
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Some of my tracks that are actually worth checking out (based on my own opinions):
*German so my english is pretty bad
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*[[Swampy Pier]]: My first ever custom track. Visuals are pretty bad but it's very fun to play.
*Bad at the game
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*[[Delfino Isle]]: Doesn't hold up with my newer tracks visually but its fun to play and overall a pretty good track.
**CCP Main
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*[[Choco River]]: Doesn't hold up with my newer tracks either but still a pretty good track.
*Bad at modding
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*[[Interstellar Laboratory]]: One of, if not the best track I made. Really fun to play and looks good too.
*My Favourite Track varies from time to time but most of the time it's [[Sky High Island]]
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*[[SNES Bowser Castle 3 (._.)|SNES Bowser Castle 3]]: Made in just two and a half days with assets from [[Wii U Bowser's Castle]]. Pretty good track overall.
*Dont want to tell you more lol
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*[[Elemental Solstice]]: My personal favorite out of my tracks. It's an amazing track, especially visually.
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*[[Vertex Cave]]: Very unique visual style. If you can look past the bugs this is pretty good too.
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{{User-._.-Link}}

Revision as of 11:01, 26 May 2022

._.
Discord: dot#9214

About me

Hi i am ._. also known as dot(I suck at usernames I know). I am a german CT creator and my main focus is to participate in custom track competitions such as Custom Track Jams or First Come First Serve. You can contact me via Discord or my Talk page.

Permissions

  • You may fix bugs on my tracks without asking.
  • You may remake my tracks without asking as long as you credit me.
  • If you want to do a major update to one of my tracks (an update that changes things that were intended in the original version) please ask me for permission first.
  • You may take any textures from my solo tracks without asking, no credits needed. If I collabed with someone else please ask them first.
  • You may put my tracks into any distribution without asking as long as you credit me.
  • You may create Texture Hacks of my tracks without asking as long as you credit me.
  • If you want to release a track edit of one of my tracks, please ask for permission first.
  • You may port my tracks to other games without asking as long as you credit me.

My tracks

Some of my tracks that are actually worth checking out (based on my own opinions):

  • Swampy Pier: My first ever custom track. Visuals are pretty bad but it's very fun to play.
  • Delfino Isle: Doesn't hold up with my newer tracks visually but its fun to play and overall a pretty good track.
  • Choco River: Doesn't hold up with my newer tracks either but still a pretty good track.
  • Interstellar Laboratory: One of, if not the best track I made. Really fun to play and looks good too.
  • SNES Bowser Castle 3: Made in just two and a half days with assets from Wii U Bowser's Castle. Pretty good track overall.
  • Elemental Solstice: My personal favorite out of my tracks. It's an amazing track, especially visually.
  • Vertex Cave: Very unique visual style. If you can look past the bugs this is pretty good too.