Difference between revisions of "Talk:Creating a Custom Vehicle"
UltraWario (talk | contribs) (Created page with "Shouldn't there be a "How to" for this page, or how it's done? Because I have a tutorial for it.--~~~~") |
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Shouldn't there be a "How to" for this page, or how it's done? Because I have a tutorial for it.--[[User:TravixMan|TravixMan]] 19:09, 7 March 2012 (CET) | Shouldn't there be a "How to" for this page, or how it's done? Because I have a tutorial for it.--[[User:TravixMan|TravixMan]] 19:09, 7 March 2012 (CET) | ||
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+ | == Missing/inaccurate info? == | ||
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+ | This tutorial is all kinds of dated... nobody is really using SketchUp or CTools anymore as far as I know. The methods also don't work with the modern equivalents (BrawlBox/BrawlCrate and 3ds Max/Blender) - the scaling of the new kart is completely irrelevant to how it was scaled in the respective editor, and there's not really a reliable way to test this without going ingame. Plus, I can't find documentation on fixing the shaders. I'm willing to rewrite this tutorial myself but I want to make sure all the info is correct, and there's quite a bit I plain just don't know. [[User:MANGOM1LK|MANGOM1LK]] ([[User talk:MANGOM1LK|talk]]) 02:30, 22 May 2020 (UTC) |
Revision as of 02:30, 22 May 2020
Shouldn't there be a "How to" for this page, or how it's done? Because I have a tutorial for it.--TravixMan 19:09, 7 March 2012 (CET)
Missing/inaccurate info?
This tutorial is all kinds of dated... nobody is really using SketchUp or CTools anymore as far as I know. The methods also don't work with the modern equivalents (BrawlBox/BrawlCrate and 3ds Max/Blender) - the scaling of the new kart is completely irrelevant to how it was scaled in the respective editor, and there's not really a reliable way to test this without going ingame. Plus, I can't find documentation on fixing the shaders. I'm willing to rewrite this tutorial myself but I want to make sure all the info is correct, and there's quite a bit I plain just don't know. MANGOM1LK (talk) 02:30, 22 May 2020 (UTC)