Difference between revisions of "Penguin Canyon (Sealseal)"

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|author= [[Sealseal]]
 
|author= [[Sealseal]]
 
|version= RC6
 
|version= RC6
|date of release= ≤ 2013-12-05
+
|date of release= 2010-05-08
 
|editors used= [[Paint]], [[SZS Modifier]]
 
|editors used= [[Paint]], [[SZS Modifier]]
 
|wbz-id= 34
 
|wbz-id= 34
|download 1= https://ln2.sync.com/dl/b6b42f0f0/ee2ccrnd-jabbbtbm-vn8zjhjv-hiukrei3
+
|download= https://icedrive.net/0/b8oNbm3RPu
 
}}
 
}}
  
 
== Overview ==
 
== Overview ==
'''Penguin Canyon''' is an old [[custom track]] made by [[Sealseal]]. It first started as a very different idea that the author came up with on a school trip. He and his friend were designing an outline for a track. At first, he wanted it to be called "Wario's Labyrinth", which would have consisted of a huge map with many turns and dead ends. When the author got back from the trip, he tried designing it in [[Paint]]. He tried importing the PNG into [[SZS Modifier]], but the model was too complex; this required him to make many changes to the model. The edited PNG design became what it is today.  
+
This is a [[custom track]] created by [[Sealseal]]. It first started as a very different idea that the author came up with on a school trip. He and his friend were designing an outline for a track. At first, he wanted it to be called "Wario's Labyrinth", which would have consisted of a huge map with many turns and dead ends. When the author got back from the trip, he tried designing it in [[Paint]]. He tried importing the PNG into [[SZS Modifier]], but the model was too complex; this required him to make many changes to the model. The edited PNG design became what it is today.  
  
At that point, the author thought Wario's Gold Mine was not a good choice for it, and thought using {{obj-ref|0xd7,0xd8,0xd9|penguins}} would be more interesting than {{obj-ref|0x19b|mine carts}}, so he transferred all his ideas to <small>N64</small> Sherbet Land. He didn't know how to import different models into different tracks by hex editing, so that is why this track switched [[slot]]s. Due to school, he spent four weekends completing the track for an Alpha test. Many more changes were necessary for improvement. The author finished fixing more glitches and released a Beta to two different people &ndash; one of which was [[MrBean35000vr]]. Of course, there were still many glitches he had to fix. After many changes, he released RC1.
+
At that point, the author thought Wario's Gold Mine was not a good choice for it, and thought using {{obj-ref|0xd7,0xd8,0xd9|penguins}} would be more interesting than {{obj-ref|0x19b|minecarts}}, so he transferred all his ideas to <small>N64</small> Sherbet Land. He did not know how to import different models into different tracks by hex editing, so that is why this track switched [[slot]]s. Due to school, he spent four weekends completing the track for an Alpha test. Many more changes were necessary for improvement. The author finished fixing more glitches and released a Beta to two different people &ndash; one of which was [[MrBean35000vr]]. Of course, there were still many glitches he had to fix. After many changes, he released RC1.
  
 
=== Credits ===
 
=== Credits ===
* [[MrBean35000vr]], for giving tips along the way and for Beta testing.
+
* MrBean35000vr, for giving tips along the way and for Beta testing.
 
* Matt Hanley and Ryuka/Chris, for helping with Beta testing.
 
* Matt Hanley and Ryuka/Chris, for helping with Beta testing.
  
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! Information
 
! Information
 
|-
 
|-
| [https://ln2.sync.com/dl/ec4cd33d0/xcf4hd76-whqchaqx-wrbvu88t-faix8qu3 RC1]
+
| [https://icedrive.net/0/6dMRBkBkaC RC1]
 
| 2010-04-03
 
| 2010-04-03
 
| First release
 
| First release
 
|-
 
|-
 
| RC2
 
| RC2
| ????-??-??
+
| &le; 2010-05-08
 
| Fixed an item route glitch.
 
| Fixed an item route glitch.
 
|-
 
|-
 
| RC2.5
 
| RC2.5
| ????-??-??
+
| &le; 2010-05-08
 
| Fixed another item route glitch.
 
| Fixed another item route glitch.
 
|-
 
|-
 
| RC3
 
| RC3
| ????-??-??
+
| &le; 2010-05-08
 
| Fixed yet another item route glitch.
 
| Fixed yet another item route glitch.
 
|-
 
|-
| [https://ln2.sync.com/dl/b0f550cb0/mtsu6q43-cxt26jbs-kt2uu2dc-b6qduj2n RC4]
+
| [https://icedrive.net/0/ce5tXoThSI RC4]
| 2010-05-08
+
| &le; 2010-05-08
 
|
 
|
* Smoothed out the sides of the road.
+
* Smoothened sides of the road.
 
* Slightly changed the start line texture.
 
* Slightly changed the start line texture.
 
|-
 
|-
 
| RC5
 
| RC5
| ????-??-??
+
| &le; 2010-05-08
 
|
 
|
 
* Changed a few textures.
 
* Changed a few textures.
Line 57: Line 57:
 
* Tweaked enemy routes.
 
* Tweaked enemy routes.
 
|-
 
|-
| [https://ln2.sync.com/dl/b6b42f0f0/ee2ccrnd-jabbbtbm-vn8zjhjv-hiukrei3 RC6]
+
| [https://icedrive.net/0/b8oNbm3RPu RC6]
| ≤ 2013-12-05
+
| 2010-05-08
 
|
 
|
 
* Fixed some textures.
 
* Fixed some textures.

Revision as of 17:34, 5 November 2020

This article is about Sealseal's version. For other versions, see Penguin Canyon.
Penguin Canyon
Author: Sealseal
Version: RC6
Date of latest version: 2010-05-08
Editors used: Paint, SZS Modifier
WBZ files: ct.wiimm.de
Download: Icedrive

Overview

This is a custom track created by Sealseal. It first started as a very different idea that the author came up with on a school trip. He and his friend were designing an outline for a track. At first, he wanted it to be called "Wario's Labyrinth", which would have consisted of a huge map with many turns and dead ends. When the author got back from the trip, he tried designing it in Paint. He tried importing the PNG into SZS Modifier, but the model was too complex; this required him to make many changes to the model. The edited PNG design became what it is today.

At that point, the author thought Wario's Gold Mine was not a good choice for it, and thought using penguins would be more interesting than minecarts, so he transferred all his ideas to N64 Sherbet Land. He did not know how to import different models into different tracks by hex editing, so that is why this track switched slots. Due to school, he spent four weekends completing the track for an Alpha test. Many more changes were necessary for improvement. The author finished fixing more glitches and released a Beta to two different people – one of which was MrBean35000vr. Of course, there were still many glitches he had to fix. After many changes, he released RC1.

Credits

  • MrBean35000vr, for giving tips along the way and for Beta testing.
  • Matt Hanley and Ryuka/Chris, for helping with Beta testing.

Media

RC1 Time Trial

Version History

Version Date of release Information
RC1 2010-04-03 First release
RC2 ≤ 2010-05-08 Fixed an item route glitch.
RC2.5 ≤ 2010-05-08 Fixed another item route glitch.
RC3 ≤ 2010-05-08 Fixed yet another item route glitch.
RC4 ≤ 2010-05-08
  • Smoothened sides of the road.
  • Slightly changed the start line texture.
RC5 ≤ 2010-05-08
  • Changed a few textures.
  • Fixed walls.
  • Tweaked enemy routes.
RC6 2010-05-08
  • Fixed some textures.
  • Fixed some corners.

Custom Track Distributions

This track is part of the following Custom Track Distributions: