Difference between revisions of "ITPT Settings"
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== Settings == | == Settings == | ||
+ | |||
+ | Only for Bullet Bill ! | ||
+ | |||
+ | {| class="wikitable" | ||
+ | | Default '''0x10''' and '''0x12''' || Bullet Bill '''under''' y-value: flies horizontally (can be pushed higher by barriers). <br/> Bullet Bill '''over''' y-value: flies down on y-value. | ||
+ | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
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| 0x0000 || Default | | 0x0000 || Default | ||
|- | |- | ||
− | | 0x0001 || | + | | 0x0001 || Bullet Bill observed gravity and jump over barriers. |
|- | |- | ||
− | | 0x0002 || | + | | 0x0002 || Bullet Bill flies the y-value. |
|- | |- | ||
− | | 0x0003 || | + | | 0x0003 || Bullet Bill flies the y-value. |
|} | |} | ||
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| 0x0001 || Bullet Bill doesn't stop. Use it for the item points before a ramp until the first item point in the landing zone. | | 0x0001 || Bullet Bill doesn't stop. Use it for the item points before a ramp until the first item point in the landing zone. | ||
|- | |- | ||
− | | 0x000a || | + | | 0x000a || Bullet Bill '''under''' y-value: flies horizontally (can be pushed higher by barriers). <br/> Bullet Bill '''over''' y-value: it flies so low as it can and then horizontally. |
|- | |- | ||
− | | 0x000b || | + | | 0x000b || Bullet Bill doesn't stop. Use it for the item points before a ramp until the first item point in the landing zone. |
|- | |- | ||
|} | |} | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ Settings found in MKW | |+ Settings found in MKW | ||
− | ! count !! | + | ! count !! setting 1 !! setting 2 || found in (slot numbers) |
|- | |- | ||
| align=right | 2370 || align=center | 0 ||align=center | 0 || all but not 34 53 84 | | align=right | 2370 || align=center | 0 ||align=center | 0 || all but not 34 53 84 |
Revision as of 13:20, 19 August 2011
This page describes the ITPT settings of a KMP file.
Settings
Only for Bullet Bill !
Default 0x10 and 0x12 | Bullet Bill under y-value: flies horizontally (can be pushed higher by barriers). Bullet Bill over y-value: flies down on y-value. |
Value | Meaning |
---|---|
0x0000 | Default |
0x0001 | Bullet Bill observed gravity and jump over barriers. |
0x0002 | Bullet Bill flies the y-value. |
0x0003 | Bullet Bill flies the y-value. |
Value | Meaning |
---|---|
0x0000 | Default |
0x0001 | Bullet Bill doesn't stop. Use it for the item points before a ramp until the first item point in the landing zone. |
0x000a | Bullet Bill under y-value: flies horizontally (can be pushed higher by barriers). Bullet Bill over y-value: it flies so low as it can and then horizontally. |
0x000b | Bullet Bill doesn't stop. Use it for the item points before a ramp until the first item point in the landing zone. |
Combinations
If looking into all 32 tracks (not _d files) of Mario Kart Wii, we can found the following setting combinations. The slot numbers should help a further analysis.
count | setting 1 | setting 2 | found in (slot numbers) |
---|---|---|---|
2370 | 0 | 0 | all but not 34 53 84 |
44 | 0 | 1 | 32 33 43 44 61 72 73 83 |
1 | 0 | 0xa | 21 |
4 | 0 | 0xb | 83 |
544 | 1 | 0 | 11 14 22 24 31 32 34 41 44 51 53 63 64 83 84 |
6 | 1 | 1 | 14 44 |
48 | 2 | 0 | 14 32 44 81 83 |
14 | 2 | 1 | 44 81 83 |
26 | 3 | 0 | 13 |
7 | 3 | 1 | 13 |