Difference between revisions of "ITPT Settings"

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== Settings ==
 
== Settings ==
 +
 +
Only for Bullet Bill !
 +
 +
{| class="wikitable"
 +
| Default '''0x10''' and '''0x12''' || Bullet Bill '''under''' y-value: flies horizontally (can be pushed higher by barriers). <br/> Bullet Bill '''over''' y-value: flies down on y-value.
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|}
  
 
{| class="wikitable"
 
{| class="wikitable"
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| 0x0000 || Default
 
| 0x0000 || Default
 
|-
 
|-
| 0x0001 || Unknown
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| 0x0001 || Bullet Bill observed gravity and jump over barriers.
 
|-
 
|-
| 0x0002 || Unknown
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| 0x0002 || Bullet Bill flies the y-value.
 
|-
 
|-
| 0x0003 || Unknown
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| 0x0003 || Bullet Bill flies the y-value.
 
|}
 
|}
  
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| 0x0001 || Bullet Bill doesn't stop. Use it for the item points before a ramp until the first item point in the landing zone.
 
| 0x0001 || Bullet Bill doesn't stop. Use it for the item points before a ramp until the first item point in the landing zone.
 
|-
 
|-
| 0x000a || Unknown
+
| 0x000a || Bullet Bill '''under''' y-value: flies horizontally (can be pushed higher by barriers). <br/> Bullet Bill '''over''' y-value: it flies so low as it can and then horizontally.
 
|-
 
|-
| 0x000b || Unknown
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| 0x000b || Bullet Bill doesn't stop. Use it for the item points before a ramp until the first item point in the landing zone.
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|+ Settings found in MKW
 
|+ Settings found in MKW
! count !! Setting 1 !! setting 2 || found in (slot numbers)
+
! count !! setting 1 !! setting 2 || found in (slot numbers)
 
|-
 
|-
 
| align=right | 2370 || align=center | 0 ||align=center |  0 || all but not 34 53 84
 
| align=right | 2370 || align=center | 0 ||align=center |  0 || all but not 34 53 84

Revision as of 13:20, 19 August 2011

This page describes the ITPT settings of a KMP file.

Settings

Only for Bullet Bill !

Default 0x10 and 0x12 Bullet Bill under y-value: flies horizontally (can be pushed higher by barriers).
Bullet Bill over y-value: flies down on y-value.
ITPT settings at offset 0x10
Value Meaning
0x0000 Default
0x0001 Bullet Bill observed gravity and jump over barriers.
0x0002 Bullet Bill flies the y-value.
0x0003 Bullet Bill flies the y-value.
ITPT settings at offset 0x12
Value Meaning
0x0000 Default
0x0001 Bullet Bill doesn't stop. Use it for the item points before a ramp until the first item point in the landing zone.
0x000a Bullet Bill under y-value: flies horizontally (can be pushed higher by barriers).
Bullet Bill over y-value: it flies so low as it can and then horizontally.
0x000b Bullet Bill doesn't stop. Use it for the item points before a ramp until the first item point in the landing zone.

Combinations

If looking into all 32 tracks (not _d files) of Mario Kart Wii, we can found the following setting combinations. The slot numbers should help a further analysis.

Settings found in MKW
count setting 1 setting 2 found in (slot numbers)
2370 0 0 all but not 34 53 84
44 0 1 32 33 43 44 61 72 73 83
1 0 0xa 21
4 0 0xb 83
544 1 0 11 14 22 24 31 32 34 41 44 51 53 63 64 83 84
6 1 1 14 44
48 2 0 14 32 44 81 83
14 2 1 44 81 83
26 3 0 13
7 3 1 13