Harry Potter Effect

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Revision as of 19:48, 30 May 2012 by LuigiCTGPMaster (talk | contribs) (→‎How to Fix it: linked to ''BrawlBow Tricks"")
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File:HarryPottereffect.png
Here you can see the "Harry Potter effect" in an old GCN SL preview.

The "Harry Potter effect" is a texturing glitch that appears only in newer custom tracks. That's because newer track models are created with the BRRES Editor, that currently has this glitch. This bug won't happen if you use only the SZS Modifier to create your custom tracks. It's named like that because of Harry Potter's invisibility cape - it's not invisible, but it covers what's behind it.

This glitch happens if the transparent polygons in the BRRES file appear before the normal ones. The previous polygon will always appear on top of the later one, even if it's transparent.

Example Video

Harry Potter Effect


How to Fix it

Watch here: BrawlBox Tricks.

Anti Harry Potter effect

If this or some other glitch occurs after fixing your BRRES file in Brawlbox, you probably unintentionally changed another setting.

File:AntiHarryPotterEffect.png
Here you can see it.

In this screenshot, the "DepthFunction" setting of the red wall was mistakenly set to "Greater" instead of "Less or Equal" like normal.