Difference between revisions of "Filesystem/Scene/UI/MenuSingle.szs/button"
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|- | |- | ||
| common_w088_mission_movie.brlyt | | common_w088_mission_movie.brlyt | ||
− | | | + | | Used for Mission mode's selectable Stage buttons. It contains the button texture panes, the text pane in the middle, the stage number text pane on the left, the {{code|level_icon}} texture pane on the right and the {{code|black_base}} texture pane which is supposed to be used for the movie being played inside the buttons. |
|- | |- | ||
| common_w092_mission_level_label.brlyt | | common_w092_mission_level_label.brlyt | ||
− | | Used for Mission mode's | + | | Used for Mission mode's selectable Level buttons. It contains the button texture panes, the level text pane and also includes a clear/best ranking icon, which is somehow put behind the button. |
|- | |- | ||
| common_w094_battle_menu.brlyt | | common_w094_battle_menu.brlyt |
Latest revision as of 22:42, 24 August 2022
Overview
This article describes the /button directory of MenuSingle.szs.
Folders and Files
anim
This folder contains BRLAN animation files that are used for the selectable options (such as buttons and icons).
Name | Description |
---|---|
common_w004_menu_fade_in.brlan | |
common_w004_menu_fade_in_after.brlan | |
common_w004_menu_fade_in_before.brlan | |
common_w004_menu_fade_out.brlan | |
common_w004_menu_free.brlan | |
common_w004_menu_free_to_select.brlan | |
common_w004_menu_fuchi_check_loop.brlan | |
common_w004_menu_select.brlan | |
common_w004_menu_select_to_free.brlan | |
common_w004_menu_text_light_01_ok.brlan | |
common_w004_menu_text_light_01_stop.brlan | |
common_w004_menu_text_light_02_select.brlan | |
common_w004_menu_text_light_02_stop.brlan | |
common_w006_chara_chara_light_01_ok.brlan | |
common_w006_chara_chara_light_01_stop.brlan | |
common_w006_chara_chara_light_02_select.brlan | |
common_w006_chara_chara_light_02_stop.brlan | |
common_w006_chara_fade_in.brlan | |
common_w006_chara_fade_in_after.brlan | |
common_w006_chara_fade_in_before.brlan | |
common_w006_chara_fade_out.brlan | |
common_w006_chara_free.brlan | This is an animation used for the characters that is not being selected. |
common_w006_chara_free_to_select.brlan | The animation that plays when you press A to select a character. |
common_w006_chara_fuchi_check_loop.brlan | The yellow, blue, red and green (player 1 to player 4) border colors that has a loop animation. This file only contains the loop animation, so the colors are located somewhere else. |
common_w006_chara_select.brlan | |
common_w006_chara_select_to_free.brlan | |
common_w006_chara_text_light_01_ok.brlan | |
common_w006_chara_text_light_01_stop.brlan | |
common_w006_chara_text_light_02_select.brlan | |
common_w006_chara_text_light_02_stop.brlan | |
common_w008_back_fade_in.brlan | Used for the animation that makes the Back button appear on screen. |
common_w008_back_fade_in_after.brlan | |
common_w008_back_fade_in_before.brlan | |
common_w008_back_fade_out.brlan | Whenever the Back button needs to disappear, like from changing between menus, then this animation will be played. |
common_w008_back_free.brlan | Used for the Back button animation whenever it isn't being highlighted. |
common_w008_back_free_to_select.brlan | This animation plays whenever the Back button needs to transform from a decoration button into the selected button. |
common_w008_back_fuchi_check_loop.brlan | |
common_w008_back_select.brlan | Used for whenever the Back button is selected; the button will appear a little bit bigger once highlighted. The description text message on the right will also disappear if this button is highlighted. |
common_w008_back_select_to_free.brlan | This animation plays whenever the Back button needs to transform from a selectable button back into the decoration button again. |
common_w008_back_text_light_01_ok.brlan | |
common_w008_back_text_light_01_stop.brlan | |
common_w008_back_text_light_02_select.brlan | |
common_w008_back_text_light_02_stop.brlan | |
common_w010_cup_fade_in.brlan | |
common_w010_cup_fade_in_after.brlan | |
common_w010_cup_fade_in_before.brlan | |
common_w010_cup_fade_out.brlan | |
common_w010_cup_free.brlan | |
common_w010_cup_free_to_select.brlan | |
common_w010_cup_fuchi_check_loop.brlan | |
common_w010_cup_fuchi_off.brlan | |
common_w010_cup_fuchi_on.brlan | |
common_w010_cup_fuchi_on_to_off.brlan | |
common_w010_cup_select.brlan | |
common_w010_cup_select_to_free.brlan | |
common_w010_cup_text_light_01_ok.brlan | |
common_w010_cup_text_light_01_stop.brlan | |
common_w010_cup_text_light_02_select.brlan | |
common_w010_cup_text_light_02_stop.brlan | |
common_w012_class_fade_in.brlan | |
common_w012_class_fade_in_after.brlan | |
common_w012_class_fade_in_before.brlan | |
common_w012_class_fade_out.brlan | |
common_w012_class_free.brlan | |
common_w012_class_free_to_select.brlan | |
common_w012_class_fuchi_check_loop.brlan | |
common_w012_class_select.brlan | |
common_w012_class_select_to_free.brlan | |
common_w012_class_text_light_01_ok.brlan | |
common_w012_class_text_light_01_stop.brlan | |
common_w012_class_text_light_02_select.brlan | |
common_w012_class_text_light_02_stop.brlan | |
common_w016_yajirushi_left_chara_light_01_ok.brlan | |
common_w016_yajirushi_left_chara_light_01_stop.brlan | |
common_w016_yajirushi_left_chara_light_02_select.brlan | |
common_w016_yajirushi_left_chara_light_02_stop.brlan | |
common_w016_yajirushi_left_fade_in.brlan | |
common_w016_yajirushi_left_fade_in_after.brlan | |
common_w016_yajirushi_left_fade_in_before.brlan | |
common_w016_yajirushi_left_fade_in_before.brlan | |
common_w016_yajirushi_left_free.brlan | |
common_w016_yajirushi_left_free_to_select.brlan | |
common_w016_yajirushi_left_fuchi_check_loop.brlan | |
common_w016_yajirushi_left_select.brlan | |
common_w016_yajirushi_left_select_to_free.brlan | |
common_w021_yajirushi_right_chara_light_01_ok.brlan | |
common_w021_yajirushi_right_chara_light_01_stop.brlan | |
common_w021_yajirushi_right_chara_light_02_select.brlan | |
common_w021_yajirushi_right_chara_light_02_stop.brlan | |
common_w021_yajirushi_right_fade_in.brlan | |
common_w021_yajirushi_right_fade_in_after.brlan | |
common_w021_yajirushi_right_fade_in_before.brlan | |
common_w021_yajirushi_right_fade_in_before.brlan | |
common_w021_yajirushi_right_free.brlan | |
common_w021_yajirushi_right_free_to_select.brlan | |
common_w021_yajirushi_right_fuchi_check_loop.brlan | |
common_w021_yajirushi_right_select.brlan | |
common_w021_yajirushi_right_select_to_free.brlan | |
common_w025_chara_middle_chara_light_01_ok.brlan | |
common_w025_chara_middle_chara_light_01_stop.brlan | |
common_w025_chara_middle_chara_light_02_select.brlan | |
common_w025_chara_middle_chara_light_02_stop.brlan | |
common_w025_chara_middle_fade_in.brlan | |
common_w025_chara_middle_fade_in_after.brlan | |
common_w025_chara_middle_fade_in_before.brlan | |
common_w025_chara_middle_fade_out.brlan | |
common_w025_chara_middle_free.brlan | |
common_w025_chara_middle_free_to_select.brlan | |
common_w025_chara_middle_fuchi_check_loop.brlan | |
common_w025_chara_middle_select.brlan | |
common_w025_chara_middle_select_to_free.brlan | |
common_w025_chara_middle_text_light_01_ok.brlan | |
common_w025_chara_middle_text_light_01_stop.brlan | |
common_w025_chara_middle_text_light_02_select.brlan | |
common_w025_chara_middle_text_light_02_stop.brlan | |
common_w026_chara_large_chara_light_01_ok.brlan | |
common_w026_chara_large_chara_light_01_stop.brlan | |
common_w026_chara_large_chara_light_02_select.brlan | |
common_w026_chara_large_chara_light_02_stop.brlan | |
common_w026_chara_large_fade_in.brlan | |
common_w026_chara_large_fade_in_after.brlan | |
common_w026_chara_large_fade_in_before.brlan | |
common_w026_chara_large_fade_out.brlan | |
common_w026_chara_large_free.brlan | |
common_w026_chara_large_free_to_select.brlan | |
common_w026_chara_large_fuchi_check_loop.brlan | |
common_w026_chara_large_select.brlan | |
common_w026_chara_large_select_to_free.brlan | |
common_w026_chara_large_text_light_01_ok.brlan | |
common_w026_chara_large_text_light_01_stop.brlan | |
common_w026_chara_large_text_light_02_select.brlan | |
common_w026_chara_large_text_light_02_stop.brlan | |
common_w030_machine_12_chara_light_01_ok.brlan | |
common_w030_machine_12_chara_light_01_stop.brlan | |
common_w030_machine_12_chara_light_02_select.brlan | |
common_w030_machine_12_chara_light_02_stop.brlan | |
common_w030_machine_12_fade_in.brlan | |
common_w030_machine_12_fade_in_after.brlan | |
common_w030_machine_12_fade_in_before.brlan | |
common_w030_machine_12_fade_out.brlan | |
common_w030_machine_12_free.brlan | |
common_w030_machine_12_free_to_select.brlan | |
common_w030_machine_12_fuchi_check_loop.brlan | |
common_w030_machine_12_select.brlan | |
common_w030_machine_12_select_to_free.brlan | |
common_w031_machine_6_yoko_chara_light_01_ok.brlan | |
common_w031_machine_6_yoko_chara_light_01_stop.brlan | |
common_w031_machine_6_yoko_chara_light_02_select.brlan | |
common_w031_machine_6_yoko_chara_light_02_stop.brlan | |
common_w031_machine_6_yoko_fade_in.brlan | |
common_w031_machine_6_yoko_fade_in_after.brlan | |
common_w031_machine_6_yoko_fade_in_before.brlan | |
common_w031_machine_6_yoko_fade_out.brlan | |
common_w031_machine_6_yoko_free.brlan | |
common_w031_machine_6_yoko_free_to_select.brlan | |
common_w031_machine_6_yoko_fuchi_check_loop.brlan | |
common_w031_machine_6_yoko_select.brlan | |
common_w031_machine_6_yoko_select_to_free.brlan | |
common_w032_machine_6_tate_battle_chara_light_01_ok.brlan | |
common_w032_machine_6_tate_battle_chara_light_01_stop.brlan | |
common_w032_machine_6_tate_battle_chara_light_02_select.brlan | |
common_w032_machine_6_tate_battle_chara_light_02_stop.brlan | |
common_w032_machine_6_tate_battle_fade_in.brlan | |
common_w032_machine_6_tate_battle_fade_in_after.brlan | |
common_w032_machine_6_tate_battle_fade_in_before.brlan | |
common_w032_machine_6_tate_battle_fade_out.brlan | |
common_w032_machine_6_tate_battle_free.brlan | |
common_w032_machine_6_tate_battle_free_to_select.brlan | |
common_w032_machine_6_tate_battle_fuchi_check_loop.brlan | |
common_w032_machine_6_tate_battle_select.brlan | |
common_w032_machine_6_tate_battle_select_to_free.brlan | |
common_w033_machine_5_chara_light_01_ok.brlan | |
common_w033_machine_5_chara_light_01_stop.brlan | |
common_w033_machine_5_chara_light_02_select.brlan | |
common_w033_machine_5_chara_light_02_stop.brlan | |
common_w033_machine_5_fade_in.brlan | |
common_w033_machine_5_fade_in_after.brlan | |
common_w033_machine_5_fade_in_before.brlan | |
common_w033_machine_5_fade_out.brlan | |
common_w033_machine_5_free.brlan | |
common_w033_machine_5_free_to_select.brlan | |
common_w033_machine_5_fuchi_check_loop.brlan | |
common_w033_machine_5_select.brlan | |
common_w033_machine_5_select_to_free.brlan | |
common_w034_machine_4_chara_light_01_ok.brlan | |
common_w034_machine_4_chara_light_01_stop.brlan | |
common_w034_machine_4_chara_light_02_select.brlan | |
common_w034_machine_4_chara_light_02_stop.brlan | |
common_w034_machine_4_fade_in.brlan | |
common_w034_machine_4_fade_in_after.brlan | |
common_w034_machine_4_fade_in_before.brlan | |
common_w034_machine_4_fade_out.brlan | |
common_w034_machine_4_free.brlan | |
common_w034_machine_4_free_to_select.brlan | |
common_w034_machine_4_fuchi_check_loop.brlan | |
common_w034_machine_4_select.brlan | |
common_w034_machine_4_select_to_free.brlan | |
common_w035_machine_3_chara_light_01_ok.brlan | |
common_w035_machine_3_chara_light_01_stop.brlan | |
common_w035_machine_3_chara_light_02_select.brlan | |
common_w035_machine_3_chara_light_02_stop.brlan | |
common_w035_machine_3_fade_in.brlan | |
common_w035_machine_3_fade_in_after.brlan | |
common_w035_machine_3_fade_in_before.brlan | |
common_w035_machine_3_fade_out.brlan | |
common_w035_machine_3_free.brlan | |
common_w035_machine_3_free_to_select.brlan | |
common_w035_machine_3_fuchi_check_loop.brlan | |
common_w035_machine_3_select.brlan | |
common_w035_machine_3_select_to_free.brlan | |
common_w036_machine_8_chara_light_01_ok.brlan | |
common_w036_machine_8_chara_light_01_stop.brlan | |
common_w036_machine_8_chara_light_02_select.brlan | |
common_w036_machine_8_chara_light_02_stop.brlan | |
common_w036_machine_8_fade_in.brlan | |
common_w036_machine_8_fade_in_after.brlan | |
common_w036_machine_8_fade_in_before.brlan | |
common_w036_machine_8_fade_out.brlan | |
common_w036_machine_8_free.brlan | |
common_w036_machine_8_free_to_select.brlan | |
common_w036_machine_8_fuchi_check_loop.brlan | |
common_w036_machine_8_select.brlan | |
common_w036_machine_8_select_to_free.brlan | |
common_w083_earth_chat_message_fade_in.brlan | |
common_w083_earth_chat_message_fade_in_after.brlan | |
common_w083_earth_chat_message_fade_in_before.brlan | |
common_w083_earth_chat_message_fade_out.brlan | |
common_w083_earth_chat_message_free.brlan | |
common_w083_earth_chat_message_free_to_select.brlan | |
common_w083_earth_chat_message_fuchi_check_loop.brlan | |
common_w083_earth_chat_message_select.brlan | |
common_w083_earth_chat_message_select_to_free.brlan | |
common_w083_earth_chat_message_text_light_01_ok.brlan | |
common_w083_earth_chat_message_text_light_01_stop.brlan | |
common_w083_earth_chat_message_text_light_02_select.brlan | |
common_w083_earth_chat_message_text_light_02_stop.brlan | |
common_w084_earth_delete_access_off.brlan | |
common_w084_earth_delete_free.brlan | |
common_w084_earth_delete_free_to_select.brlan | |
common_w084_earth_delete_fuchi_check_loop.brlan | |
common_w084_earth_delete_select.brlan | |
common_w084_earth_delete_select_to_free.brlan | |
common_w084_earth_delete_text_light_01_ok.brlan | |
common_w084_earth_delete_text_light_01_stop.brlan | |
common_w084_earth_delete_text_light_02_select.brlan | |
common_w084_earth_delete_text_light_02_stop.brlan | |
common_w087_course_movie_fade_in.brlan | |
common_w087_course_movie_fade_in_after.brlan | |
common_w087_course_movie_fade_in_before.brlan | |
common_w087_course_movie_fade_out.brlan | |
common_w087_course_movie_free.brlan | |
common_w087_course_movie_free_to_select.brlan | |
common_w087_course_movie_fuchi_check_loop.brlan | |
common_w087_course_movie_fuchi_off.brlan | |
common_w087_course_movie_fuchi_on.brlan | |
common_w087_course_movie_fuchi_on_to_off.brlan | |
common_w087_course_movie_select.brlan | |
common_w087_course_movie_select_to_free.brlan | |
common_w087_course_movie_text_light_01_ok.brlan | |
common_w087_course_movie_text_light_01_stop.brlan | |
common_w087_course_movie_text_light_02_select.brlan | |
common_w087_course_movie_text_light_02_stop.brlan | |
common_w088_mission_movie_fade_in.brlan | |
common_w088_mission_movie_fade_in_after.brlan | |
common_w088_mission_movie_fade_in_before.brlan | |
common_w088_mission_movie_fade_out.brlan | |
common_w088_mission_movie_free.brlan | Used for Mission mode's stage button animation whenever the player is not highlighting a stage button. |
common_w088_mission_movie_free_to_select.brlan | Used for Mission mode's stage button animation that plays once a stage button changes from a selectable button into a selected button. |
common_w088_mission_movie_fuchi_check_loop.brlan | Mainly used for the texture loop animation that happens whenever a stage button is highlighted; it makes the checkerboard texture pane fuchi_pattern scroll to the left, as well as making texture pane color_down invisible so that the yellow scrolling checkerboard pop out more. |
common_w088_mission_movie_fuchi_off.brlan | |
common_w088_mission_movie_fuchi_on.brlan | |
common_w088_mission_movie_fuchi_on_to_off.brlan | |
common_w088_mission_movie_select.brlan | Used for Mission mode's stage button animation whenever the player highlights a stage button. |
common_w088_mission_movie_select_to_free.brlan | Similar to how common_w088_mission_movie_free_to_select.brlan works but this animation plays whenever the button changes back to a selectable button. Interestingly there is an oversight that happens for the fuchi_null pane where the X and Y scales are using value 0; this causes the visual error where the yellow background disappears whenever this animation gets played. Changing both values to 1 fixes this visual error. |
common_w088_mission_movie_text_light_01_ok.brlan | |
common_w088_mission_movie_text_light_01_stop.brlan | |
common_w088_mission_movie_text_light_02_select.brlan | |
common_w088_mission_movie_text_light_02_stop.brlan | |
common_w092_mission_level_label_color_level_1.brlan | |
common_w092_mission_level_label_color_level_2.brlan | |
common_w092_mission_level_label_color_level_3.brlan | |
common_w092_mission_level_label_color_level_4.brlan | |
common_w092_mission_level_label_color_level_5.brlan | |
common_w092_mission_level_label_color_level_6.brlan | |
common_w092_mission_level_label_color_level_7.brlan | |
common_w092_mission_level_label_color_level_8.brlan | |
common_w092_mission_level_label_fade_in.brlan | |
common_w092_mission_level_label_fade_in_after.brlan | |
common_w092_mission_level_label_fade_in_before.brlan | |
common_w092_mission_level_label_fade_out.brlan | |
common_w092_mission_level_label_free.brlan | Used for Mission mode's level button animation whenever the player is not highlighting a level button. |
common_w092_mission_level_label_free_to_select.brlan | Used for Mission mode's level button animation that plays once a level button changes from a selectable button into a selected button. |
common_w092_mission_level_label_fuchi_check_loop.brlan | Mainly used for the texture loop animation that happens whenever a level button is highlighted; it makes the checkerboard texture pane fuchi_pattern scroll to the left, as well as making texture pane color_down invisible so that the yellow scrolling checkerboard pop out more. |
common_w092_mission_level_label_fuchi_off.brlan | |
common_w092_mission_level_label_fuchi_on.brlan | |
common_w092_mission_level_label_fuchi_on_to_off.brlan | |
common_w092_mission_level_label_select.brlan | Used for Mission mode's level button animation whenever the player is highlighting a level button. |
common_w092_mission_level_label_select_to_free.brlan | Similar to how common_w092_mission_level_label_free_to_select.brlan works but this animation plays whenever the button changes back to a selectable button. Interestingly there is an oversight that happens for the fuchi_null pane where the X and Y scales are using value 0; this causes the visual error where the yellow background disappears whenever this animation gets played. Changing both values to 1 fixes this visual error. |
common_w092_mission_level_label_text_light_01_ok.brlan | |
common_w092_mission_level_label_text_light_01_stop.brlan | |
common_w092_mission_level_label_text_light_02_select.brlan | |
common_w092_mission_level_label_text_light_02_stop.brlan | |
common_w094_battle_menu_fade_in.brlan | |
common_w094_battle_menu_fade_in_after.brlan | |
common_w094_battle_menu_fade_in_before.brlan | |
common_w094_battle_menu_fade_out.brlan | |
common_w094_battle_menu_free.brlan | |
common_w094_battle_menu_free_to_select.brlan | |
common_w094_battle_menu_fuchi_check_loop.brlan | |
common_w094_battle_menu_select.brlan | |
common_w094_battle_menu_select_to_free.brlan | |
common_w094_battle_menu_text_light_01_ok.brlan | |
common_w094_battle_menu_text_light_01_stop.brlan | |
common_w094_battle_menu_text_light_02_select.brlan | |
common_w094_battle_menu_text_light_02_stop.brlan | |
common_w102_option_menu_fade_in.brlan | |
common_w102_option_menu_fade_in_after.brlan | |
common_w102_option_menu_fade_in_before.brlan | |
common_w102_option_menu_fade_out.brlan | |
common_w102_option_menu_free.brlan | |
common_w102_option_menu_free_to_select.brlan | |
common_w102_option_menu_fuchi_check_loop.brlan | |
common_w102_option_menu_select.brlan | |
common_w102_option_menu_select_to_free.brlan | |
common_w102_option_menu_text_light_01_ok.brlan | |
common_w102_option_menu_text_light_01_stop.brlan | |
common_w102_option_menu_text_light_02_select.brlan | |
common_w102_option_menu_text_light_02_stop.brlan | |
common_w103_wifi_menu_normal_fade_in.brlan | |
common_w103_wifi_menu_normal_fade_in_after.brlan | |
common_w103_wifi_menu_normal_fade_in_before.brlan | |
common_w103_wifi_menu_normal_fade_out.brlan | |
common_w103_wifi_menu_normal_free.brlan | |
common_w103_wifi_menu_normal_free_to_select.brlan | |
common_w103_wifi_menu_normal_fuchi_check_loop.brlan | |
common_w103_wifi_menu_normal_select.brlan | |
common_w103_wifi_menu_normal_select_to_free.brlan | |
common_w103_wifi_menu_normal_text_light_01_ok.brlan | |
common_w103_wifi_menu_normal_text_light_01_stop.brlan | |
common_w103_wifi_menu_normal_text_light_02_select.brlan | |
common_w103_wifi_menu_normal_text_light_02_stop.brlan | |
common_w109_go_button_free.brlan | |
common_w109_go_button_free_to_select.brlan | |
common_w109_go_button_fuchi_check_loop.brlan | |
common_w109_go_button_select.brlan | |
common_w109_go_button_select_to_free.brlan | |
common_w109_go_button_text_light_01_ok.brlan | |
common_w109_go_button_text_light_01_stop.brlan | |
common_w109_go_button_text_light_02_select.brlan | |
common_w109_go_button_text_light_02_stop.brlan | |
common_w110_drift_menu_fade_in.brlan | |
common_w110_drift_menu_fade_in_after.brlan | |
common_w110_drift_menu_fade_in_before.brlan | |
common_w110_drift_menu_fade_out.brlan | |
common_w110_drift_menu_free.brlan | |
common_w110_drift_menu_free_to_select.brlan | |
common_w110_drift_menu_fuchi_check_loop.brlan | |
common_w110_drift_menu_select.brlan | |
common_w110_drift_menu_select_to_free.brlan | |
common_w110_drift_menu_text_light_01_ok.brlan | |
common_w110_drift_menu_text_light_01_stop.brlan | |
common_w110_drift_menu_text_light_02_select.brlan | |
common_w110_drift_menu_text_light_02_stop.brlan | |
common_w115_individual_or_team_movie_fade_in.brlan | |
common_w115_individual_or_team_movie_fade_in_after.brlan | |
common_w115_individual_or_team_movie_fade_in_before.brlan | |
common_w115_individual_or_team_movie_fade_out.brlan | |
common_w115_individual_or_team_movie_free.brlan | |
common_w115_individual_or_team_movie_free_to_select.brlan | |
common_w115_individual_or_team_movie_fuchi_check_loop.brlan | |
common_w115_individual_or_team_movie_select.brlan | |
common_w115_individual_or_team_movie_select_to_free.brlan | |
common_w115_individual_or_team_movie_text_light_01_ok.brlan | |
common_w115_individual_or_team_movie_text_light_01_stop.brlan | |
common_w115_individual_or_team_movie_text_light_02_select.brlan | |
common_w115_individual_or_team_movie_text_light_02_stop.brlan | |
common_w128_drift_menu_wifi_fade_in.brlan | |
common_w128_drift_menu_wifi_fade_in_after.brlan | |
common_w128_drift_menu_wifi_fade_in_before.brlan | |
common_w128_drift_menu_wifi_fade_out.brlan | |
common_w128_drift_menu_wifi_free.brlan | |
common_w128_drift_menu_wifi_free_to_select.brlan | |
common_w128_drift_menu_wifi_fuchi_check_loop.brlan | |
common_w128_drift_menu_wifi_select.brlan | |
common_w128_drift_menu_wifi_select_to_free.brlan | |
common_w128_drift_menu_wifi_text_light_01_ok.brlan | |
common_w128_drift_menu_wifi_text_light_01_stop.brlan | |
common_w128_drift_menu_wifi_text_light_02_select.brlan | |
common_w128_drift_menu_wifi_text_light_02_stop.brlan | |
common_w129_movie_button_single_top_fade_in.brlan | |
common_w129_movie_button_single_top_fade_in_after.brlan | |
common_w129_movie_button_single_top_fade_in_before.brlan | |
common_w129_movie_button_single_top_fade_out.brlan | |
common_w129_movie_button_single_top_free.brlan | |
common_w129_movie_button_single_top_free_to_select.brlan | |
common_w129_movie_button_single_top_fuchi_check_loop.brlan | |
common_w129_movie_button_single_top_select.brlan | |
common_w129_movie_button_single_top_select_to_free.brlan | |
common_w129_movie_button_single_top_text_light_01_ok.brlan | |
common_w129_movie_button_single_top_text_light_01_stop.brlan | |
common_w129_movie_button_single_top_text_light_02_select.brlan | |
common_w129_movie_button_single_top_text_light_02_stop.brlan | |
open_icon_rule_chara_light_01_ok.brlan | |
open_icon_rule_chara_light_01_stop.brlan | |
open_icon_rule_chara_light_02_select.brlan | |
open_icon_rule_chara_light_02_stop.brlan | |
open_icon_rule_fade_in.brlan | |
open_icon_rule_fade_in_after.brlan | |
open_icon_rule_fade_in_before.brlan | |
open_icon_rule_fade_out.brlan | |
open_icon_rule_free.brlan | |
open_icon_rule_free_to_select.brlan | |
open_icon_rule_fuchi_check_loop.brlan | |
open_icon_rule_fuchi_off.brlan | |
open_icon_rule_fuchi_on.brlan | |
open_icon_rule_fuchi_on_to_off.brlan | |
open_icon_rule_select.brlan | |
open_icon_rule_select_to_free.brlan | |
open_icon_rule_text_light_01_ok.brlan | |
open_icon_rule_text_light_01_stop.brlan | |
open_icon_rule_text_light_02_select.brlan | |
open_icon_rule_text_light_02_stop.brlan |
blyt
This folder contains BRLYT files that are used for the selectable options (such as buttons and icons).
Name | Description |
---|---|
battle_machine_select_button.brlyt | |
character_64x64_common.brlyt | A collection of the character selection screen's character icons are located here. |
class_select_menu_ikinoko4_common.brlyt | The 4 icons that are used in Grand Prix's engine class selection screen. |
common_w004_menu.brlyt | A button that's used for many places, such as the big OK button for the rules settings page whenever the player needs to save the rule settings. |
common_w006_chara.brlyt | A collection of character icons that are used for the character selection screen are in this file, including the scrapped/unused characters as well as the locked ? icon. |
common_w008_back.brlyt | Used for the Back button that's located in the bottom-left corner of the screen whenever the player is able to go back one menu. |
common_w010_cup.brlyt | Mainly used for the cup icons and their buttons. |
common_w012_class.brlyt | The 4 buttons that appear in the Grand Prix engine class selection menu are here, including the coordinates for the engine class mushroom icon! |
common_w016_yajirushi_left.brlyt | |
common_w021_yajirushi_right.brlyt | |
common_w025_chara_middle.brlyt | |
common_w026_chara_large.brlyt | |
common_w030_machine_12.brlyt | |
common_w031_machine_6_yoko.brlyt | |
common_w032_machine_6_tate.brlyt | |
common_w032_machine_6_tate_battle.brlyt | |
common_w033_machine_5.brlyt | |
common_w034_machine_4.brlyt | |
common_w035_machine_3.brlyt | |
common_w036_machine_8.brlyt | |
common_w037_machine_10.brlyt | |
common_w083_earth_chat_message.brlyt | |
common_w084_earth_delete.brlyt | |
common_w087_course_movie.brlyt | |
common_w088_mission_movie.brlyt | Used for Mission mode's selectable Stage buttons. It contains the button texture panes, the text pane in the middle, the stage number text pane on the left, the level_icon texture pane on the right and the black_base texture pane which is supposed to be used for the movie being played inside the buttons. |
common_w092_mission_level_label.brlyt | Used for Mission mode's selectable Level buttons. It contains the button texture panes, the level text pane and also includes a clear/best ranking icon, which is somehow put behind the button. |
common_w094_battle_menu.brlyt | |
common_w102_options_menu.brlyt | |
common_103_wifi_menu_normal.brlyt | |
common_109_go_button.brlyt | Used for the big OK button before entering a battle or race. |
common_w110_drift_menu.brlyt | |
common_w115_individual_or_team_movie.brlyt | |
common_w128_drift_menu_wifi.brlyt | |
common_w129_movie_button_single_top.brlyt | Used for MenuSingle.szs's main menu. It contains the texture panes and text pane used for the buttons. It also contains placement panes used for the video that's being played inside the buttons which is split in 4 parts in order to make the transparency effect working properly. Interestingly enough, the very last pane used for the video in the background is completely blank once the transparency effect has been removed. |
cup_icon_64x64_common.brlyt | This file is mainly used for just a collection of all the race course cup icons. |
machine_64x64_common.brlyt | A whole collection of usable vehicles are in this file which are used for the vehicle selection screen. |
open_icon_rule.brlyt | Used for for the rule settings icon, which interestingly enough is used for both VS Race and Battle. They also share the same textures and text. |
stage_icon_common.brlyt | This file contains a collection of all the battle cup icons. |
ctrl
This folder contains BRCTR files that are used for the selectable options (such as buttons and icons).
Name | Description |
---|---|
Back.brctr | Used for the Back button that appears in the bottom-left corner. Its widescreen variant is affected so it uses different coordinates compared to the 4:3 variant. |
BattleCupSelectCup.brctr | This file contain the coordinates for the Battle Stage cups. Only the first two buttons are being used, leaving the extra buttons unused. Also note that changing the coordinates and scale from these requires BattleStageSelectCup.brctr located in control to be changed too, as this one only changes the button positions and not the ones on the transition (when you choose a button, the button positions are different). |
BattleSelect.brctr | Used for the options for the Balloon Battle and Coin Runners buttons whenever the player needs to choose a battle mode. |
BattleSetting.brctr | Only used for the Battle Rule Settings's OK button. |
BattleStageSelectStage.brctr | All the battle stage selection buttons are located here. |
CharacterSelect2_0.brctr | A new, clean savefile of Mario Kart Wii with no extra characters unlocked originally gives you 2 columns of characters: 2 light-weight characters, 2 medium-weight characters and 2 heavy-weight characters in vertical order. This file specifically is only for the light-weight characters! |
CharacterSelect2_1.brctr | A new, clean savefile of Mario Kart Wii with no extra characters unlocked originally gives you 2 columns of characters: 2 light-weight characters, 2 medium-weight characters and 2 heavy-weight characters in vertical order. This file specifically is only for the medium-weight characters! |
CharacterSelect2_2.brctr | A new, clean savefile of Mario Kart Wii with no extra characters unlocked originally gives you 2 columns of characters: 2 light-weight characters, 2 medium-weight characters and 2 heavy-weight characters in vertical order. This file specifically is only for the heavy-weight characters! |
CharacterSelect2_3.brctr | A new, clean savefile of Mario Kart Wii with no extra characters unlocked originally gives you 2 columns of characters: 2 light-weight characters, 2 medium-weight characters and 2 heavy-weight characters in vertical order. This file specifically is only for none of those characters, but is used for Mii characters instead; 2 slots for Mii outfit A and B, the scrapped Mii outfit C and several unused slots are available, although the scrapped slots originally never load. |
CharacterSelect3_0.brctr | |
CharacterSelect3_1.brctr | |
CharacterSelect3_2.brctr | |
CharacterSelect3_3.brctr | |
CharacterSelect4_0.brctr | Once the player has unlocked a specific amount of playable characters, the menu loads 4 columns of characters instead of the regular 2 from a clean savefile. 2 rows of 8 light-weight characters, 8 medium-weight characters and 8 heavy-weight characters in vertical order. This file specifically is only for the light-weight characters! |
CharacterSelect4_1.brctr | Once the player has unlocked a specific amount of playable characters, the menu loads 4 columns of characters instead of the regular 2 from a clean savefile. 2 rows of 8 light-weight characters, 8 medium-weight characters and 8 heavy-weight characters in vertical order. This file specifically is only for the medium-weight characters! |
CharacterSelect4_2.brctr | Once the player has unlocked a specific amount of playable characters, the menu loads 4 columns of characters instead of the regular 2 from a clean savefile. 2 rows of 8 light-weight characters, 8 medium-weight characters and 8 heavy-weight characters in vertical order. This file specifically is only for the heavy-weight characters! |
CharacterSelect4_3.brctr | Once the player has unlocked a specific amount of playable characters, the menu loads 4 columns of characters instead of the regular 2 from a clean savefile. 2 rows of 8 light-weight characters, 8 medium-weight characters and 8 heavy-weight characters in vertical order. This file specifically is only for none of those characters, but is used for Mii characters instead; 2 slots for Mii outfit A and B, the scrapped Mii outfit C and several unused slots are available, although the scrapped slots originally never load. |
ClassSelect.brctr | In Grand Prix mode, you start with 50cc, 100cc and 150cc if you haven't unlocked Mirror mode yet; only 3 buttons are used, the fourth button goes unused. |
ClassSelect2.brctr | Works like ClassicSelect.brctr but this one is used once Mirror mode is unlocked. |
CourseSelectCourse.brctr | The four tracks that are included in cups are located here. Note that if you use CT-CODE, pressing +/Start with tracks next to each other instead of having them form a column of tracks prevents the randomizer from jumping to another track (so if the randomizer chooses track 2 from left to right instead of from top to bottom, it'll stay on track 2). This is due how the randomizer only uses the Up and Down input after it chose a cup. |
CupSelectCup.brctr | Used for the Cup Selection screen, which contains all the cup placements. Note that CT-CODE and LE_CODE modified the Leaf Cup and Lightning Cup which are placed to the sides, functioning as arrow buttons instead. |
DisplayGhostBattle.brctr | |
DriftHelp.brctr | Used for the Drift Type's help button that's located in the top-right corner of the screen. |
EventExplanationButton.brctr | Contains two buttons which both are just for scrolling through message windows, one of them is just the (A) button. This one might be used for tournaments when loading the game via the Mario Kart Channel. |
GhostBattleExplanationButton.brctr | Contains two buttons which both are just for scrolling through message windows, one of them is just the (A) button. Probably also used for Mario Kart Channel's data but for Ghost races instead. |
GlobePadEasy.brctr | A global variant for the drift-type buttons which might get used whenever the player loads the game from the Mario Kart Channel. |
MachineSelect1_3.brctr | |
MachineSelect1_4.brctr | |
MachineSelect1_5.brctr | |
MachineSelect1_6.brctr | Used for Grand Prix whenever the player has unlocked all vehicles but is forced to choose either karts or bikes. |
MachineSelect2_3.brctr | Vehicle button alignment that shows 2 columns with karts on the left and bikes on the right. This file is used to show 3 karts and 3 bikes. |
MachineSelect2_4.brctr | Vehicle button alignment that shows 2 columns with karts on the left and bikes on the right. This file is used to show 4 karts and 4 bikes. |
MachineSelect2_5.brctr | Vehicle button alignment that shows 2 columns with karts on the left and bikes on the right. This file is used to show 5 karts and 5 bikes. |
MachineSelect2_6.brctr | Vehicle button alignment that shows 2 columns with karts on the left and bikes on the right. This file is used to show 6 karts and 6 bikes. |
MachineSelectBattleSingle.brctr | This one is a simplified vehicle selection version that's being used for battle mode's vehicle selection screen, only showing the Standard Kart and the Standard Bike. |
MenuEndConfirm.brctr | |
MissionInstruction.brctr | Used for Mission mode's stage instruction screen. This file only reads data for the OK button and the Tutorial button. |
MissionLevelSelectLevel.brctr | Used for Mission mode's Level (world) selection screen, which contains the placements for the selectable Level buttons. |
MissionStageSelectStage.brctr | Used for Mission mode's Stage selection screen, which contains the placements for the selectable Stage buttons. |
OptionExplanationButton.brctr | Contains two buttons which both are just for scrolling through message windows, one of them is just the (A) button. |
OptionSelectButton.brctr | |
PadEasy.brctr | Buttons for Manual (ButtonNormal), Automatic (ButtonEasy) and a 1 drift type-only button (ButtonPadMR) are located here. ButtonPadMR is used for Mission mode where the mission only accepts one drift-type. |
RuleSetting.brctr | The Rules Settings button for both Race and Battle are located here. Sadly only as one button option, so Race and Battle share the same position for this one. |
SingleTop.brctr | All the mode buttons are located here, included the unused Mission mode. While Mission mode is originally impossible to choose, it is possible to modify the button as there are ways to make the button load. |
TeamConfirmOK.brctr | Whenever you set up a Team match (both for versus and battle), gives you a screen with how the teams are set up. Only the OK button is located here. |
TimeAttackGhostList.brctr | The three buttons for Time Trials's ghost list with the options for racing against a ghost, watch the ghost's replay or do a solo round. |
TimeAttackGhostListArrowLeft.brctr | Used for the left arrow to scroll through the ghost data. |
TimeAttackGhostListArrowRight.brctr | Used for the right arrow to scroll through the ghost data. |
VSSelect.brctr | Similar to BattleSelect.brctr but this one is used for the VS Race selection screen instead, where the player is forced to choose between a Solo Race and a Team Race. |
VSSetting.brctr | Despite the name, only the confirmation button - the OK button - for the VS Rule Settings is being used. |
WatchGhostConfirm.brctr | Used for the Watch Replay button whenever the player gets on the Time Trials ghost data screen. |
WifiMemberConfirmButton.brctr | Used for the big OK button whenever the player is in an online lobby with other players. |