User:SuperMario64DS/Notes
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Blender to BrawlBox
With armature
- Mirror bones on X-Axis
- Apply pre-existing scales
- Scale scene to 100
- Apply scale
- Export as FBX 6.1, default settings, ASCII
- Convert to Collada DAE with FBX Converter 2012
With vertex colours
- Export as FBX, default settings
- Convert to Collada DAE with FBX Convetrer 2012
- Convert Collada back to FBX 2011 with FBX Converter 2012
- Import new FBX into Blender
- Export as FBX, default settings, binary
- Convert to Collada DAE with FBX Converter 2012
- Colours still don't appear in game? They appear only in editors.