User talk:Zilly

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Revision as of 07:27, 12 October 2012 by Hanno (talk | contribs)
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Thank you!   Jefe 04:21, 27 August 2012 (UTC)  

Mario Kart DS Porting

There is actually a way to import meshes from Mario Kart DS, even though 3DVIA Printscreen is gone,

by using the NSBMD Tool. [1]

But it does leave it up to you to texture/correct the model.

--sup3rsmash8, September 20th, 2012, 17:29 (UTC)

Thanks for telling me, because this was very helpful! Maybe the tutorial for porting DS courses should be updated. Luckily, the textures for both of my planned DS courses are already available. Zilla 18:21, 20 September 2012 (UTC)

Castle Grounds

Hi! You did a good job on your port of the Castle Ground from Super Mario 64, however I must point out a few errors:

  • The angle headed into the cannon (Both ways) is very rough, it appears to be very easy to miss
  • The secondary route that brings you over the bridge also have a rough angle, usually you go flying in the air
  • Several other hard angles, such as the section where you dive in the water

There is a newer version of this model available in Super Mario Galaxy, and Mario Kart Wii can render the entire model without issues. The Super Mario Galaxy version takes the same setting, nearly an exact replica of this castle, with the exception of the surrounding Toad Town. If you would like, I could supply you with this version of the Castle Grounds, as it features a more complex model with better textures. I'd also suggest not porting another SM64 Course, we now have four levels ported in total and each one will only decrease the popularity and specialness of each course. Tall Tall Mountain would make a nice course, however it takes away from existing courses SM64 Courses, by simply looking like a copy of Reedy's SM64 Whomp's Fortress. DS Tick Tock Clock may also have issues do to the fact that the hands of the clock and the pendulum cannot operate because not suitable or similar objects exist, and the course would be pretty empty. Thanks for using my Sign & Cannon models in your course, and I hope you'll take my opinions into account. --SuperMario64DS 21:29, 20 September 2012 (UTC)

Most of the errors are because the model wasn't complex enough. If you will give me a better model like you said, I will work with that one instead! I also won't have to redo all the textures, so that will save me some time. I'm not trying to take the specialness away from SM64 Whomp's Fortress, but I wanted to try an idea for Castle Grounds and I also want to do Tall Tall Mountain. Tall Tall Mountain a clone of Whomp Fortress? Well, maybe I'll just make SM64TTM one lap. I will also try to put Bob-Ombs and mushrooms. Hopefully you won't think of it as a clone. I'm just trying out my ideas, however, I have no more plans for SM64 courses and I will also only do 2 in total. I haven't started DS Tick Tock Clock, because I haven't planned the objects yet. Zilla 23:06, 20 September 2012 (UTC)


While I disagree that no more SM64 courses should be ported, I have to admit that SM64DS has a point about some of these turns... I know it may be going against the idea of a "port" per-say, but you really should consider editing the model a little to make some of these race routes feel more natural. That said, I really love what you've done with it and I still think it should be epicly fun to race on! Considering you've only made two tracks so far you're making quite a good impression on the community, so keep up the good work! -- WorldsBoss 22:37, 20 September 2012 (UTC)

I'm keeping the criticism in mind and I wasn't sure how to approach the first turn. Whether I get a new model or not, I plan on widening both of the sharp turns and retrying the turns into the cannon. The CT is too far to be considered a direct port anyway. Zilla 23:06, 20 September 2012 (UTC)

I didn't mean to criticise your work! You've done a great job, just minor angle errors but good nonetheless! As for the model, what format do you prefer? Sketchup or 3DS Max? I think that too many SM64 Courses may have a negative impact on the two others in the CTGP, however Tall Tall Mountain is pretty spectacular so I'm sure it will make a nice addition, and even better if it receives graphical modifications! Anyways, good job with all of the N64 Ports. --SuperMario64DS 02:44, 21 September 2012 (UTC)

I didn't mean criticism as a bad thing. I meant it as "reviews". Please give me something that works for 3DS Max 2010, or just an .obj of it with textures. I am only going to make 2 SM64 CTs in total, but I have already seen 3-4 other SM64 CT Works In Progress (I'm not going to single them out), so it's not just me. Zilla 17:51, 21 September 2012 (UTC)

Vidoes

If you miss videos for your tracks, visit Wiimms Youtube Channel. Each week he makes videos of the new tracks.

Hanno 07:27, 12 October 2012 (UTC)